So, a few things worth noting as initial impressions. Because it's important for comparison purposes; Evader cost makes no sense what so ever. Domaru makes sense because they are Frenzy (and Frenzy was at least somewhat nerfed), but Evaders I think they have a lot to explain. In general Tactical Window. 15 order generating bodies max is now the standard format for Infinity. Naturally this affects Yu Jing to a very high degree, with Yu Jing and ISS both basically being in the top 3 most order-spammy factions in the game, the general shift in attention goes to the more premium elements of the faction that evidently didn't do as well past edition if we look at the top 33% of players. CC. Many, but not all, characters got higher CC. I will only note when I feel this actually deserves merit. For what its worth, because CC is directly proportional to your CC value in terms of performance with next to no ability to punch upwards like the active turn advantage allows BS attacking units; any unit that got less than +2 CC value effectively got reduced CC ability (for units below 20). CC increases are that common. REMs and CC. REMs got better at CC, but less regular compared to old Electric Pulse Firewalls. Firewalls from Tinbots are better, but no longer stack with Fairy Dust and other Firewalls. Hacking Devices Hacking Devices are now similar to N3 Assault Hacking Devices, and are slightly cheaper. Killer Hacking Devices no longer ignore Firewalls EVO Hacking Devices no longer provide hacking bonuses and have the supportware from regular hacking devices as their only programs, but are significantly cheaper The alterations to hacking devices is very important to particularly the Daoying, who can no longer be a passive buff provider safe in camouflage. On the other hand, the primary vector of attack against her, the accidental repeater and KHD, has been seriously adjusted so that actively using Daoying is possible. Holoprojectors These devices are now two distinct devices; Holoecho and Holomask. A unit under Holomask no longer need to inform their opponent if the hidden unit is hackable should they enter a Hacker's Hacking Area. Equally, Holoecho received a small but important buff that they reactivate at the end of every turn. Needless to say these changes are very important to the infernal shell game that Kanren can accomplish all on their own. It is now fully possible to hide a Kanren hacker or a non-hacker as the other type and not have to give it away. The change to when Holoecho activates is also important for these units as AROing won't mean you necessarily need to spend an order re-activating it next turn. Fury Frenzy has changed to activate at the end of a turn instead of at beginning of next own turn. This is a small but important nerf to them, however they also seem to come with a stronger discount for expensive units. Extremely Impetuous has been fully removed and replaced with Impetuous. The Impetuous movement is currently somewhat contested how to actually handle it, but you are much freer in picking direction. The alterations to Frenzy doesn't affect Yu Jing as much directly as many other factions with premium heavy infantry, but the change to Impetuousness does affect Kuang Shi positively as primary order providers. MSV and Smoke MSV1 can now see through smoke, albeit at a heavy penalty of -6. Naturally this is very important for a faction with plenty of smoke and MSV. The Lu Duan is in a unique position of having MSV1, Heavy Flamethrower, and extra unconscious levels. Beware that "smoke dodging" can't be done against MSV1. Light infantry Zhanshi - Gained Dodge +1" Celestial Guard - Gained Dodge +1" Kuang Shi - Impetuous - Removed Biolocator - Did not change in price. - Controller has separate AVA from Celestial Guard Bao Troops - All profiles have MSV2, BioV, and an innate +3 to Discover - Haris and Duo - Generally got very slightly cheaper - Profiles consolidated, there are now three profiles left Pheasant - All profiles now have Chain of Command - Generally got slightly cheaper - Removed Stun Grenades - Removed Sniper profile - Red Fury got Tactical Awareness Zhanying - Gained Dodge +1" - Haris - Generally got cheaper - Bioimmunity changed, can now choose to save on the superior BTS attribute - Removed Nimbus Grenades - Electric Pulse changed into Para CCW (-6) Zhanshi Gong-Cheng / Yisheng - Gained Dodge +1" Tian Gao - Generally got slightly cheaper - Jammer now disposable (2) Medium infantry Daoying - Lieutenant profiles got a discount of 0,5 SWC - Lieutenant 