New actu 18 with result: https://www.kickstarter.com/projects/corvusbelli/infinity-deathmatch-tag-raid/posts/3360376 ...drumroll... ...Van Zant! What a close result! Van Zant 3D render Van Zant is a fearless and reckless hunter. If you are willing to invest your Oceanas in renting his Dragon Slayer Axe, you can find him on the Black Market during the Campaign mode ready to lend his services to the highest bidder. This miniature will be included for FREE in all Platinum Pledges. But if you voted for MinerBot, don't worry! Now it has become a Stretch Goal, and with your help we can have both of them in the game! And now, let's check what we have unlocked lately: Our favorite Infinity N4 TAGs and HIs have arrived to TAG Raid, and some of them bring their own "tools" to Khurland. This means that in the Tool Deck, in addition to finding mining material, we will also find military weapons, such as a Heavy Machine Gun! Thank you so much for your amazing support! Only 48 hours left for the end of this campaign! FREE advice from MinerBot: The best way to prevent accidents is to identify potential hazards. A defective tool can be dangerous. An angry competitor miner can be dangerous. Encountering a MegaBeast can.... well... erh... if this happens to you, I hope you have all your affairs in order.
332k with less than 48h to go. A lot slower and weaker than the Defiance KS. I hope this will cause CB to rethink releasing non-games with FOMO content this way.
true but the concept of Defiance was much stronger, not to mention most infinity fans have wanted a dungeon crawl a deathmatch king of a hill type of game not so much
Defiance was also a longer Kickstarter, and before the pandemic. Also funny that the guy criticising social media engagement as "late stage capitalism" is close to categorising not having constant increasing of numbers on every project as a failure, which would be late stage capitalism. Maybe, just maybe, Corvus Belli are making the TAG Deathmatch game they want to make. TAG-Raid isn't making the numbers that Defiance did, but it's still a successfully funded project, and a lesser success is still a success.
Projecting much? I've said it seems less of a success than Defiance, potentially a failure, from the company's perspective. Which might dissuade them from attempting a third one, a change I would welcome. How would the company's perspective not be capitalist, exactly? Stop tryharding to pin something on me, you've failed.
it is still over 3 times CBs initial goal hard to call it a failure, but better market research wouldn't hurt before the next Kickstarter project something like proper RPG might have done better
it's easier just to let the dude scream at clouds, kid seems to just enjoy complaining, doesn't really actually matter about what
And if they can make money of side projects that they enjoy, to refuel and refresh for their main line, cool.
Crowd funding is market research in a way, you present and idea and a cost, then people either back it or not. With the added bonus that you cant over-produce and be left with a bunch of unsold stock.
TAG raid failed to reach the same success as Defiance imho because it largely missed the mark in terms of its target market (infinity players). Defiance gave you a whole Shas army, a small O-12 army, plus bucket loads of heroes for every faction (including long anticipated resculpts). Infinity players, painters and collectors went all in largely I believe because of the perceived value in the miniatures that could add to their armies and collections. The game itself and the Mega were just icing on the cake. Tag raid gave us only 5 factions of dozer Tags and support crews, plus giant fantasy like monsters (and some last ditch random monster hunters). In short, nothing much to do with infinity armies or even the anime/cyberpunk/futuristic military aesthetic that infinity players/collectors love the game for. Sure you can add TAG raid minis as generic profiles to N4, but by and large the whole thing seems like a side show game and collection. And this seems to be reflected in the TAG raid sales volume compared to Defiance. Finally there may be a bit of miniature/pandemic fatigue going on with the player base. Every one is only now getting their copies of Defiance and have bucket loads of minis to build and paint at the moment (I’ve seen quite a few copies recently sold by people overwhelmed by having so many minis to work on). The prospect of investing in another bucket load of minis (especially ones with much less appeal than regular infinity) is probably another factor in keeping people away from the campaign. So timing may have made a difference if there was a longer gap between Kickstarter campaigns. Anyway that’s my two cents, and the reasons I was not excited to join in myself. Bit disappointed really that it failed to deliver what a fan of infinity really wants since I was hyped when it was announced.
More NBW? Really? No Smoke or Mimetism means he's gonna have some delivery issues, but T2 Rifle, Mines, Dual Heavy Pistols, Berserk and Dogged means if he starts an attack run he's going to HURT. Minelayer seems to be the way to go to give him a bit of protection in the midfield.
The miniature is female, but yeah, she's pretty solid. If you're going second putting her in SuppFire seems pretty essential to her surviving until your first turn. Dogged is nice but there's no shock immunity to back it up so beware of enemy mines. She's amazing in CC, but then she's a Morat dragon hunter so she needs to be amazing at it. The heavy pistol neatly covers the short rangeband on the Rifle and adds some more impressive CC ability in the active turn. Frenzy combined with lack of Mimetism or Marker State definitely hurts compared to the other hunters, and Regular makes her less disposable. Shock mines rather than AP Mines is a thing, but a minor thing.