Impetuous Assistance please..

Discussion in '[Archived]: N4 Rules' started by Enolkys, May 30, 2021.

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  1. Enolkys

    Enolkys Member

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    Hi all,
    Am reading this ; https://infinitythewiki.com/Impetuous

    And noting this ;
    During the Turn's Impetuous Phase, the player may activate each Impetuous Trooper once, without spending an Order.
    During the Turn's Tactical Phase, the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the.......


    So I may activate 2 out of 4 Impetuous troops but place a token next to all of them?
    Therefore - Put a Impetuous token on all the troops though that have the skill.
    And use one Impetuous order max on the activated troops and the others do nothing ?

    If I have this correct, and here is my 'in my head example'.
    I can have 4 monks (Yu Jing) and activate 2 on my active turn using Impetuous and have 2 other monks not do anything.
    Use 1 Impetuous order to have 1 monk throw smoke and move into the smoke into cover (this is so when smoke clears and my order is over I have cover at the end of the Impetuous turn.
    Use another Impetuous order on another monk and have them move through the edge of the smoke to get to an opponent and shoot at them across the table.

    Is the above scene correct?

    Cause then I read this ; Enter Silhouette contact with an Enemy Trooper during this move.

    So I cannot drop smoke with one monk, and use another to get into 16inches range and shoot but must get into hand to hand?

    Please correct me and give me sort me out as this seems confusing to me without a dummies version to follow here.
     
  2. QueensGambit

    QueensGambit Chickenbot herder

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    Yes, the Impetuous skill gives a trooper one activation during the Impetuous phase. You can choose which of your Impetuous troopers will use their activation and which won't.

    Don't worry too much about placing tokens next to them. That's to keep track of which of them you have or haven't activated - but keeping track of it by some other method is fine too. It's usually not hard to keep track of unless you have a really huge number of impetuous troopers in your list.

    I'm not sure what you mean by this, but I think you might be misreading the rule. When an Impetuous trooper activates in the Impetuous phase and declares Move, first measure to see if there's an enemy trooper that it can reach with its first MOV value. If there is, it has to move into sil contact. If not, it has to move towards the enemy deployment zone. Either way, it can still throw smoke or shoot or do something else for its second short skill, as you prefer (although if you do reach sil contact with an enemy, most of the time you'll choose CC Attack as your second short skill).
     
  3. Enolkys

    Enolkys Member

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    Morning - thanks for the info. Seems overwhelming and I was planning on using some monks but dont want to look like a nob on the field so am mentally running some theories.
    Its good to know that I can use the Imp order once and thats it. Was kinda hoping I could stack the Imp order a bit onto a model liek an irregular order but thats ok.

    The other part I shall try to clarify again. If the Monk is using an Imp order I must have the monk MOV towards the deployment zone or the closest enemy player and be in SIL contact.
    Do I have to MOV to SIL contact first? Can I shoot smoke and then MOV towards the other player and have it so the Imp order leaves me covered. Or must I mov as the crow flies and end my turn in the open regardless if I am able to get in close or in contact with cover?

    Another scenario, if I MOV towards the nearest enemy player but I get LOS to some one further away, can I shoot at the player further away or must I stay on track for the closer one?
     
  4. QueensGambit

    QueensGambit Chickenbot herder

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    So, the All At Once principle applies to all orders, including Impetuous orders. What that means is that you and your opponent declare all your skills, then all the declarations are resolved simultaneously.

    You can declare BS Attack with a smoke grenade first, and choose your target position. Your opponent doesn't yet have an ARO, because they can't see you yet. For your second short skill, you declare Move and move out into the place where you're hoping to throw smoke. Now, your opponent sees you and can declare a BS Attack ARO.

    All the skills are then resolved, so you're rolling your smoke as a face-to-face roll against your opponent's shot. It's the same result as if you'd declared Move first, then thrown smoke. Because you resolve the two skills simultaneously, regardless of which order you declared them in.

    (There are some less obvious interactions if you start in zone of control of the enemy, but don't worry about those in terms of understanding the basic resolution sequence).
     
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