ZoC premeasuring!!

Discussion in '[Archived]: N4 Rules' started by QueensGambit, Jun 15, 2021.

Thread Status:
Not open for further replies.
  1. Zewrath

    Zewrath Elitist Jerk

    Joined:
    Nov 28, 2017
    Messages:
    2,000
    Likes Received:
    3,484
    It’s actually not.

    It’s the worst aspect of both worlds.
    The amount of time waste on setting up Berserks, Template clipping, staying just outside hacking at any point during your path, ensuring correct smg/shotgun rangebands is just tedious AF.

    Either go full premeasure which will be fast or don’t.
    Anything in between in loathsome to play with in my experience.
     
    tyrannosaurus69 and HANGMAN like this.
  2. Blakhart

    Blakhart Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    152
    Likes Received:
    80
    Okay... why on the 2nd one and not the first if I thought it was within the ZoC and then discovered it wasn't?

    "2.2. ARO Declaration. The Reactive Player declares the AROs of those Troopers that are allowed to declare one. Troopers are not forced to declare AROs, but if a Trooper can declare an ARO and fails to do so, the chance to declare an ARO is lost"

    Doesn't the ARO is lost mean I do not get another chance later?
     
  3. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,340
    Likes Received:
    17,153
    Because now you can check to see if the Active model is in ZoC before you Declare your ARO
     
    A Mão Esquerda likes this.
  4. Blakhart

    Blakhart Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    152
    Likes Received:
    80
    Haha... I'm going to go back to bed...
    For some reason I was thinking that premeasuring was part of the ARO declaration. I don't know what I was thinking.

    My bad...
     
    Teslarod and colbrook like this.
  5. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

    Joined:
    Nov 23, 2017
    Messages:
    3,490
    Likes Received:
    4,286
    So, you declare, you measure movement, and place your trooper at the end of the movement, all in 1. ZoC measurements doesn't happen until 2.
     
    Cthulhu363 and colbrook like this.
  6. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,340
    Likes Received:
    17,153
    Yes, but as part of step 2/4 you're allowed to measure the Active Trooper's ZoC before declaring AROs.
     
    A Mão Esquerda likes this.
  7. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

    Joined:
    Nov 23, 2017
    Messages:
    3,490
    Likes Received:
    4,286
    Well, yes, but (to me) the idea that this makes a massive headache seems a bit overblown. The Active player (if using a Move Short Skill) still has to choose their final position, and then "pre"-measuring takes place. I can't sit and finagle x, y, and z, making sure I avoid Hacker 1, or Camo Marker 2, etc. I have to choose my final position, and then we no longer have to guess about ZoC AROs, we know.
     
  8. Diphoration

    Diphoration Well-Known Member
    Warcor

    Joined:
    Aug 9, 2018
    Messages:
    1,400
    Likes Received:
    2,541
    This tbh.

    You get to premeasure after your movement, not during. And if after your first movement you saw that you were more than 8" away, and you want to end within or out of 8", you'll still have to guess it when you do your second move.

    I think it's the least intrusive form of premeasuring they could've added for checking ARO.
     
  9. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

    Joined:
    Nov 23, 2017
    Messages:
    3,490
    Likes Received:
    4,286
    Exactly. It's a decent solution to the issue. And the fact that the Active Player has to pick and place in the final point, with measurement afterwards, leaves a *bit* of uncertainty.
     
    HANGMAN, Dragonstriker and Cthulhu363 like this.
  10. Zewrath

    Zewrath Elitist Jerk

    Joined:
    Nov 28, 2017
    Messages:
    2,000
    Likes Received:
    3,484
    “Players can check the Zone of Control (ZoC). Measurements must always be made from the Active Trooper, checking a maximum of 8 inches from any point along their path.”

    Hmm… yes, thankfully, you do appear to be reading it correctly.
    You measure ZoC after the fact and even if that still leaves room for some mucking about some players I play against, it’s actually not as bad as I initially feared.
     
  11. Blakhart

    Blakhart Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    152
    Likes Received:
    80
    Agreed. I was reading it completely wrong and jumping the gun.
    This is actually the best way they could have handled this I guess.
     
  12. tox

    tox SorriBarai
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,675
    Likes Received:
    3,673
    And remember that if the reactive models have LoF, you DON'T NEED to check ZoC, they already have their ARO...
     
  13. Blakhart

    Blakhart Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    152
    Likes Received:
    80
    So, I'm asking cause I honestly don't know but when/how can you have an Invalid ARO now?
     
  14. Diphoration

    Diphoration Well-Known Member
    Warcor

    Joined:
    Aug 9, 2018
    Messages:
    1,400
    Likes Received:
    2,541
    If you declare something on a invalid target, like hacking versus a LI model that was holomasking as a HI for example.
     
    A Mão Esquerda and Blakhart like this.
  15. Blakhart

    Blakhart Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    152
    Likes Received:
    80
    Okay cool. Thank you.
     
  16. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,457
    I think all the wording about valid or invalid AROs has been removed from the rules. You either can declare an ARO, or you can't.

    There are still a few cases where the skill can fail at Resolution (mostly due to holomask as @Diphoration says) but the ARO itself can no longer be invalid.
     
    Blakhart likes this.
  17. Blakhart

    Blakhart Well-Known Member

    Joined:
    Dec 2, 2017
    Messages:
    152
    Likes Received:
    80
    Well, I was asking about the Resolution portion. I was asking how can the ARO you did declare become/is Invalid. Not if the action of declaring the ARO is Valid. Sorry about that.
     
    QueensGambit likes this.
  18. tox

    tox SorriBarai
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,675
    Likes Received:
    3,673
    BS Attack against a Holoecho/Holomask
    Hacking against a (invalid target) Holomask
    Discover+Shot against a Decoy

    These are the first 3 i could think of
     
    Blakhart likes this.
  19. kinginyellow

    kinginyellow Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    809
    Likes Received:
    630
    So two questions.

    The S in players under aro seems a bit light to explain that it isn't just the reactive player that gets to measure after the end of the first and second short skills. Am I wrong in this or is this going to need clarification?

    Second is, which part of the rules stops you from declaring an invalid zoc aro? I know you can measure it before declaring, you absolutely know it is out of range. But what is stopping the 30" away hidden deployment model from dodging to reveal itself?

    Besides the social aspect of it (ie a bit crude to do)
     
  20. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,340
    Likes Received:
    17,153
    It's in both player's interests to know which enemies have AROs, the check is mandatory and having both players measure just speeds things up.

    Because if you don't have an ARO granted by step 2.1, you can't Declare one in step 2.2
    Screenshot_20210615-100338_Adobe Acrobat.jpg
     
    Lesh', Dragonstriker, xagroth and 4 others like this.
Thread Status:
Not open for further replies.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation