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SPECULATION: What Would we like in a Revised QK?

Discussion in 'Haqqislam' started by Brokenwolf, Jan 8, 2022.

  1. Brokenwolf

    Brokenwolf Well-Known Member

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    As we are in a period as we await concrete information for 2022, I just wanted to start a speculation thread. We have a good reason to believe that the next operations pack shall include Haqqislam. I am hoping for Haqqislam Code One to be Qapu Khalqi with a sprinkling of Hassassin Bahram. But I could be wildly wrong.

    With that in mind, what would you like in a revised QK if it were to happen? I shall start:

    New Models:
    1. Odalisques: They are iconic Haqqislam models who are actually former models. The artist could go crazy with some poses. Bonus points if they create a male presenting one doing "Blue Steel."
    2. Sekban: The heroes of the people just need some beefed up models. The current design is great.
    3. Hafza: I would like some scheming tacticians yelling into headphones or staying deadly calm in regal poses.
    4. Azra'il: The current models are awesome. Just re-print them. If necessary, they would be a good option for Siocast.
    New Units:
    1. I would love if the following units were added: Horlaks Janissaries, Brawlers, and Blue Coats. It feels like that would be fluffy and show the diverse nature of the army.
    New Profiles:
    1. Tweak the Hafza to lean into that they are supposed to be officers. Maybe have Number 2 as default. Add some CoC, Lt+1 Order, and Counter-intel profiles. I would be great if they were more than "Surprise, HRL to the face"! (which is still cool).
    2. Add a Djanbazan profile with sensor. They would just be a Hunter-killer model.
    3. Simplify the Iguana. Change the Escape System to Transmutation and give the TAG profile an additional structure. Lower the BS from 14 to 13. Revise the points as necessary. While BS 14 is a wonderful niche, it being so fragile makes it hard to use. Plus it current compares poorly to Scarface for the same point cost.
    4. Add an additional Killer Hacker Profile to a unit.
    What would you guys want?
     
  2. QueensGambit

    QueensGambit Chickenbot herder

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    Give every qk unit holomask at no cost.
     
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  3. Errhile

    Errhile A traveller on the Silk Road

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    I don't see anything that Brawlers would bring into QK that would be actually useful. Even if they get Wildcard, we have cheaper and more useful options to fill our fireteams. Playing two NA2s, I stand by the opinion that Brawlers are highly situational, and generally too expensive for what they bring.

    I admit I haven't read the O-12 fluff, but what do the Bluecoats have in common with QK...?

    Hortlak Janissaries - well, that would be nice to have them in QK, apart from RTF, true.

    The problem with Hafza is CB have to finally make their mind about this unit. Last time a QK starter was put together, Hafzas were its "three Line Infantry guys". Yes, turning them into what their fluff suggests would be welcome. Also, if we're talking new sculpts - a she-Hafza, please. Someone did a fanmade sculpt once, depicting a female Hafza officer, and it was gorgeous :)

    Djan could use a Biometric Visor profile as well. They are charged with detecting Shasvasti infiltrators, after all, it would make sense for them to get equipped with such tech.

    Iguana - as well as Anconda - need to be rethought. Escape System (and earlier, Ejection System) are nice from the point of view of "having TAGs that are different than all the other TAGs", but indeed it doesn't compare favourably points-wise. It is, effectively, a 1 STR & NWI TAG.

    I think it would be relatively simple to add an al'Hawwa Killer Hacker profile. Nb. al'Hawwa could use a resculpt: the original models are classic, but a little dated. Nb. al'Hawwa Minelayer should, IMO, be given a Marksman Rifle profile. So, if CB could pull a rescuplt like they did with Yuan Yuan, it would be splendid.
     
  4. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    I assume you mean the N4 Qapu, not the Code One Qapu?
     
  5. Brokenwolf

    Brokenwolf Well-Known Member

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    ...

    That might be a bit much :slightly_smiling_face:

    I only know what was mentioned by Carlos in the Unit Design video. He states that they are the police officers of the Circulars. Based on my interpretation of the fluff, I can see them working with QK for enhanced security due to the Shasvastii threat. But I am not held to them. I just think it would be a nice merger for potential fluff reasons. Same with the brawlers.

    Yes.
     
  6. archon

    archon Well-Known Member

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    Haq will be in the Battle Pack thats good a sure and I would be happy if it will be QK, because then I can keep both factions. I collect QK loosly as a side project for some time.

