Seed Embryo and turn timing

Discussion in '[Archived]: N4 Rules' started by toadchild, Sep 27, 2020.

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  1. toadchild

    toadchild Premeasure

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    The description text for seeds says:


    SEED-EMBRYO
    Troopers possessing this Special Skill are deployed on the battlefield inside a semi- buried camouflaged capsule, to increase their chances of survival. They can hatch voluntarily in the player’s second Active Turn, changing to a different Troop Profile.

    However, in the N4 rules text there does not appear to be any effect that cares what the turn number is. Specifically, the ability to hatch at the start of turn 2 is gone from N3.

    Is this just a case of fluff not being updated to match rules?
     
  2. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Yes. :-(
     
    toadchild likes this.
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