Hahahahahaha wrong Guijia actually lost all of its legal fireteams Check the fireteam images there's no Guijia fireteams. It's the pre fix CSU/ABH duos for ISS and NCA all over again. EDIT: Actually I lied, IA can still duo it I found the other image. WB can't though and Vanilla lost its krit/guijia duo
It's possible to Dodge into LOF without provoking an ARO, then Berserking into your target with your next order. It's not exactly useful for the Wolf when you could just shoot them, but is an interesting option for, say, Taighas or Varangians.
I view Berserk on the wolf as a defensive tech rather than the assault part, some warband jumps on top of it it just tanks the hit and smacks the warband off with Berserk
There's no duoing in vanilla, TeamPro RIP Anybody else notice Jeong has an inbuilt repeater? My biggest issue with trying to use a pango was that it made moving the link a pain.
As a full order it can't be done as an ARO but yeah it's pretty nice to have if some cheeky jerk dodges into CC with your TAG. Also I'm a big fan of the Hulang Koala profile. He's a quality door kicker who starts right where you need him and is tough enough to take a hit. The upgraded LX has also got me brainstorming lists too. He didn't really get cheaper, but he used that HI discount to get some fantastic and relevant stats.
Oh right. I read IJW wrong. It's back to the old line of reasoning where having a skill called Fireteam: Duo that allows you to form a Duo is not enough to have a skill or ability that allows you to form a Duo...
Oh you're right it's not an ARO skill anymore. Speaking of the Liu Xing, I think the Liu Xing is actually arguably pretty good now. The hacking changes removing F2F rolls from combat jumps. No more dispersion The PH14 for combat drops All of this contributes to what I think makes the unit actually relatively reliable. Dropping on 17s with an EVO is about as good as a sure thing generally gets in Infinity and this really offsets the worry of investing in a relatively expensive unit only to have it utterly shit the bed with the benefit of having a reliable and very difficult to prevent flexible dynamic entry. It's still asinine we can't use explode on camo markers, but with the dodge changes I think explode is just as shitty as it was before given it invites tactical crash tackles if you try to use it.
Okay guys, I need help. I've got 9 hours until I play my first game of N4 and I have literally no idea what to play. My opponent is gonna test kosmoflot because he's like, one of those Ariadna players nobody likes. Someone make me an N4 Tactical Window White Banner Army list, please?
Maybe something like this? Light on specialists though. Spoiler https://infinitytheuniverse.com/arm...IAQEAAICIAQEAAICIAQEAAICKAQEAAIChAQEAAIXUAQMA
Seems pretty similar to my idea, will probably end up moving Hundun to group 2. https://infinitytheuniverse.com/arm...KAAIFAIYBAQMAAIYBAQMAAICIAQEAAICIAQEAAICIAQEA
Oh! Don't think I saw it in the thread but the Mowang got stealth. Fits the fluff and actually pretty relevant when you have one running around someone's DZ.
So between our minelayer-able deployable repeaters and Sixth Sense on the Zhanying hacker, is (vanilla) Yu Jing kind of not awful at hacking now? Perhaps that it might even be to the point of actively investing in it? That'd be pretty cool. The only other faction that can pull off the hacker with sixth sense innately is CA with the Maakrep. I think that's a pretty cool bit of functionality.