It seems to me that you are missing one small detail. Dodge rules says: "If both players have Troopers that successfully Dodged, the Active Player will move their Troopers first, then the Reactive Player will move theirs." This can also be interpreted as: " In a disputable situation of resolving the Effects(6.1) phase, the active player has priority."
I don't think that was missed when the both the OP and the first response by QueensGambit brought it up and then discarded it because it is a specific exception.
So... you have a clearest example of how to treat simultaneous events in 6.1.... But still prefer to invent new meanings of writen rules? o_0
No, that's your opinion and your invention. You're entitled to them, of course, but I'd advice that there is a basic and fundamental rule called "All At Once".
All I propose is to extrapolate this rule to another very similar situation in the same phase, for which there is simply no rule. Whereas you are rewriting specific existing rules. Which option looks more constructive?
The opinion where there is a general rule applied to 99.999999999999% of the game and ONE single clearly stated exception for a very specific case.
Please stop it with the cheap rhetoric. The only real consensus reached so far is that we can't use this exception you want to use, so it's not just me. The further you expand this exception to apply to more rules, the more you set yourself up to essentially overthrow the All At Once rule that is central to how Infinity works. There is a big risk using exceptions to central rules as a template that you mess up the way the game is meant to... tick. As much as I've got reservations about e.g. Teslarod's reading, I'm a lot more sympathetic to simply treating base contact as a cancellation clause to avoid the fuss this situation creates. Especially since that also creates interesting gameplay situations.
You might want to re-read the thread. If you're looking for a "constructive" option that's playable, the OP provided one in his original ruling. He invented a rule to make his tournament work, which was completely reasonable in the circumstances. Likewise, you're proposing to invent a rule which you feel would work well, by applying an order of operations where the existing rules don't provide for one. The existing rule you're citing is very clear that it only applies to a situation where both the active and reactive troopers are resolving the movement from successful Dodges. So it's kind of bizarre that you're accusing others of inventing rules. If you read the thread, you'll see that the entire goal of the conversation is to avoid inventing a rule (as the OP had to do on the spot in the tournament) by figuring out how the rules really work. At this point, you're the only one proposing to invent a rule. It's also bizarre that you're being kind of belligerent and dismissive about the whole thing, even though others in the thread have demonstrably put a lot more thought into the question than you have...
To expand, Dodge is the only circumstance where you make a decision that can affect the other player at that step. This is why it needs the exception to All At Once. The alternative would have to be something like writing down your Dodge Movement in secret and revealing simultaneously which would be awfully tedious.