Why does smoke not go down?

Discussion in '[Archived]: N4 Rules' started by QueensGambit, May 21, 2021.

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  1. QueensGambit

    QueensGambit Chickenbot herder

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    From a search of past threads, I think there's a general agreement that smoke only goes up, not down. Like, smoke is thrown onto a roof, with the target point around 1" from the edge. So the template extends out over the edge into empty air. The smoke doesn't spill down below the level of the roof.

    Although I'm sure it works that way, I can't find a source. Does anyone know where the smoke-doesn't-go-down rule comes from? It's come up in a tournament and some doubt has been expressed.
     
  2. colbrook

    colbrook Grenade Delivery Specialist

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    You need to be able to draw LoF from the blast focus, which can't be done if the floor is in the way.
     
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  3. wes-o-matic

    wes-o-matic Meme List Addict

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    Line to the blast focus is not the mechanic applied when determining how terrain above the template cuts into the smoke cylinder, though, per the example for smoke and terrain here: https://infinitythewiki.com/Smoke_Ammunition

    So. Uh. The actual Smoke rule says the ammo generates a Zero Vis Zone the size of the template and infinitely high, and the zone is basically a form of terrain given where the ZVZ rules are in the rulebook. AFAIK terrain zones, generally, tend to be played as starting on the table surface and extending infinitely upward unless agreed otherwise. Meaning that there’s sort of a good basis for believing that smoke zones are intended to extend infinitely up and down, and the template just marks the location and boundary.

    If you put an ITS sat zone template in a building or on a roof, do you treat it as constrained by the building or does the template just mark position and the zone applies both inside and outside the structure?
     
  4. kinginyellow

    kinginyellow Well-Known Member

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    I was in the same believe as @colbrook where before it required uninterrupted line from target to blast focus to be in smoke. Perhaps an incorrect hold over from n3?

    But after looking at it, it just seems that it really starts from the blast focus, spreads outwards to fill in the template, and then go infinite in height with any terrain in the way blocking that section of the cylinder. I word it that weirdly because looking at that example under smoke ammunition, the trooper is on a balcony a couple inches high and the example is clear that he is not effected by the smoke. Because of that, the smoke had to fill up the 2D plane first and then went 3D. So if the balcony was on ground floor and so effectively just a 1 inch step, I can't see any difference than the example shown and so the trooper would not be covered by the smoke.

    As for does smoke only rise upwards on 3D plane or downwards as well, I don't see anything about requiring zones to be ground floor going upwards and I feel like height is referring to up and not in both directions. So I feel that it is only in that direction.

    For at least what I have seen about zones on terrain, most of those not on ground floor have been generally vegetation in planters or other such greenery and those are also applied from that floor to the ceiling or to the sky if outdoors. Because of that I have not played those sat zones/low vis zones going down either. I have yet to play on a piece of terrain that applied a low vis / sat zone that has gone through a roof/floor of a building outside scenario rules.
     
  5. Urobros

    Urobros Well-Known Member

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    Hello,

    I can't find it neither. Only, in page 78, where "smoke" is described...
    <<Smoke Ammunition generates a Zero Visibility Zone (see: Special Terrain,
    Visibility Conditions, page 134) the size of a Circular Template and withinfinite height. >>

    As it is described I think is "clear" that where the template is fixed become the "cilinder base" and for there the smoke "go up". I think the problem here is same as other "questions" done before, vets players who have lived severeal rules editions... So the doubt is reasonable at least.... Is this a change or only something missing while writting it? Sometimes I believe we will have less problems playing N4 if we could forget all about N3 :D
     
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  6. wes-o-matic

    wes-o-matic Meme List Addict

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    Maybe this is pertinent? The third diagram down on the Template Weapons page shows a Jujak on a pedestal in the middle of a circular blast template. The template in that diagram shows a spherical AoE, not a hemisphere radiating up: https://infinitythewiki.com/Template_Weapons_and_Equipment

    Since smoke grenades are template weapons they obey the basic Template Weapon rules. It would sure be nice if there was a clear example diagram to reference that covered smoke on a roof with part of the template off the rooftop, seeing as how smoke is one of the weapons that uses a modified form of the template AoE rule...
     
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  7. Harlock

    Harlock Well-Known Member
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  8. Urobros

    Urobros Well-Known Member

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    Becareful with the link because the spherical form don't match with how the smoke works. The screenshots from @Harlock are from the rulebook and in this case more accurate to understand the problem and the solution :) Smoke is a cilinder with the template as the "base".
     
  9. QueensGambit

    QueensGambit Chickenbot herder

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    Yeah, [to determine the smoke's area of effect] you no longer have to draw LoF to the blast focus - that was an N3 rule. In N3, it was impossible for smoke to go down simply because it was sitting on a flat surface, so nothing below that surface could ever draw LoF to the blast focus (unless it was on an angled surface, I suppose).

    The diagrams don't help, because in all of them, the smoke template is entirely on a surface. It definitely won't go down if it's blocked by the roof it's on! The question is what happens is the template overhangs the edge of the roof, and none of the diagrams address that scenario.

    Here's the best I've come up with:

    The Template Weapons and Equipment rule states that "The height of the Templates used by Template Weapons and Equipment is equal to their radius, or half their width." This means that for a spherical area of effect (such as that created by a missile launcher), the "height" refers to the distance from the blast focus to the top, not the full height of the area of effect from top to bottom (which would be the template's full width, not its radius).

    It follows that where the Smoke Ammunition rule says that it generates a zone of "infinite height," it refers to an infinite distance from the blast focus upwards. "Height" doesn't refer to a distance downwards. The Smoke Ammunition rule doesn't say anything about generating a zone of infinite depth.

    It would be nice to find a clearer answer, though.

    [Edited for clarity on the LoF bit]
     
    #9 QueensGambit, May 21, 2021
    Last edited: May 21, 2021
  10. Mahtamori

    Mahtamori Well-Known Member

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    For the smoke to go downwards from the surface of the template means you need to read the word "height" in the significantly less common interpretation that "height" is not only measured upwards from a reference surface. It's uncommon enough that Merriam Webster doesn't have it: https://www.merriam-webster.com/dictionary/height

    I think the most appropriate interpretation of the word "height" in the case of a volume rising from a reference surface as in the case of smoke is 2b. "the extent of elevation above a level", meaning if the smoke template is placed so that it over-hangs an edge, there will be no smoke below the template.

    I assume you meant to say that you no longer determine the smoke's area by drawing LOF from the blast focus?
    I had to do a double-take 'cause I read that as saying you don't need to see where you shoot the grenade :)

    --

    Bonus headache:
    What if the smoke template is placed on a sloping surface. Is the height perpendicular to the template or aligned with Earth's gravity? :)
     
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  11. QueensGambit

    QueensGambit Chickenbot herder

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    I think the argument for it going down is definition 2a, "the distance from the bottom to the top of someone or something standing upright." But I agree with you, definition 2b seems to be a better fit for Smoke. 2a seems like a stretch, but I don't know if it's enough a stretch to convince the other side that it's wrong.
     
  12. QueensGambit

    QueensGambit Chickenbot herder

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    Ha! Correct. Edited.
     
  13. Mogra

    Mogra Well-Known Member

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    I'm not sure about that, check this IMG_20210521_134224.jpg

    You still need to target some place of the table and center the template there. You need to see the target point or declare a speculative shoot.

    Cheers
     
  14. QueensGambit

    QueensGambit Chickenbot herder

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    No no, we're not talking about how to throw smoke. We're talking about how the area of effect is defined after it lands.

    In N3, smoke's area of effect was occluded by scenery blocking the blast focus. A unit was only in the area of effect if it was within the cylinder defined by the smoke, and LoF could be drawn from the unit to the blast focus. That changed in N4 - now, occlusion happens vertically from the whole template, rather than based on LoF from the blast focus.
     
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  15. Diphoration

    Diphoration Well-Known Member
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    Oh no, these diagrams.

    These diagrams aren’t even accurate for the purpose impact / direct templates. (Or at least these diagram don’t show the part of the template that is cut off by the terrain)
     
  16. Mahtamori

    Mahtamori Well-Known Member

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    As the rules are written (meant to be read front to end and not individual sections at a time) the diagrams are accurate. You need to remember that the second and third diagrams are describing the rules as they have been explained until that point - the next section introduces the concept of Total Cover from blast focus and shows us this picture:

    [​IMG]

    I honestly think the smoke page's pictures of how smoke propagates are as near perfect as is possible, leaving only the issue of whether smoke goes downwards or not out.
     
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  17. cobraprime

    cobraprime Member

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    Is there anywhere that says you can actually place smoke on a roof or a piece of terrain? All the rules I’ve found only say you pick a point on the game table. The “it can’t go down” argument is irrelevant if the template must be on the game table. I personally think that’s overly restrictive, but it might be why we can’t find it.
     
  18. QueensGambit

    QueensGambit Chickenbot herder

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    FWIW, this post asserts that "on the table" has always meant "on a horizontal surface." No source though: https://forum.corvusbelli.com/threads/targetless-into-a-wall.39395/#post-396631

    However, from a search of the rules wiki for the phrase "on the table," it seems to most often be used to mean "in the playing area." E.g. you generate a regular order "for each regular trooper deployed on the table."
     
  19. wes-o-matic

    wes-o-matic Meme List Addict

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    @Harlock Yes, those diagrams also exist. Which is not actually pertinent to the point I was making.

    My point was about the contrast between the “pure” version of a template’s AoE and the “practical” version of a template’s AoE. The initial diagrams are about the former, subsequent diagrams are about the latter.

    We have a “pure” circular template (it’s a sphere) and a “pure” blast template (a cone with a rounded small end and hemispherical large end). We are never shown a “pure” cylindrical template, just the practical version from the smoke examples.

    If you compare the pure sphere and the practical hemisphere of the circular impact template, the later diagrams don’t show the AoE if the target were midair (hit by a missile ARO while jumping, for example), but the earlier diagram tells us that the area immediately beneath the jumping model would be within the template.

    I don’t find the argument that the later diagrams are the only relevant ones to be very strong.

    Where does it actually say that though? It doesn’t seem to anywhere.

    All the rules actually tell us for smoke’s area is that it’s a ZVZ with infinite height, the diameter is the same as a circular template which generates it, it’s centered on the target point of the smoke weapon attack, and terrain cuts into it based on verticality rather than referencing a blast focus. The concept of the zone emanating vertically from the template isn’t explicitly stated.

    It’s worth noting that even if smoke doesn’t emanate downward, only upward relative to a plane at the same height as the target point, any model beneath that’s tall enough counts as fully “inside” the smoke anyway. Smoke on a ladder 2” up the side of a building will fully hide a S7 TAG that walks underneath and sticks its head into the AoE cylinder, even if the S2 trooper right next to it is fully outside the smoke and standing on the same surface.
     
  20. tox

    tox SorriBarai
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