I realised that TAK has a potential to be played as a bike in action style. Dynamos have double shot minedispensers and how about coordinating them to use all 4 together to rain mines. Reloading again with baggage muls and getting back to action again. These doubleshot mines meanwhile, do we have 4 mines or 2 mines ? And if i coordinate them, will they launch 2 mines each ? When you count a 112 with bike and Carmen too, we can easilly play the game with 6 bikes. 5 man link + 6 bikes and 2 muls with an engineer and some special thing to enjoy like a ratnik.
I mean a list like this. ────────────────────────────────────────────────── GROUP 1 10 4 TANKHUNTER (Lieutenant) AP Rifle, Adhesive Launcher, AP Mines / Pistol, CC Weapon. (0 | 28) DYNAMO (Paramedic) Boarding Shotgun ( | MediKit) / Pistol, CC Weapon. (0.5 | 19) DYNAMO (Forward Observer) Rifle, Flash Pulse / Assault Pistol, CC Weapon. (0.5 | 18) DYNAMO (Forward Observer) Rifle, Flash Pulse / Assault Pistol, CC Weapon. (0.5 | 18) DYNAMO AP Spitfire / Pistol, CC Weapon. (1 | 24) COLONEL VORONIN T2 Boarding Shotgun / Pistol, AP CC Weapon. (0 | 21) KAZAK DOKTOR Rifle / Pistol, CC Weapon. (0 | 13) LINE KAZAK (Paramedic) Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 11) LINE KAZAK (Paramedic) Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 11) VETERAN KAZAK AP Heavy Machine Gun / Heavy Pistol, CC Weapon. (1.5 | 46) GROUP 2 4 1 1 CARMEN Chain Rifle(+1B), Smoke Grenades / Heavy Pistol(+1B), DA CC Weapon. (0 | 17) BÂTARD Trench-Hammer, AP CC Weapon. (0 | 5) TM KURYER Katyusha MRL, Shock Mines / PARA CC Weapon(-3). (1 | 12) TM KURYER (Total Reaction) Uragan MRL, Shock Mines / PARA CC Weapon(-3). (1 | 19) DOZER Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 13) SCOUT (Forward Observer) Ohotnik, D-Charges, Flash Pulse, Shock Mines / Pistol, CC Weapon. (0 | 30) 6 SWC | 300 Points Open in Infinity Army
Mine Dispensers are Disposable (2), so have two shots in total. Double Shot just allows you to optionally apply a +1B MOD which will use up both shots. Coordinated Order would reduce them to B1 anyway, so I suggest not using up both shots at once... ;-)
Thanks Ian. So it is same in aro too. they can revert back with only one burst. anyways. i believe it is not a bad idea. after impetious step. a command token can be used to load them. similarly a scout and kuryers can coordinate to leave mines too. what an ambiance of many mines and camos in 2 -3 orders.
Remember that only one trooper can reload per order, so there's often little point in doing a Co-ordinated reload.
cant we say coordinated order "baggage" . If an Allied Trooper is in Unloaded State (or has expended any uses of their Disposable pieces of Equipment or weapons) and is in Zone of Control of a Trooper in a non-Null state and possessing Baggage, the Allied Trooper can spend an Entire Order. The Allied Trooper, without requiring a Roll, will cancel their Unloaded State and regain all expended uses of all their Disposable weapons or pieces of Equipment. This effect may only be applied to one Allied Trooper per Order. or do we need a baggage rem for each troop ?
Yes, you would need a baggage REM for each troop, since it is the baggage trooper doing the reloading (not the Dynamos themselves). That's possible with Muls in TAK though. You can get 2 units of Muls, 6 orders at 74 points with two TR Urugans (not great but not terrible for guarding your base, ie the other Muls).
i see. most logical way could be taking 2 dynamos. and there is still an option of using them in duo too.
Now making all that fit inside your list is the tricky part. It's 10 models, you need some brutal kit on the remaining 5 and you only have 1 SWC left (assuming you took a Molotok on 2 of the Dynamos), maaaaybe 2 if you didn't.