I can see the rules clearly for a model interacting with an obstacle that is the same or smaller than it's own size when it comes to moving over it, but I can't find anything that addresses ending your movement on top of an obstacle. If we use a TAG and a shipping crate as an example, it's fairly common in N3 to see the TAG move on top of the container (So long as its base can fit) without measuring the vertical distance. Is this still the case in N4? You could argue that it would be treated the same was as a set of stairs, just in an extreme way. Hopefully this is an easy answer and I'm just over thinking it! Cheers.
The entire base must be in contact with a surface wherever you end your movement, part of the general movement rules.
Oh yes, that's still the case: A Trooper can move over any scenery item whose height is equal to or lower than the height of the Trooper’s Silhouette Template, with no need to declare Climb or Jump. This vertical movement is not taken into account when measuring how far the Trooper moves, but the Trooper counts as moving up and over the obstacle for the purposes of LoF .
You're quoting what I've already talked about. My issue is with the wording 'Up and over'. The example is for clearing the terrain piece as shown in the diagram, not ending on top of it?
Yeah that's fair, I was assuming the only example pictured was showing a model ending at the same height it started at. Like I said, I hoped it was an easy answer and it looks like it is =D
The first example shows them stopping lower than they started, so you can clearly stop at a different height.
Colbrook already pointed it out, but here’s the diagram, with the starting and end points being on different levels: