Sorry, but the above is a terrible strawman, and not only because Infinity is both too complex to have RPS mechanics. You're either suggesting that a tactic for a struggling player is to switch factions, or you're suggesting that another system with weak and poorly distributed counter-plays justifies this system having weak and poorly distributed counter-plays. Either way, it's really bad. Oh, and you may want to run the numbers on the Liu Xing/Taryo, but mainly consider that if your hacker is important you may want to stick a repeater of some sort near it so that your other hackers can isolate while you dodge. For Nourkias and Carmen, etc, they might not care about Spotlight to Reset out of it, but it'll still help you stop them with the few token ARO pieces that's poking their heads out that you should have. And a reminder, the issue isn't that a bunkered-up pitcher-high hacker is impossible to shoot, but rather that you need to go through most of your opponent's list to do it. Yes, we get stuck discussing Nomads, which is unfortunate, I blame Hecaton and the fact that we're in the Nomad subforum for that. Yes, I agree that Combined, followed by Corregidor and OCF, by a slim margin are better at these tactics when taking full lists into account.
this is some remarkable tunnel vision the faction has 2w droptroopers with direct template on every profile (!) and an access to an impersonator (!!!) but somebody said it is the KHD faction so the square piece MUST go into the circle hole despite good instruments of interaction existing you still can get easy hacking frags, just not in the brazen N3 way of walking into enemy repeater and frying everyone effortlessly even then the only ones that are truly untouchable this way are native BTS 9 havers who go to 12 "in cover" and thus are not punchable through - they still can be bullied when engaged not through their own repeaters. Everyone else still gets drown in active turn B3 trinity powered by surprise attack or firewall. they dont interact with dogs or any meat troopers in general invest in those (at least meat troops if you dont have warbands)
Hecaton, you have never killed an enemy model tucked away in their DZ? You act like it's this unassailable mountain and the game is over for the other player if this happens. If I can do it with ForCo, you can do it with Onyx who have way more tools at their disposal.
I am here wondering how we let CA/YJ salt tarnish a good Nomad conversation. Ignore the troll, likes to make all the conversations about his/her own problems with life and the game.
Again, insults when you can't actually back up what you're saying. Just makes me more clear that you don't have a solution to the issue.
If by "tucked," you mean actively protected by other troopers' field of fire, and in a position where it can't be engaged at long range, that typically doesn't happen unless I take away their protectors first, no. Or I make a very high-risk move.
Dogs have to get past their regular ARO game. And only Ariadna (and Corregidor, amusingly enough) have dogs.
It's not that hard. Don't you have 2 W AD troops, impersonators and warbands with lots of smoke? That's more than ForCo has and i can still pull it off. You should try it some time....
No, I really only have the first, as my impersonator doesn't have a template weapon. And a Fraacta is gonna have a real hard time getting on an enemy fireteam in the enemy DZ. I sincerely doubt you're doing what you describe against someone who deploys intelligently.
@Hecaton since you seem to have an excuse for everything and are just outright dismissive of everyone else's ideas and suggestions, I'm going to politely suggest that this is probably not the game for you since you seem to have to much difficulty playing it. I suggest you pick another game or make up your own.
So an impersonator doesn't count if it doesn't have a template weapon? Huh? It's always some lame excuse with you. You have the tools, you are apparently choosing not to use them. I don't know what to tell you man. Keep stage diving those hackers behind firewalls and forgetting guns exist. Good luck.
So just as a somewhat tangentially related example that could demonstrate a way of thinking that can be helpful. I played a super strong (IMHO) player last night on TTS. I think he's probably one of the better players in the world, or at least he game 2nd in the last global League, and had only lost to the tournament leader in this one. He was playing Bakunin, I was playing Vanilla CA, with an Avatar in Firefight. I went first and just brute force face stomped him with it. Killed 5 or 6 models first turn including all his major ARO defence and a couple Lt options (not his actual Lt, he tucked that away really well), gutted his order pool so he couldn't hit me back too hard. Then second turn I killed his strike pieces with it, and third turn I ran up the board now virtually unopposed and blatted his real Lt, leaving him with 3 pieces left. Did Bakunin's Amazing Ability to Shove Repeaters in Awkward Places (tm) make any difference to that? No, it didn't. Against a lot of players most of that game would be going through the motions after that first turn, trying to make them feel better about how ridiculously strong and unfair and hard to counter an Avatar is (and it is), while methodically taking apart the rest of their army while they spend their mental focus on being aggrieved about it. Which is a completely normal human reaction and one I've had many times myself. My opponent didn't complain about it once (he noted unlucky dice rolls for him sometimes with amusement and sometimes frustration), but what he did spend a lot of mental focus on, was exactly how to optimise his resources). He noticed that I had two specialists on the board to his one, so he hyper focussed on getting to them, even though one was tucked away quite hard, he was able to use the fact that I obviously wanted to protect my Avatar to make me sacrifice them (Uberfall, like many other fast strike pieces with movement skils and smoke can be hard to stop getting to a single piece and killing it if they really want to, and are carefully employed). Then last turn, he popped his Prowler out of hidden deployment (which he had left there partly so I could not kill another specialist to equal him) ran over the centre line and D-Charged a terrain piece for a classified. And then Casevac'd an unconscious trooper over the middle line for another one (this one 2 pts) and ended up with 5 OP (3 from classifieds, 2 from killing 2 specialists to 1) while I also had 5 (2 killing more Army pts, 2 Killing more Lts, 1 from more Panoply items got) . So it was a draw. He was also 8.1 inches from my HVT, so 0.1 inches or 1 order from a win, even though I almost tabled him. I think we will both end up in the top 10 still (not sure) after kind of taking each other out. That's how very good players think, in my experience. They think about what they can do, not what they can't do. I feel like it's ok to acknowledge where you think things are too strong, without that being the be all and end all of it. Some very good, better than me players I know seem to think that that's a waste of time even. Stop thinking about what they can do to you, or what you can't do to them. Start thinking about what you can do. You'll be a better player for it. It's not bad life advice in general even ;)
I think its a good if you are good enough to use it well unit, not a good because it just wins at what it does by default unit. Like if he revealed first turn bc he panicked at the alpha, it probably would have lost him the game instead of helping save a loss.
Because it lacks a template weapon, said Impersonator can't really attack Jazz and win. Some knowledge about probability is necessary to make smart choices in Infinity.
@Hachiman Taro I spend plenty of time thinking about what I can do, as well, and I definitely don't need life advice from you. In a world where the game *was* unbalanced, would you have any ability to apprehend that other than just arguing for the status quo? I think not, given how you're talking, and thus you really don't have good counterarguments. I've won games on the back foot too. You'll also notice I specifically called out vanilla Nomads and Corregidor, not Bakunin. In any case, against an Avatar attack run turn 1, a null defense is probably better - you're likely not going to win FtF rolls against that thing, and it's destructive enough that it's not order-efficient to put bodies in the way.