I used to pair Mowang with a Haidao KHD, but I wonder if it is better to pair it with Jeong now and have the KHD in the 5 man support link benefiting from sixth sense and clearing threats via Jeong's repeater. I just worry he's a bit squishy. Guess I should study more, the 16 inches hadn't clicked.
Yup, glad to see it gone, though I miss the concept of the Koalas/goats running alongside their controller the new iteration is much better gameplay wise.
So only 1 Madtrap is placed during deployment right? The other one has to be set manually at any point?
Could you please explain the rules interactions that enforce this, because I'm gonna have to repeat this to people and I'd like to be a bit more solid than just do as I tell you when I TO. I'm not against breaking out the Maghariba in a sock but I like to reserve it for special occasions, like people trying to abuse the old madtraps+Hsien
Cheaper and now can actually do a Core team of Wu Ming with only one Wu Ming! Also, they all have the Haris skill now. This makes for better and flexible combos with the Hsien.
I'm not sure what you mean. Obviously not. But they are better than Celestial Guard. Unfortunately Zhanying can only be added to a Wu Ming core. You can also add Crane and Xi. In a CG core, you can only add another Crane. Not bad if that's what you want.
I think it will be interesting to see how Krit does as a midfielder with a couple of yaozao assistants to help with camo markers/mines and such. They’re not quite madtraps, but there’s a lot of utility there. In vanilla I suspect that parking one near a Long Ya during deployment will be a thing for some players, especially now that REMs can drop prone behind cover.
Something to add about Zhanying, if it's still the case, they get another bonus +3 to discover along with Sensor +6. More Zhanying in a team equals more chances to Discover.
@Mahtamori feel free to add some of this to your first page for quick refecence if you like CG is now a terrible choice for smoke on vanilla yujing. new grenade launchers doesn't have +3 range, and without fireteam bonusses it's smoking with B1 at 11s is dull as hell. On ISS oposin this, B2 at 11s or 14s is plausible Xi zuang's Grenade launcher is not so good of an option. +1B bonusses doesn't add up on especulative fire. B1 Especulative on 6s, +3 w/fireteam, +3 if marked. It feels like is designed to be shot with LoF, so it's kind of a lower version of a light rocket launcher most of the time. Frankly it seems like a bug to me. Maybe they wanted to give him flamethower+1B istead or something Yanhuo will defend with ARM5 against any non-comms Atacks thanks to bioinmune Zhanyin can use BTS3 against any attack Lunah also got a new and shiny MSV1. Triangulated fire seems to be some reference to her ricochet attack tactic in aristeia Liuxing also got CC20 so it can manage some CC action Krit also got some CC proficency. CC19, +1B on active while using it's dual heavy pistol kungfu... he lost automedikit/regeneration Taisheng has lost one of it's selling points... the stun grenades Mr Jeong, AKA non hackable repeater engineer, brings some exotic weapons to yujing like a K1combi (+1damage) or a Light rocket launcher (+1 damage) On the N4 rulebook appears a red reminder on each section that says (+B) modifiers doesn't stack up. The only kind of stacked burst modiffiers that I known are the fireteam modifiers. I'm aware that fire team rules are splicit about their mods beein able of stacking up... but the situation is at least... weird Maybe the current B6 situation is some kind of field testing or something I don't believe peripherals benefit from their linked special deployment rules