2 as a skill got more expensive Tiger Soldiers - Generally got slightly more expensive - Terrain (Total) no longer mutually exclusive with Combat Jump - Removed sniper profile - Removed LT profile Ye Mao - Super-Jump nerfed due to removal of falling - MSV improved due to addition of shooting through smoke at a strong penalty Hundun - Generally got very slightly more expensive - Gained Hidden Deployment Heavy infantry Shang-Ji - 6-2 MOV - Generally no change in cost - Gained BS Attack (Shock), Number 2, Dodge +2", Terrain Total - Haris, Duo - Light Flamethrowers changed into Chain-Colts, HMG profiles gained Chain-Colt - Combi Rifles changed into Multi Rifles - HMG profile gained Tinbot Firewall and a Lieutenant double - Gained AP HMG profile with Tactical Awareness and Tinbot Firewall - Gained Forward Observer with Tactical Awareness Wu Ming - Generally got slightly less expensive - Haris, Duo - Removed Nimbus Grenade Launcher profile - Gained E/M Grenade Launcher on the Grenade Launcher profile Yan Huo - 4-4 MOV - Generally got less expensive - Removed Duo - Gained Bioimmunity - Tinbot (Neurocinetics) changed into regular Neurocinetics - Pistol changed into Heavy Pistol Zuyong - 6-2 MOV - Generally got very slightly less expensive - Haris, Duo - Gained Number2 - Profiles with Tinbot reduced SWC cost to 0 Haidao - Generally got less expensive Su-Jian - 4-4 MOV on combat form. - Generally got less expensive - BS Attack (+1 DAM) in Combat form - Gained +1 B on Heavy Shotgun Zhencha - Generally no change in cost - Gained Immunity (Shock) - Removed Flash Pulse - D.E.P. changed into Panzerfaust Daofei - 6-2 MOV - Generally got slightly less expensive - Gained Dodge +1", Terrain Total - Removed HMG profile - Gained D-Charges on all profiles - Gained Hacking Lieutenant profile Hulang - Generally no change in cost - Mimetism (-3) changed into Mimetism (-6) - Removed Duo from the Forward Deployment profiles - Gained CrazyKoalas on Forward Deployment SMG profile - Combi Rifle changed into Multi Rifle on a FTO profile Jujak - 6-2 MOV - Generally got significantly less expensive Liu Xing - 6-2 MOV - Generally no change in cost - Gained a significant amount of CC, Dodge +2", 13 PH, Shock CCW, - Gained higher Combat Jump value Hac Tao - 6-2 MOV - Generally got significantly less expensive - Removed Boarding Shotgun, Executive Order, and Killer Hacker profiles - Gained HMG profile with NCO Crane Agent - Generally got significantly less expensive - Got significantly better at CC - Multi Rifle Lieutenant profile now provides 1.5 SWC Mowang - Generally got significantly less expensive - Gained a set of non-NCO profiles Hsien - 6-2 MOV - Generally got significantly less expensive - Removed Stealth - Multi Rifle on Tinbot profiles changed into Multi Marksman Rifle - Multi Rifle Lieutenant changed into Lieutenant L2 - Multi Rifle non-Lieutenant gained Specialist Operative and provides 1 SWC even if it isn't a Lieutenant - Multi Marksman Rifle Lieutenant now provides 1 SWC Remotes Chaiyi - One point cheaper - Removed Sniffer Husong - One points cheaper Son-Bae - Two points cheaper - Removed Guided Missile Launcher - Guided can now be used on the AP+EXP missile as well Weibing - One point cheaper - Removed Sniffer and Sat-lock Long Ya - 4 points cheaper - Removed Minelayer - Removed Mimetism (-3) and Stealth - Shock Mines changed into to AP Mines - 2xPanzerfaust changed into Panzerfaust (+1B) and Flammenspeer (+1B) - Gained an SMG profile with Minelayer for +1 pts and +0.5 SWC Panggouling - Generally got very slightly cheaper - Baggage now works differently - EVO Hacking Device got significantly cheaper Lu Duan - Three points more expensive - Removed Repeater - Gained Deployable Repeater, Minelayer, and +1 B on Heavy Flamethrower Rui Shi - Three points more expensive TAGs Guijia - Seven points cheaper and reduced SWC - Gained 3 CC, Martial Arts L2, Super-Jump Guijia pilot - Removed Light Flamethrower - Gained SMG, Martial Arts, Courage, and 6 CC Blue Wolf - Eight-teen points cheaper - Akrylate-kanone changed into Panzerfaust - Gained Berserk (+3) Blue Wolf pilot - Removed Light Flamethrower - Gained Light Shotgun and 5 CC Warbands Shaolin Monks - Impetuous - Gained 1 BS - Removed all 3 profiles with Combi Rifle and Smoke Grenades - Gained profile with Chain Rifle, Smoke Grenades, and DA CCW Skirmishers Guilang - Removed Deployable Repeater from the FO profile - Gained Deployable Repeater on the Minelayer profile - Lieutenant profile reduced SWC cost to 1 Kanren - Three points cheaper - Gained 2 CC - Gained Minelayer profile with Shock Mines at 25 points and 0 SWC Ninjas - Removed Shock CCW - Gained CC Attack (Shock) - Multi Sniper profile removed - All Combi Rifles changed into SMG - Gained Forward Observer profile with Combi Rifle and DA CCW Characters (Including mercs that "main" Yu Jing) Xi Zhuang - One point more expensive - Gained Dodge +1 and +1 B on Light Flamethrower Sun Tze v2 (Sniper Sun) - Generally significantly less expensive - Removed Multi Rifle profiles Sun Tze v1 (Armoured Sun) - No real change in cost - Removed Nanopulsars on Boarding Shotgun profiles Chief Chung-Hee Jeong - Completely new character Taowu - No real change Tai Sheng - 6-2 MOV - Generally got less expensive - Removed Stun Grenades on the Mk12 profile Krit Kokram - 6-2 MOV - Generally got less expensive - Removed Automedikit - Gained NCO - FTO profile's Combi Rifle changed into Multi Rifle (+1 DAM) - Forward Deploying profile had Forward Deployment (+4") changed into Forward Deployment (+8") - Forward Deploying profile Combi Rifle and Chain-colt changed into Heavy Shotgun - Forward Deploying profile gained Deployable Repeater Major Lunah - No change in cost - Removed Marksmanship LX - Gained MSV1, BS Attack (+1 DAM), Immunity Shock and Triangulated Fire Jing Qo - Three poinst cheaper Lei Gong - No real change Adil Mehmut - Three points cheaper - Gained Dodge (+3) - Removed Electric Pulse - Gained Para CCW (-6) Crane Mehmut - Completely new character Liang Kai - Assault changed into Berserk Qiang Gao - Non-Lieutenant two points more expensive - Lieutenant L2 profile six points and 0.5 SWC more expensive Notable mercenaries (Not including those I don't think had notable alterations) Libertos - Gained Dodge +1" - Minelayer profile got 2 points cheaper Krakot Renegades - Gained Re-roll on Metachemistry - Removed single SMG profile - Red Fury profile gained Heavy Pistol Authorized Bounty Hunters - Generally got very slightly less expensive - Gained Re-roll on Booty - Gained Para CCW (-6) - Greatly increased AVA in vanilla, but not ISS The below sections do not include AVA changes unless they are of significance. Also note that the below are not a listing of Fireteams, it is only noting alterations compared to late N3 Imperial Service Specific changes Kuang Shi - Removed restriction on which Celestial Guard profile may be used to form the Fireteam - The Celestial Guard in the above Core can not be replaced by a Wildcard - Added a restriction on max 4 Kuang Shi per Celestial Guard "controller" Bao Troops - Removed Core with Pheasants - Gained Duo and Haris on all profiles Pheasants - May join any Bao Troops Fireteam MERC Father Lucien Sforza - Gained Holomask FTO profile - FTO profile counts as Bounty Hunter ALEPH Devas - Gained access to Devas - Devas Haris can be joined by Dakini Zhanying - Removed restriction on number of Zhanying that can join Wu Ming Xi Zhuang - Gained Wildcard status Adil Mahmut - Gained Wildcard status - Removed Kuang Shi Control Device Wu Ming - Gained Duo and Haris on all profiles Crane Agent - Gained Wildcard status Adil Mehmut (Crane Armour) - Gained Wildcard status Garuda - Gained Combi Forward Observer profile Dakini - Increased AVA to 3 Kunai - Gained access to Kunai Invincible Army Specific changes Shang-Ji - Removed max 1 restriction on Wildcard - Gained Duo and Haris on all profiles Zuyong - Gained Duo and Haris on all profiles Haidao - Removed max 1 restriction on Wildcard Yan Huo - Removed restriction to Zuyong Haris, Wildcard Haris troopers can now be used Krit Kokram FTO - Removed counts as Zuyong - Gained Wildcard status Tai Sheng - Removed counts as Zuyong - Gained Wildcard status Hulang FTO - Gained Wildcard status Qiang Gao - Removed counts as Zuyong - Gained Wildcard status Guijia - Gained Duo skill White Banner Specific changes Qiang Gao - Removed Wildcard status - Gained "be part of Shang-Ji" Shang-Ji - Removed max 1 restriction on Wildcard - Gained Duo and Haris on all profiles Guijia - Gained Duo skill
Sun is showing as LT (+1 command token), not as LT(+1 order) to me. Also Lunah got some more shooting skills and an MSV1
I got a good vibe so far. Really hyped. Things to love: - Guijia with super jump - Big discount on blue wolf - 71 points ! - Super cheap Jujaks - cheaper hac tao with NCO - the super Shang Ji with AP HMG, tac awar and tinbots - Gui feng with 2xLGL - lots of cheap interesting harris option - Hulang with everything ! - Hundun with hidden deployment There is only one thing to worry about - how early can people play !
