I'm looking into doing a semi-custom 3D printed objective room. I know that there are 'official' options (mostly made of MDF) and the ITS rules state that the room should cover an area of 8" by 8". My question is how much of a stickler most people are for objective room size and shape. Is it the exterior width of the room that should be 8" or the interior width? For example, if the Objective room is exactly 8" across but the wall thickness means the inside of the room is 7", is that a problem? If the outer walls are slightly curved around the edges, is that a problem? Regarding the doors, I'm under the impression that all Objective Room doors are being treated as 'Wide Gates' for movement purposes. I realize that the opening can technically be any size, but is there an opinion on whether a 'double door' size entrance works better than a 'single' for something like this in terms of LoF and tabletop usage? Also are there circumstances where doors that are perpendicular to one another are wide/narrow gates respectively (e.g. north south entrances are wide and east west entrances narrow?) For friendly games I don't have an issue playing my own way but if I bust out an objective room in the wild, I want to make sure people won't get mad at me.
There's some leeway in the exact sizing, some of the Warsenal ones are not fully square, for example. As long as the room covers at least the full 8x8 footprint you'll be fine. I think the most important thing is for it to be symmetrical so neither player has an advantage. As far as doors go it depends on scenario, Armoury has narrow gates that start closed, panic room has wide gates that start open, some Campaign: Paradiso missions has two wide and two narrow. Licensed objective rooms vary from the original MAS and Warsenal Capsulo with a mix of wide and narrow, to most others being only narrow.
It's very hard to tell from the pictures but it does look like it has some sort of ladder and catwalk on one side, though I don't think that removes any floor space, and I'd imagine it doesn't count during Panic Room type missions, since the objective room is considered to be infinitely tall in these circumstances.
Here it is WIP. Not fully clipped/glued up yet. Will likely be printing out a roof border and then possibly a second story attachment for when it's not being used as an objective room, along with some alt door sets so I can do all Wide Gate or all Narrow Gate depending on the mission. Not sure if the limit on how much the doors can swing open will be a problem, but I could always just pull the door panels out completely and use the openings themselves.
Yes. The walls are clearly intended to be of infinitesimal thickness and are supposed to be modeled as such. Any measurable deviation from the rules as written will be met with extreme prejudice and get you banned from all official manbarbies groups. Just ask the opponent beforehand. If someone doesn't want to play with you because your objective room doesn't meet the strictest norms by 1/10 of an inch, just part in a polite manner, you'll both avoid having an unpleasant experience.
A little update - I finally finished printing out all the parts necessary to make the Objective Room, including the ability to convert it to a generic two-story structure for non Objective Room based missions. It took nearly two weeks of constant printing... Now I just gotta get it painted. Pretty pleased with how it turned out.
To piggyback, I asked a LONG time ago if the room orientation actually matters? I know in the Paradiso book, they gave exact measurements of all the walls. In the past ITSs, it just says the room needs to be centered. I asked and IJW, Hellios both didn't say no, nor say yes, haha. I would assume it doesn't matter but wanted to now if I missed something, someplace that said it "HAS" to be edge to edge parallel.
Finally finished painting... very happy with how it turned out and looking forward to playing some objective room missions. Will just need to figure out what I want to put on the screens on the top level.
I have a Creality Ender 3 v2 with some minor upgrades that I got specifically with the idea of doing STL terrain. Still getting it really dialed in even after a few months of owning it but overall I've happy with the results.