Rockeater doesnt have external pilot arms but judging by the lore bit in the video it is not a remote presence TAG - Appleseed arms are finally on their way out?
With the news that TAG-Raid is based on free Code One engine it sounds like converting existing TAGs to work with it might be easier than initially thought. Looking forwards to some gameplay demos.
It was created by a PanO ingeneer that left he corporation to a Black Lab, so we can assume something a bit crazy for the piloting, like a direct neural connection between the TAG and the pilot in it (the pilot being rolled into a ball in the TAG torso for example). Or, it is a remote presence TAG
Trinitarians look good - and the painted Teutons even better :-) I wonder how fast they deliver the minis to the MO Update. Would like to see the same afford for Kaldstroms missing units. The clopping pose of the hacker seems a bit odd, but okay. The Varangian looks wild, very Ariadna. I am still not into TAG raid. The theme does not catch me.
MO doesnt need many resculpts or new units - aside from Teutons and Trinitarians maybe a non-hacker Santiago and thats it
I really rather like the Cyberghost. Like the TAG stuff too, although i'm not sure how interested I am in the actual game yet.
The Cyberghost pitcher launcher throws the ball right in front at the perfect height to achieve a home run. I'd say it's perfectly depicted. O12 are the real cool kids
So... a box with three ~25pts skirmishers... versus a single blister for a ~13pt warband – for the second month in a row (Shaolin in June). Since when have these unit types changed release size? Didn't it use to be that warbands get a 4-man box and skirmishers get a blister? Didn't that also make much more sense? Somehow it feels like I understand CBs releases less and less with every month. Am I also correct that there are now a total of four Tertiarians (three in their own box, one coming with the Teutons) and still not a single Karhu? Boy, I'm not even playing these factions and I'm getting frustrated by the lack of logic.
I wish they'd do the rollbars/handles near the head as separate pieces, the solid lead empty space looks terrible on the Mowang and I imagine this will the the same.
On a side note, it seems to me that PanO's aesthetic changes a bit recently. Boyg was the first unit which had more angular, less curved feel to it, when compared to previous PanO units. Sepulchre and the rest of new PanO stuff follows in this direction. I'm not yet sure if I like it, though I really like how the Teutons turned out.
So I was noticing this too. What I really like is that this shows the dynamic timeline. We’re advancing through the timeline and see evidence of that. I think Mototronica makes a lot of PanO’s armor. And this kinda shows PanO being on the cutting edge of high tech powered armor, upgrading to a newer higher end series while still clearly made by the same manufacturer. I love that aspect of the driving story coming through in the minis. XD
It's definitely refreshing for a game's lore to meaningfully advance, rather than stagnate in-fiction, and on the table, for who knows how long.
Ew, cannot unsee now. I wonder why the choice was made, they pulled it off correctly on the Blackjack.