Reset vs Speculative Attack

Discussion in '[Archived]: N4 Rules' started by Tanan, Apr 20, 2021.

Thread Status:
Not open for further replies.
  1. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,457
    1. Active trooper declares Oblivion against R from outside LoF.
    2. We measure to see if R is in ZoC. He is.
    3. R declares Reset.
    4. Active trooper moves into LoF of R.

    That's just the same ARO baiting that has always existed. Nothing to do with speculative declaration.

    OR

    1. Active trooper declares Oblivion against R from outside LoF.
    2. We measure to see if R is in ZoC. He isn't.
    3. R can't declare an ARO.
    4. If the active trooper now moves into LoF or ZoC, R will then be able to choose his ARO.

    No baiting happens in this case.
     
    Diphoration and colbrook like this.
  2. Diphoration

    Diphoration Well-Known Member
    Warcor

    Joined:
    Aug 9, 2018
    Messages:
    1,400
    Likes Received:
    2,541
    So this kind of active turn bating is actually strictly worst than a "regular" sequencing.
     
    RobertShepherd and QueensGambit like this.
  3. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,457
    It's still useful in the ways that it always was. Basically if you want to move into LoF of an enemy without getting shot (probably to get into sil contact with them), you first activate outside LoF but inside their ZoC, forcing them to ARO before they can see you.

    It's cleaner now because we know sooner whether you're actually inside their ZoC.
     
    Tanan likes this.
Thread Status:
Not open for further replies.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation