1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Is this healthy for the game?

Discussion in 'Access Guide to the Human Sphere' started by Zewrath, Nov 17, 2020.

  1. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    Well, I would say to make their counters *stronger* rather than harder. Do you feel me and get the difference I'm trying to make?
     
  2. Tourniquet

    Tourniquet TJC Tech Support

    Joined:
    Feb 18, 2018
    Messages:
    1,492
    Likes Received:
    1,656
    Giving trinity a damage bump by 1 - 2 would be the quickest and easiest if people dislike the idea of it ignoring firewalls, the main weakness of the program comes nnot from it's ability to win a F2f but sticking the damage after, and with BTS generally being higher and less granular than armour and the cover equivalent typically being difficult if not unfeasible to circumvent then damage values should be spiked a bit to reflect this.

    for the record I would also give carbonite a damage bump of a point or two as well, it's currently less useful than trinity.
     
  3. Dragonstriker

    Dragonstriker That wizard came from the moon.

    Joined:
    Dec 3, 2017
    Messages:
    808
    Likes Received:
    1,329
    Agreed 100%
     
    Hecaton likes this.
  4. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    Man, it's really ironic that you can't have this conversation on Facebook.
     
  5. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    This is the second post on the thread but it's worth bringing it back to this. The design philosophy for these two factions seems to be different than the rest.
     
    Dragonstriker and SpectralOwl like this.
  6. Savnock

    Savnock Nerfherder

    Joined:
    Nov 25, 2017
    Messages:
    1,567
    Likes Received:
    2,645
    So, concrete fixes coming out of this thread:

    U-Turn should come back as a minor nerf to GML spam. -3 to Guided ammo as an ARO makes GML less of a slam-dunk, still worth it but requiring more orders. Maybe just on EVO remotes, to give incentive to diversify HDs (or at least make Paper as appealing as Rock and Scissors).

    Some form of Icebreaker is needed on KHDs. AP, maybe Shock. Differs from Oblivion in being lethal. B2, maybe DAM 13-14. Would make AROs from KHDs actually worth a damn, and also diversifies choices in the active so that Tinbot linked hackers aren't impossible to dislodge, just difficult/risky.
     
  7. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    Cool. Now we just need to convince CB to change the rules in a way that hurts the first or second most popular faction.

    Honestly I'd just suggest giving Trinity AP as a rule.
     
  8. Savnock

    Savnock Nerfherder

    Joined:
    Nov 25, 2017
    Messages:
    1,567
    Likes Received:
    2,645
    Facebook encourages emotional one-or-two-sentence replies. It's also linked to our real-world personalities in a way that makes everything too personal. I'm glad our hobby's main discussion area for in-depth thought isn't Facebook.
     
    Dragonstriker likes this.
  9. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    No, as in literally the admins of the main English-language facebook groups won't let this conversation happen.
     
    Dragonstriker likes this.
  10. SpectralOwl

    Joined:
    Oct 5, 2018
    Messages:
    1,903
    Likes Received:
    3,163
    That's fairly normal for PanO throughout my time playing, the faction tends to have its HDs on fairly expensive platforms that don't really stand a chance against the capability the big players pack incidentally. Compounding the issue is the fact that they usually make poor scoring Specialists (the ZC KHD is the big exception here). As such they're an unreliable skew, but you'll still want some around to protect your Hackables for a few orders, so you bring one or two plus mystery room for a Hexa or Croc. My old N3 NCA standby list had 2 Hackers plus an EVO and that was heavily skewed towards REMs which made great use of Overclock, while my favourite Bakunin archetype went with 3-4 Hackers and no EVO. These days I tend to build my NCA into TAGs and bring along just the EVO and either a Fusilier or Bolt to clear Possession or a Hexa KHD if I'm gambling on going first, while my Bakunin tends to build in basically the same way it always did. I've tried the Peacekeeper GML list for NCA, it works well against armies that can't Hack but I don't like how lean the points left over for shooters are in the archetype if the Hacking network fails.
     
    eciu likes this.
  11. Savnock

    Savnock Nerfherder

    Joined:
    Nov 25, 2017
    Messages:
    1,567
    Likes Received:
    2,645
    They already did. N4 hacking affects Pan O elite troops worse than most. Also, "hurts" Nomads is overstating it, when you would also be handing the same tools to them.

    I think everyone's going to end up agreeing that GML needs a mild nerf at some point, whatever faction they play.

    Perhaps you should just encourage good ideas rather than finding a way to be negative about the prospects even the most obvious and basic fixes, while simultaneously demanding fixes yourself.

    This will overpower KHDs in the active turn. If the rules are being touched, touch them to put the better solution in place, which int his case is an Icebreaker-equivalent.
     
  12. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    Interventors being basically invulnerable to KHDs is a thing that helps Nomads. Changing that would hurt them.

    Some Infinity players really like noninteractive play, and it's a problem. I don't see them getting on board with that.

    I've been encouraging ideas all thread. But my point was, what's the point of summing up the discussion? We're not writing the rules, CB is.

    You know, I really disagree with that. Why do you think it would do so?
     
  13. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,030
    Likes Received:
    15,320
    Each one being a comparison between two troopers and two troopers only, but you knew that when you posted and chose to ignore it.
     
  14. darthchapswag

    darthchapswag Shandian Strike Team

    Joined:
    Oct 20, 2018
    Messages:
    133
    Likes Received:
    211
    I'd argue in support of KHD with AP ammunition and a way to effectively negate deployed repeaters.

    As has been highlighted multiple times, the mechanics for Spotlight ARO, GML, Oblivion, firewalls, all work well in isolation. The issues come from their current interactions and the imbalance in faction access to mobility (deployable repeaters, pitchers, units with hacking devices, etc) and lethality (upgrade programs, high WIP/BTS, tinbot, etc).

    Mobility and lethality can vary but need to be balanced. If the best hackers struggled to get their units in position to have effect, that's fine. If a faction had average hackers but great mobility for inflicting hacking attacks, that's also fine.
    Unfortunately, the two seem paired together more often than not, exaggerating the differences.

    AP ammo on KHD reduces the lethality of an attacking force and restricts mobility by cautious use of repeaters. The damage is still almost the same for low BTS hackers (meaning they're not worthless), it doesn't effect firewall mods (so your investment was still worthwhile), and doesn't negate high BTS completely.
    It does, however, threaten (but not guarantee success against) high BTS hackers from exposing themselves through excessive repeater networks.
    This succeeds at curbing the lethality and mobility of an opponent.

    Neutralising DepReps is pretty self evident and has been discussed before. If the opponent has a way to increase their mobility, you should have a way to reduce it. Especially if that increased mobility is tied to certain factions rather than being a list design choice.
    Could also be used to develop identity for hacking vulnerable armies that you don't want to give good hacking while retaining some defence.

    Discussions to be had about whether the Trinity gained AP or a separate program and how exactly DepReps are neutralised.
     
    SpectralOwl and El tito Zylito like this.
  15. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,030
    Likes Received:
    15,320
    Just a random thought on the topic of Trinity's damage; ARM/BTS are worth more the more you have, there isn't a huge difference between BTS 0 and BTS 3, but there is a very significant difference between BTS 6 and BTS 9. (It's about the risk of failing the roll, the higher your protection the more each individual point is worth)

    Maybe one of the problems we're having is that the importance of BTS has increased to the point where seeing BTS 9 on units costing less than 70 is starting to become a problem? Perhaps BTS should normalise to similar value scaling as ARM?

    Increasing the damage value is primarily going to punish the low-BTS hackers, and with the rest of the game's systems being designed such that DAM 14 against ATM 0-3 (prior to cover) being decent values, this is not current unreasonable. What is strange with BTS is that there's no correlation between BTS and the price of the unit like there is with ARM - striking a high-ARM unit will yield high strategic (and probably high tactical) returns, while striking a high-BTS unit might be tactically equivalent of shooting a Taigha.
    Not only that, but we're seeing an influx of BTS weapons.
     
  16. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    That's exactly my reasoning for why Trinity should have AP rather than its damage increased. If I had my druthers, of course, Kerr-Nau would have K1 ammo Trinity (Damage -2, BTS=0), but that's a separate thing.
     
  17. Rejnhard

    Rejnhard Well-Known Member

    Joined:
    Apr 3, 2018
    Messages:
    195
    Likes Received:
    336
    I'm not trying to be cheeky or argumentative, but I honestly can't say I clearly do. Could you explain the difference a little?
     
  18. Knauf

    Knauf Transhumanist

    Joined:
    Mar 3, 2018
    Messages:
    1,615
    Likes Received:
    2,290
    FB groups tend to be overly concerned about what they perceive as "negativity", even if it's constructive at heart.
     
    Tourniquet and ObviousGray like this.
  19. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,030
    Likes Received:
    15,320
    Keep in mind that Trinity isn't the only program that's got issues. Carbonite is similarly forgotten and downtrodden while Oblivion is the oblivious King. Causing Isolation on REMs and HI with DAM 16 (!) when these units typically have a BTS value of 3 and can't fight back against it in a meaningful way is fairly insane, meanwhile Carbonite being stuck at the normalised value of 13 though it should be the tactical tool you reach for in order to stop these units but it's hitting like throwing a wet paper towel on people by comparison to the stopping power of Oblivion.

    Simply normalizing BTS values downwards so that light infantry and warbands can't expect much higher than 4 and BTS 6 is the realm of powered armour with 9 seen only on TAGs (and then only on one or two of them) would have the effect that Oblivion can be reduced in damage and Carbonite can become useful.
    This would have issues with the Avatar, since the Avatar is immune to the TAG-only hack, unless its BTS got reduced to more mediocre levels.

    As is, if fixing things with exotic ammo, they'd all need to be AP which is like... why?
     
  20. El tito Zylito

    El tito Zylito Active Member

    Joined:
    Jul 24, 2018
    Messages:
    126
    Likes Received:
    36
    hacking in N4 is cool, a great change indeed, now corvus just need to give the tools to play hacking to the other factions, not just nomads.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation