Lets suppose, that our Fireteam recive order in our active turn, moves, & NOT a Lider was catched by Hacking enemy ARO. Can a Fireteam declare reset as a second short skill ? the hint is that in Active turn However, all members of a Fireteam must declare the same Order, declaring the same Short Skills of the Order or Entire Order as the Team Leader. & to declare reset you need: A trooper can only declare Reset if at least one of these is true: The trooper is targeted by a Hacking Attack, i.e., any Attack declared using a Hacking Program. The trooper is targeted by a Comms Attack. The trooper is in the Immobilized-1 state. So the leader in our situation just cant declare reset by himself. but in other side: Declaring Orders for a Fireteam works differently, and is limited to a specific combination of Skills. Specific skill combinations compose a Fireteam Order. These skills are grouped into three different classifications depending on their effects: Movement Skills, Support Skills and Evasion Skills. - so a reset becomes EVASION SKILLS This classification includes the Dodge and Reset Short Skills, and the Change Facing and Engage AROs. When declaring an Evasion Skill in the Active Turn, the Team Leader and each Fireteam member performs the corresponding roll. The question is that comes first - the Order to WHOLE fireteam, that Declared by ALL fireteam (cause one of them target of hacking), but Leader just cant Perform it, OR cause Leader cant Declare this skill WHOLE Fireteam cant declare it too???
Yes. It's an Evasion skill so the whole Fireteam completes the action. You do this: 1. You activate the Fireteam and nominate a leader. 2. You declare Move and move all models of the Fireteam. 3. Your opponent declares a Hacking Attack against a model that isn't the leader 4. You declare Reset and all models of the Fireteam Reset. 5. FTF roll of the Reset vs the Hacking Attack. 6. Apply effects. But if your opponent is 'doing this right', your link leader has just popped out to FTF a Sin-eater HMG when your opponent declares the Hacking Attack forcing you to choose between Reset and a BS Attack FTF ;)
So this question is a colaboration between me and Joker (thread Author). My question to you is how you getting around this, cause this part is what confuses me alot : However, all members of a Fireteam must declare the same Order, declaring the same Short Skills of the Order or Entire Order as the Team Leader. In my point of view if you are to unable to daclare the Evasion skill as a Team Leader - you are unable to declare it for a fire team.
So how it works with a argument that Team Leader Cant Declare Reset at all & that All members must declare skill same of the TeamLeader??? Let me explain, that in this Question I take a side that Reset CAN be declared, but @Kwisatz Haderach take another... But i respect his argument & cant say - it works so, not another just "Because", without explanation.
Because the rules say that each Fireteam member performs the corresponding roll. It's there specifically to cover this situation (also HD MLs that hit the entire link). It's important to note that the entire Fireteam always declares the same skill as a Fireteam leader; so even a supporting Fireteam member counts as declaring a BS Attack (which means they'd lose the benefits of Stealth, not just the leader). Edit: actually my bad, you're saying that the requirements for Reset aren't met? Well, if that's the case then it would revert to being an Idle for those members of the fireteam who don't meet the requirements. There's nothing that prevents you actually declaring an invalid skill in your active turn. The other point to note is that you never actually spend the order on the Link leader it's actually the Fireteam as a whole who are declaring the short skill: even though the wording is a little bit opaque on this. Basically, it's a clear case where the RAI is for the entire link to get a chance to avoid getting hacked.
Fireteam can use Reset in Active turn when Team leader targeted by a Haker. He can declare Reset, and all other fireteam members perform Iddle, as they can't declare Reset.
@wonderhuzze yes, but this case is dealing with a situation where the Team leader wasn't targeted by a Hacker but another fireteam member was. So the Leader's declaration doesn't meet the requirements of Reset and becomes an Idle.
Skill requirements actually prevents us from doing that) We cant declare climb, when there's nothing to climb on. We can't lean out when trooper isn't in base contact with the edge of an elevated position. It is the general rules, isn't it?
I think you can declare, but that order would became into Idle. Enviado desde mi T5 mediante Tapatalk
From the Order Expenditure Sequence big red box: Personally, I think this makes it clear how you handle this. Note that it doesn't say 'A player may not declare a Skill if the Requirements for their execution are not met'; but rather that they are 'invalid'. It then explains how to handle them.
Also keep in mind that individual members of a Fireteam don't trigger AROs. The Fireteam as a whole triggers AROs. So when you are declaring a Hack against a Fireteam member, that is your ARO against the entire Fireteam. In the context of the Reset skill wording, "trooper" should be read as "Fireteam".