That would be ideal. MI that can dismount to do specialist things or go inside buildings, or can transform from mounted biker to S5 heavy infantry with a heavier weapon that’s stowed on the bike in normal form. It’d probably be unreasonably expensive but it’d be cool if done right.
MO just got the Daoying Mowang combo so I'd skip bikes just to minimise convergence. Maybe when the game is so bloated that CB is filling out the roster for the Nakhonthai Sectorial Army I'll advocate for heavily armed tactical tuk tuks a la Brigador. (https://twitter.com/lishainik)
That's certainly the case now with the 15 cap. I can't take those low point guys like I used to. I almost always had two Desperadoes and 2 Yuan Yuan in Ikari but now I can't.
I would actually not mind seeing a highly mobile anti-tank style weapon (PAC or HRL) in Yu Jing (ISS and/or White Banner) to the general idea of the image colbrook posted - albeit not that particular design. Bike if White Banner exclusive or for ISS a remote companion to the Rui Shi Most bikes have really short range weapons and die before they do anything, I'd like to try something new with the speed to deny cover and the damage to put very serious hurting on the hardest targets. Not only that, but I haven't seen very high AVA use of the regular medium point Aragato bastards in years, either. If I'm being kind I'd describe them as scalpels - you only need so many of them before they start causing more problems for the patient than they cure.
I was a little bored this week and a bit inspired by @Weathercock and his TAG. I came up with rules for the Robotech/Mospea Cyclone Motorcycle in Infinity. Cyclone Regular, Impetuous Special Trained Hackable Troop Mov 8-6, CC18, BS13, PH11, WIP13, ARM1, BTS0, W1, S4 Mimetisim, Impetuous Transformed (1-time Use) Mov 4-4, CC18, BS13, PH11, WIP13, ARM4, BTS3, W1, S5 Mimetisim, Impetuous, Super Jump, Dodge (+3), Dodge (+2"), Terrain (Total), NWI When transforms, he trades speed for maneuverability (Super Jump, Dodge +2", Terrain (Total). It also gives some physical protection (+3 ARM, +3 BTS, NWI). The transform 1 time use means its easy to get into the armor but hard to get out. It's also a bit of a balance issue. Size 5 because it's a bit bulky. Possible weapon load outs Multi-Rifle Heavy Shotgun Spitfire Chain Rifle (+1 B) Panzerfaust x2 Heavy/Assault Pistol DA CCW Skills Hacker FO Special Operative
LOAL maybe? I used to pull shit like that on tank companies in GUNSHIP! on PC. https://en.wikipedia.org/wiki/Lock-...=Lock-on after launch, or,air-to-air missiles.