    I would like to see new Qdas as well but I think fluff wise they should be all female.

    Sekban could need a resculpt, they are from Pradiso Campaign book. Quite a while. The old one still look cool, but should be more in line with new size/sculpts.

    For the Hafza a female would be a very nice additon ... but I hope for an generic female, the HRL could be a male but sometimes when CB makes a rework the only put one new mini out for a specific unit.

    New Azrail could be very colse to the old one, please no new S-Change ;-)

    I don´t like to see more Rifle Guhlams, but in a restart of QK an SGL for the NCO would be great.

    There is still no Bashi with Rifle/LSG. Would be a cheap specialist, that can walk over the sideline.

    Djanbazan - the sniper (CB loves snipers) would need a resculpt, the old one is very tiny.
    Totaly agree with Hortlak Janni I was suprised that they are not in QK. I like it when sectorials got a loan from another faction, in fact QK has a lot already, but Blue Coats could be nice for their bio visor, unique weaponary, I would strip the lt. loadout.
    Good point on the Hafzas - this would be nice upgrade.
    Iggy is first Nomad so I would expect no update here. In fact I like how Iggy works, but I dislike, that the HI is not worth the points in ZO missions like Quadrant Control etc. and yes its to pricey.
    Al Hawwa is prime candidate for a KHD version.

    I think QK could use a fresh new unit, but honestly I am not deep enough into Haq that I could say which one. Maybe something from a merchant guild that have some unique weapons and tricks under their sleeve.
     
  7. Cadwallon

    Cadwallon Well-Known Member

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    For my point of view, they could change the Iguana for the Gecko. The reasson for this is in the fluff. Gecko are built to fight in spacecraft due to his smaller size (and have 0G move).

    Hafza need to be redone to give us something unique and useful:
    - Can put un KTS and Druze fireteam (sekban and odalisques cant).
    - Give them all n2.
    - O-G movement (due to be navy officer).
    - LT +1 command token profile option, like ghulam profile.
    - Chain of command and counterintelligence will be wellcome, but i can live without this options if the give them all of the above things.

    This will help to diferenciate them with the others two wildcards.

    New odalisques box (only have resculpted the spitfire one) and new djamba snipers. KTS rocket launcher blister (have no mini and give you the option for a pure core KTS). New Sekban box (they are very old too). I want new janissary HMG (need to rescale) and rifle one (the only mini is from n2 starter)

    Not sure if hortalk fits or not in this sectorial. If they give us that profile, i will be very happy.

    Cheers.
     
  8. Muad'dib

    Muad'dib Well-Known Member

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  9. Space Ranger

    Space Ranger Well-Known Member

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    I actually think QK is already too much like an NA2 faction. The need to be either be moved to NA2 or made less like them. Unfortunately QK makes better Druze than Druze at times.

    So with this in mind, I think Druze and Kaplans should either be taken out or have less of them (AVA 2-3). No core teams. Haris or less. Blue Coats and/or Hortaks would be great replacements. Even without them, they still have 5 Core teams to choose from.

    Since QK in story has no problem hiring from other factions they could even have a low AVA of Tian Gou or Haidao.

    If they "fix" the Iguana or not, I think the Shakush would be a good addition.

    Nomad Remotes. There's already Nomads that join them, or they just buy them. I think they could be unlike other Haqq by having some of their Remotes.

    Odalisque are cool but does anyone currently take them? It's hard to find what they add to the force. Non-specialists, don't shoot any better or worse than other cheaper troops, good against CC but can't really do it well themselves. I'd like something that would help to with their bodyguard story. Like something that allows them to "take the hit" instead of another figure. I guess like a Symbiomate.

    I really don't understand why Wild Bill is there in the first place let alone being able to join Jannisaries.

    Something they could do, and has been mentioned elsewhere, is to give them some profiles that are only QK. For instance, a Regular order Bashi Bazouk, or Yuan Yuan with a different weapon. Something they don't need a special figure for but can use the rule.
     
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  10. kesharq

    kesharq Lucky Dice-Roller

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    There is a Rifle arm in the Jannissary Box
     
  11. QueensGambit

    QueensGambit Chickenbot herder

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    Give Yuan Yuans a new skill: does not take up a slot.

    So you can have 15 regular troops, plus four Yuan Yuans.
     
