The description text for seeds says: SEED-EMBRYO Troopers possessing this Special Skill are deployed on the battlefield inside a semi- buried camouflaged capsule, to increase their chances of survival. They can hatch voluntarily in the player’s second Active Turn, changing to a different Troop Profile. However, in the N4 rules text there does not appear to be any effect that cares what the turn number is. Specifically, the ability to hatch at the start of turn 2 is gone from N3. Is this just a case of fluff not being updated to match rules?