If the active troop is standing adjacent to an enemy camo marker, and move toward it, can it stop where the marker is? If a troop with climb plus is on a wall that the camo marker is against, can the climbing plus troop stand on the wall in such a way that the silhouette of the camo parker and the climbing plus troop would form a cross?
what said above, but if the enemy were no camoed, yo can enter in silouethe contact in a cross pattern (i made it a couple of times with wulvers)
Yeah I know you cant center silhouette contact with a marker, but like I was just curious about occupying the same space as one. Hahaha, thank you for that haha, and yeah.
Obviously standing in the same space as a camo marker would be entering silhouette contact so no you can't do it.
Wait so you're saying a camo marker occupying an S2 wide hallway is an effective roadblock even though the premise for a camo marker is that there is nothing there...
I havent read anything that explicitly states their silhouette occupies space, only that it is used for discovering purposes and I definitely remember in the past being to walk right through. Plus, if this is the case then how come camo markers and holoechoes dont reveal each other, they have silhouettes... sure does seem like a break in logic
The General Movement Rules only allow you to move through allied models and markers as long as they have a smaller silhouette than the moving model. You cannot move through enemy markers as that would be entering silhouette contact which is not allowed. No idea about the holoechoes vs camo markers, that is a separate thread if I recall but not sure what the ruling was.
I didnt see a ruling at the time, butbInalso dont recall anything that said a camo markers silhouette was a physical construct, one would make an argument that CC could be used like Intuitive Attack and youd just look like a wild man flailing away with your broadsword, cutlass, axe, katana, or pistols which I would pay money for now because the idea is that comical. But you get my point right. The rules say, and I'm not quoting verbatim but you cant interact with an enemy camo marker. If someone could show me where it says you cant occupy the same space or move over. And no I'm not trying to do anything gamey, just havent seen it and it wouldnt make sense to me. To me, the only real difference between camouflaged marker state and hidden deployment is one aims ablentonbe visually discovered. While the other can only be discovered with Sensor. Moreover, a model can stand right where an HD troop is deployed. And if the HD troop moves in its turn its then occupying the same space. In fact, if the HD troop moves just a mm, it's revealed and officially would occupy the same space cause there's no rule that says it can't. I hope you see now what I'm getting at.
The rules never state explicitly that you aren't allowed to place your miniature clipping through a wall, in the general sense it relies on the game being a physical game with physical props. So, for a camo marker, can you place your figurine in the position where the camo marker is without being in base contact with it? No, it'll touch. Can you place the figurine in the spot where the camo marker is at all? Some say according to quantum theory there is a very small chance you can, but it'll have some unfortunate consequences if you do succeed... Can you climb or vault over a camo marker? Again, you're going to touch the thing with your base if you try which is the definition of base contact - plus they're not exactly conforming to the definition of being scenery or play table so you'll probably fail a few General Movement Rules.
Right, there is obviously a gaming material on the table, but it's a marker, a decoration device, similar to Fireteam Leader, Wounded, Unconscious etc. Even thinking about other game elements: a deployable repeater isnt denoted with a marker but a token and should other players wish other items like equipment and deployable weapons to be placed on the table and choose not to use a model like a koala or there is not model, they can opt for a token. Token can fully be considered interactive game elements. But you can't interact with a canon marker without first discovering or succeeding at intuitive attack. Not saying that the rules dont say you cant go into Silhouette contact with a camo marker, but what it means by that statement. I dont think it means that "you're not ALLOWED to" but "because it's not there". Camo markers are just something that may or may not be there, and you're right to bring up the quantum idea here. Because for all intents and purposes the camo marker does not exist except to the discover skill and intuitive attack. It certainly doesnt exist to suppression fire, or deployable equipment or weapons.
Nope. That's not in the rules. Game elements on the table aren't defined like that. The functional difference between an SAS model, its camo marker and its isolated marker is that two of them have attributes and can be targeted by attacks (though the camo marker only under certain conditions). Markers can be troopers as the game has set up definitions.
You do know I know the marker has attributes, I did just list them afterall... And the unfortunate thing about you saying markers can be troopers is that the game continually makes a distinction between markers and troopers as not being the same thing. This is why I said it was a sort of quantum thing. I tried to explain it before but I'll try again, functionally markers have 2 dimensions of interaction (discoverable and intuitive attack) where as an actual model has at least 4. The marker marker being discoverable is the then more different one of it's two traits. And I'm not saying that it shouldnt be considered real, I'm just pointing out that conceptually it functions differently. Unfortunately I havent seen anything in the rules that states anything more than "you cannot enter silhouette contact with markers". I'm in no way trying to dispute that, and I did make that clear and I'd like to reiterate that. I'm not nor have I attempted to be in silhouette contact with a camo marker. My focus is, what is the functional mechanic as to why I cannot be in silhouette contact with a camo marker. Is it because it's "illegal" or is it because it isn't there? One implies the camo marker is basically a physical object that functions like a force field that occupies a volume of space and the other functions like a ghost and the rules have definitely not indicated which is the case, I am the merely pointing out the possibilities to support the inability to be in silhouette contact. And again not trying to be in silhouette contact, just trying to understand the premise, which again is not specified.
A Camo Marker functions as a game element. In this case tagged as enemy+Marker+Camo (Trooper isn't clear before revealing but has no impact). Generelly speaking you can not walk through game elements unless permitted. Being able to walk through ALLIED Models/Markers/Tokens is a permissive exception, NOT the default interaction. For ENEMY Camo Markers you're also additionally explicitly forbidden to permitted to enter Silhouette contact with them.
Yeah I understand we cannot engage them. I get that and ain't approve of that. My question is, what is the logic behind it, there two possibilities. One functions like a force field and the other functions like there's nothing there. How about you tell me what you think I'm saying so we can try to be on the same page. And the reason why I say it like this is because think about it this way. If you deploy a weapon or equipment and then a marker walks by, it's as if nothing walked by... so yes, I want to make sure people know what I'm saying.
Yes and no, because it only has so many dimensions of interaction. And like I just said to TRod, the marker doesnt do anything with deployable because technically it's not there.