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  12. sololobo

    sololobo Well-Known Member

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    ^This. It’s not a Haqq Sectorial to me but a NA2 Sectorial. I am hoping QK will be moved to NA2 and that new Haqq Sectorial Carlos has mentioned before replaces QK’s slot.
     
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  13. archon

    archon Well-Known Member

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    I disagree a little bit here. QK was a haqqislamic merc-sectorial from the beginning (since Paradiso book?) and they were the first that got the haris skill. Now everyone and its grandma have haris and the mercs in vanilla and some sectorials grow, the number of borrowed troops from other factions was also growing (Acc -> Aleph). So I still think QK should keep their merc-core options and can odd one or two other trooper more. If a move to NA2 takes up space for another sectorial, than its a okay and with a bit of new fluff they can find a way to rewoke the sectorial there, but to be honest we have already a ton of NA2.


    The ways of CB are inscrutable :innocent:
     
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  14. Papa Bey

    Papa Bey Clueless Wonder. Still.

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    I'd like to take a moment to thank those who want to just chuck the sectorial out the airlock.
     
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  15. Errhile

    Errhile A traveller on the Silk Road

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    Since Human Sphere (the original, 2ed, one). So they were this way for as long as the sectorials have existed at all. And way longer than NA2 actually were a thing.
    And that included all of their Corregidor mercs, Druze, Bashi Bazouk corsairs and Yuan Yuan pirates. Since the day one, Allah be merciful upon us!

    True, Kaplan (and Sekban) came later, with Campaign Paradiso.

    Et tu, Brute, contra me...?
     
  16. Space Ranger

    Space Ranger Well-Known Member

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    As already said it was Human Sphere. QK was the Merc sectoral before NA2. That's why I'm surprised it wasn't moved into NA2 a long time ago. Like you said there's already to many NA2, but they are almost one anyway. If they stay under Haqq, I don't mind them having Druze and Kaplans but I don't think the should be as prominent. They at least made it so some wildcards like Sekban and Odas can't join them.
     
  17. Brokenwolf

    Brokenwolf Well-Known Member

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    See, I think that is the major disconnect. For me and some others, Kaplan, Bashi, and Druze are quintessential Haqqislam troops. Haqqislam was always, to me, built to have a mixture of mercenary and professional troops. The fluff seems to point that way and it makes since due to the historical basis of Haqqislam. I love the fact that Haqqislam is home to the paragon of virtue (Kaplans) and the worse of the worse (Druze) of mercenaries. It fits.

    For me, QK is the best example of the mercantile nature of Haqqislam and is core to the faction.
     
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  18. Space Ranger

    Space Ranger Well-Known Member

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    Being NA2 doesn't make them less Haqqislam. The whole "NA2" thing doesn't even really matter. It only does for seeing who won a campaign. Spiral is essentially a sectorial of Tohaa, Star Co is Nomad, and Ikari is pretty close to being a sectorial of JSA, and Dahshat is more Haqqislam than Yu Jing. Again, all that matters is who gets points in a tournament or campaign that you may never even play in. So actually going by my own words, it doesn't really matter if they are NA2 or Haqqislam lol :face_with_rolling_eyes::stuck_out_tongue_closed_eyes:
     
  19. Muad'dib

    Muad'dib Well-Known Member

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    This to 1000%. I've been a QK player since they released and the unique mix of mercenaries, militia, and professionals is really what made it such a compelling faction to play. QK was also the original haris and wildcard faction, so I feel that they have been impacted more than anyone else by the sweeping changes of N4.

    It may not be the most optimized choice, but I still take Odalisques very frequently. I have always considered them to be pocket HI thanks to their shock immunity and NWI, but I will concede that they have lost some of price edge due to the widespread reduction in cost for HI in N4. My favorite profiles to take are spitfire with 360 visor (usually as part of a Ghulam link) or a BSG with sixth sense (usually to fill out a haris and give it the ability to trade with other template profiles)

    And while I would certainly love to have a specialist troop profile for them, its also just as easy to bring along a hafza FO - since you are usually going to have one in your fireteam anyways. I do wish they had some sort of unique skill that emphasized their background as bodyguards.
     
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  20. Brokenwolf

    Brokenwolf Well-Known Member

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    I think Yujing begs to differ on the whole "NA2" thing doesn't ever really matter...:wink:

    But to each their own. I love my own personal Haqqislam mercenaries!
     
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