only high armor with no visual modifiers, single wounded and that can be bypased by shooting from more than 60 cm? No
With Tactical Window, Scots are significantly different. B5 DAM17 AP HMGs in a dirt cheap Haris with Greys is about the hardest hitting thing in a game. But with 20 points for Grey fillers you can easily play a full Core of them. How are you making a core fireteam with Mormaers in it?
I think i can use this for button pushing with no big problems... Losing AP from the greys HMG is... It hurts a lot. Probably im gonna try to squeeze a camo Scot Missile launcher instead of the 2nd cateran ────────────────────────────────────────────────── GROUP 1 7 2 1 HIGHLANDER GREY Heavy Machine Gun, Smoke Grenades / Pistol, AP CC Weapon. (1.5 | 28) HIGHLANDER GREY Heavy Machine Gun, Smoke Grenades / Pistol, AP CC Weapon. (1.5 | 28) HIGHLANDER GREY T2 Rifle, Light Shotgun(+1B), Grenades, Smoke Grenades / Pistol, AP CC Weapon. (0 | 25) ISOBEL McGREGOR T2 Rifle, D-Charges, E/M Mines, Flash Pulse / Assault Pistol, CC Weapon. (0.5 | 24) WALLACE (Lieutenant) T2 Rifle(+1 Dam), Light Shotgun, Smoke Grenades / Pistol, EXP CC Weapon. (0 | 35) S.A.S. (Forward Observer) Chain Rifle, Light Shotgun, Flash Pulse, D-Charges / Pistol, AP + Shock CC Weapon. (0 | 21) UXÍA McNEILL (Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / Assault Pistol(+1B), AP CC Weapon. (0 | 27) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 5) GROUP 2 1 5 3 McMURROUGH Chain Rifle(+1B), Grenades, Smoke Grenades / AP + DA CC Weapon. (0 | 27) CATERAN T2 Sniper Rifle / Pistol, AP CC Weapon. (1 | 23) CATERAN T2 Sniper Rifle / Pistol, AP CC Weapon. (1 | 23) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 5) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 5) S.A.S. (Forward Observer) Chain Rifle, Light Shotgun, Flash Pulse, D-Charges / Pistol, AP + Shock CC Weapon. (0 | 21) 5.5 SWC | 300 Points Open in Infinity Army Maybe it could be better go for a Scot guard core... but they dont have high burst long range weapon... PS: Anyone have the 2 newest Greys? (Rifle from Starter and HMG blister) Are heads appart from the body?
Just bought extra 2 to convert them within month hopefuly (have to wait for some 3D print weapons from friend) anyway the Rifle one has head separate from the body. The Hmg one have head as part of the body but there is not much stuff going on and should be quite easy to cut the head just above the tac vest colar. Spoiler: Images
XD I also just bought two additional HMG greys. Though more for spare arms to do other conversions. But I also do need a couple more greys so i can do highlanders properly when the mood takes me.
A try with core and haris... Meh, i dont know, i miss McDoggie (You can change the Wulver haris for a Mormaer HMG+T2+Grey T2 shotgun for the same cost if you want) ────────────────────────────────────────────────── GROUP 1 7 2 2 HIGHLANDER GREY Heavy Machine Gun, Smoke Grenades / Pistol, AP CC Weapon. (1.5 | 28) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 6) WALLACE (Lieutenant) T2 Rifle(+1 Dam), Light Shotgun, Smoke Grenades / Pistol, EXP CC Weapon. (0 | 35) S.A.S. (Forward Observer) Chain Rifle, Light Shotgun, Flash Pulse, D-Charges / Pistol, AP + Shock CC Weapon. (0 | 21) UXÍA McNEILL (Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / Assault Pistol(+1B), AP CC Weapon. (0 | 27) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 5) CAMERONIAN Chain Rifle(+1B), Grenades, Smoke Grenades / AP CC Weapon. (0 | 20) GROUP 2 3 3 CATERAN T2 Sniper Rifle / Pistol, AP CC Weapon. (1 | 23) CATERAN T2 Sniper Rifle / Pistol, AP CC Weapon. (1 | 23) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) WULVER AP Spitfire, Grenades / Pistol, AP + Shock CC Weapon. (1 | 36) "FIRSTSTRIKE" DONN T2 Rifle, Grenades / Heavy Pistol, T2 CC Weapon. (0 | 32) WULVER Heavy Shotgun, Grenades / Pistol, AP + Shock CC Weapon. (0 | 28) 4.5 SWC | 299 Points Open in Infinity Army
I personaly tend to go for this as my standart CHA list for some time: CHA Standart ────────────────────────────────────────────────── GROUP 1 6 2 WALLACE (Lieutenant) T2 Rifle(+1 Dam), Light Shotgun, Smoke Grenades / Pistol, EXP CC Weapon. (0 | 35) HIGHLANDER GREY Heavy Machine Gun, Smoke Grenades / Pistol, AP CC Weapon. (1.5 | 28) VOLUNTEER (Paramedic) Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 10) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 6) UXÍA McNEILL (Multispectral Visor L1) Boarding Shotgun, Grenades, Smoke Grenades ( ) / Pistol, AP CC Weapon. (0 | 26) CATERAN T2 Sniper Rifle / Pistol, AP CC Weapon. (1 | 23) CATERAN T2 Sniper Rifle / Pistol, AP CC Weapon. (1 | 23) GROUP 2 5 2 2 CALEDONIAN MORMAER (NCO, X Visor) T2 Rifle, Chain-colt ( ) / Heavy Pistol, AP CC Weapon. (0 | 36) HIGHLANDER GREY T2 Rifle, Light Shotgun(+1B), Grenades, Smoke Grenades / Pistol, AP CC Weapon. (0 | 25) ISOBEL McGREGOR T2 Rifle, D-Charges, E/M Mines, Flash Pulse / Assault Pistol, CC Weapon. (0.5 | 24) 112 (Motorized) Light Shotgun / Pistol, CC Weapon. (0 | 18) S.A.S. (Forward Observer) Chain Rifle, Light Shotgun, Flash Pulse, D-Charges / Pistol, AP + Shock CC Weapon. (0 | 21) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CC Weapon. (0 | 5) HIGHLANDER Boarding Shotgun, Smoke Grenades / Pistol, AP CC Weapon. (0 | 13) 4 SWC | 299 Points Open in Infinity Army The idea is to mostly operate in first turn with the Uxia and the Mormaer/Grey/Isobel Harris. Then see where the game is going. Thinking abit with the idea to downgrade the T2 Rifle Grey to BSG and one Cateran to standart Sniper Rifle to improve the BSG Galw to Cameronian. (will test that in future games and when I convert the BSG Grey)