Yeah MOV 6 Super Jump works, though not as well as it ought to. It's MOV 4 Super Jump that's completely broke.
It's kinda funny that I am more relieved that I never assembled and painted my Gao Tarso HMG than I am mad that I spent money on it. Still have nightmares about the fins.
True, Gao Tarsos are the worst Tohaa models to assemble, but also one of the coolest models of all the Tohaa miniatures!! :D
True, I love my Gao Tarsos combi who has never been used, but is one of the best models in the game despite being a little little by today's standards.
I love the Paramedic Gao-Tarsos. A bit expensive, but ARM and two wounds helps him take the objetive. The HMG Gao-Tarsos was deployed a couple of times, but always failed to accomplish anything other than to bother a little bit the oponent. Not worth the price, and difficult to deploy to take advantage of the HMG. The Spitfire, on the other hand, allows you to deploy from the side of the table, close to the oponent's DZ, and kill weak troopers easly.
Oh boy, can't wait to use that sweet Kamael Hacker. With all those deployable repeaters it's gonna bring down the pain! Honestly, feeling a bit weird about that change. But shit, a no-peripheral Gorgos to spend command tokens on, the eraser diplomat (lol), the Taquel changes and most of all, a better Makaul. The only nerfs being some small cost changes (mostly on the old 4-2 models). I might even be convinced to like the Ectros now! Not how I'd have done it, but it'll be interesting to play.
The Ectros not going down in points is weird to me, even if only because Neena did go down despite packing better stats and skills. I'm so attracted to the Taqeul, I was really hoping for SymbioBugs back but alas we just get death jammer. Agree that deployable repeaters is extremely weird, unless we're told we can use Pheroware through them...
So, I can’t understand yet... Are we good or what? Are we better now? At least we are not scared by flamethrowers now. I am happy anyway. At least I can play my miniatures.
Random question - can we heal our gorgos now? I dont have rulebook handy but if we can that would make it way better, and loss of symbiont arm rules etc makd me hopeful. We are slightly better than before, but the Meta is different and I'm not sure how well tohaa can handle it. Old meta was spam, we were good at that and at dealing with that. New meta has way more armor. We got some more EM, and a vanilla hacker, but I'm not loving our anti ARM. Really feels like some sort of Sukuel or (lol) the gorgos I'd heading towards auto include. That said Makaul got even better at smashing Tags but not sure I want to have to rely entirely on cc for that job
No, if I understand correctly you still can't. The Gorgos has wounds and the only way to recover those is via medikits or doctors, both require you to be unconscious first to allow the skill the be used - at this point you will have transmuted with your pilot and can't get back the top profile.
I think Tohaa are now different, its definitely playable and with greater internal balance. We certainly don't have the raw power of most modern sectorals nor do we have the silliness of being able to squeeze 15 orders into a single combat group. We do however still have an almost unmatched ability to have the right unit in the right place by virtue of triads.
First tohaa game done. Tohaa vs Caledonians in Domination. Narrow win to tohaa somewhat off the back of a Taquel CoC making a regen roll after Caidan split his skull in half which snowballed into burst bonuses for a makaul in a subsequent turn, 36 extra points in a domination zone, and keeping a specialist alive to push two more buttons. Notable highlights: I reserve dropped Jaan and a Kaeltar so Jaan could have a bomb and a mate. Jaan spent six orders killing three models but they were counter-deployed Uxia, a vol Paramedic and Grey HMG so it was probably a good trade. Didn't get a kill with Jaan's symbiobomb but did force a nasty reset/dodge choice vs a mine that I can see using again. The NCO ectros with two LT orders felt really nice. Not sure if I want Taquel or breaker rifle Neema to provide those orders yet. Merits to both. Lieutenant Taquel brain-blasted McDoggo to death, but it took two turns and like eight orders. Burst two on 14s vs burst one on 14s can stall out pretty hard, but the thread of endgame is significant and also has some implications when you're moving up on the enemy (e.g. trying to get into melee with makauls, make the Taquel the leader to stop inconvenient enemy dodges). ZOC Eclipse in ARO is pretty funny but less good when I kept forgetting that he had Caidan in a haris who just climbed over a wall to beat my head in. Nikoul held up well in active and killed a Cateran and really wasted some enemy time but then a Mormaer got a bead on him and hit + crit and DAM17 blew right through the symbiomate. RIP. Still amazing for 27pts.
Time to use 21pts+15pts Kaeltars, or 28pts+15pts Kaeltars? Did you used some paramedic linked? Sakiel or Kamael?
Overall did you think going heavy on pheroware is the way to go? Bit of a meta dependent question but given order shenanigans and the potential increase of msv do you think the ectros/neema start to see play as the primary linked gunfighters?
This was the list - to note, it's purely to try to force a test of pheroware tactics in N4. Just a starting point to refine from, lots still to test. Twoquel ────────────────────────────────────────────────── GROUP 1 9 1 2 ECTROS (NCO) Heavy Machine Gun, Pulzar / Pistol, Shock CC Weapon. (1.5 | 47) TAQEUL (Chain of Command) Combi Rifle, Nanopulser, Pheroware Tactics: Endgame, Pheroware Tactics: Mirrorball / Pistol, CC Weapon. (0 | 36) MAKAUL Heavy Flamethrower, Contender, Eclipse Grenades / Pistol, Viral CC Weapon. (0 | 13) TAAGMA Breaker Combi Rifle, Nanopulser / Pistol, CC Weapon. (0 | 16) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse, SymbioBomb ( | SymbioMate) / Pistol, PARA CC Weapon(-3). (0.5 | 21) MAKAUL Heavy Flamethrower, Contender, Eclipse Grenades / Pistol, Viral CC Weapon. (0 | 13) JAAN STAAR Light Shotgun, Shock Mines / Viral Pistol(+1B), CC Weapon. (1 | 31) CHAKSA AUXILIAR (Sensor, Baggage) Heavy Flamethrower(+1 Dam) ( ) / Pistol, CC Weapon. (0 | 10) CHAKSA AUXILIAR (Sensor, Baggage) Heavy Flamethrower(+1 Dam) ( ) / Pistol, CC Weapon. (0 | 10) DIPLOMATIC (CC Attack [-3], Specialist Operative]) Nanopulser, Flash Pulse, Pheroware Tactics: Eraser / Pistol, CC Weapon. (0 | 5) GROUP 2 4 1 1 NIKOUL VIRAL Sniper Rifle / Pistol, CC Weapon. (1.5 | 27) LIBERTO (Minelayer) Light Shotgun, Shock Mines / Pistol, CC Weapon. (1 | 8) TAQEUL (Lieutenant [+1 Order]) Combi Rifle, Nanopulser, Pheroware Tactics: Endgame, Pheroware Tactics: Mirrorball / Pistol, CC Weapon. (0 | 35) KAELTAR Light Shotgun, Flash Pulse, SymbioBomb ( | SymbioMate) / Pistol, PARA CC Weapon(-3). (0 | 15) MAKAUL Heavy Flamethrower, Contender, Eclipse Grenades / Pistol, Viral CC Weapon. (0 | 13) 5.5 SWC | 300 Points Open in Infinity Army I'm not sure yet. I think we can accomplish a lot of the utility just with some discipline with how we use our bombs, but really needs more testing. Ariadna was the ideal target; no models with structure to whiff on. The acid test will be something like a PanO list attacking with TAGs and Peacemakers.