Daofei sadly didn't seem to drop in price and only got 3 CC to show for it Dafoi got: - less SWC - d-charges - dodge +1 - terrain total - with less orders/models in game, camo seems to be buffed Not the biggest winner in the N4, but okish
Yeah both Sunny versions have Lt+1 command token. So nothing changed here. V1 bsg had his TI nerfed and still costs 60 points. So Avatar profile i saw was true, 118 points for 4 orders 3 regular and 1 tac aware on top of murder machine. So my huge expectation for Sunny got me real sad :/ but on the other hand there is alot of cool stuff. Bao troops with universal visors and +3 discover, all pheasants with CoC. Xi actually lost LFT for b2 LGL so mini is no longer correct :0 Multi rifle LGL Wu Ming picked EM LGL on top of that. Alot of our guys got terrain total, and with terrain changes it might be big sleeper buff. Edit: Adil lost ikhol! Im very sad now, we cant perma -12 in CC ;(
Large amounts of unborking for Yu Jing, IMO Sorry, the hazards of spending too much time deconstructing profiles. I skip over Kinematica and Terrain because they're free. D-charges I missed and the decreased SWC is universal for all HI. I think besides Qiang Gao, Daofei are net losers of N4 for Yu Jing. Arguably Ye Mao also got nerfed along with all other Super-Jump MOV 4-X, though I still haven't verified Jumping in N4.
Things that stand out to me at first glance: Vanilla: - Hac Tao NCO - Hsien LT2 + Specialist Operative - Yan Huo MOV 4-4, Bioimmunity - Crane still MOV 4-4 - Guilang BSG Minelayer Deployable Repeater - Kokram Minelayer with Deployable repeater and E/M mines - Chon Hee-Yeaong Repeater - Kuang Shi still 5 points, lost Biolocator - Rui Shi and Lu Duan 3 points more expensive - Long Ya much cheaper - Pangguling EVO 10 points cheaper - Mowang much cheaper - Tiger MSR gone, rest got more expensive - Ninjas with Shock CC + AP/DA - Shang-JI with Marksmanship 1 - Hulang ODD + Crazy Koala is true and cheaper ISS: - Crane Wildcard - Wu Ming Core can have multiple Zhanying + Cranes now - Major Lunah is BS 13 + Triangulated fire + Fat1 - Garuda FO loadout - Xi Zhuang with +1B LGL instead of flamer - Dakini + Deva Haris - CoC on all Pheasant Loadouts - MSV2/BioVisor on all Bao Loadouts - Sforza +1B ADHL - 2 Hsien + 1 Zhanying Haris now possible
Do we have fireteam rules out? I couldnt find them but maybe imp state is no longer cancelled in firetams and you cant use cover this way. Edit: just looked up Riots. They are 6-2 and got bs+1 damage while still being basically the same price as Zuyongs -.-
We do have Fireteam rules, they are in a separate pdf in the downloads section of the infinity website They still cancel Frenzy/Impetuous
Also Shaolin went to gun school Now they are bad instead of absolute trash at shooting. Also, Chain Rifle with DACCW, which is legitimately good.
Explode is now an attack that you can quantum dodge against (if you had the foresight to dodge ahead of time). As a quirk it seems that the Kuang Shi will no longer die or kill friends if a friend is in the blast. Combat Jump (Explode) also seems to have been simplified so much that you no longer need a target for it, so that dropping on Camo Markers is legit tactic. Needs more digging, though. Currently trying to figure out a legitimate list with 2 TacFirewalled Guijias in IA