I think my brain shorted out reading this. HM are one of the more effective HI fireteams out there and have shown up consistently in high performing lists, and when used right can completely run a table. and are about as effective as Riot Grrls if not more so as you can use HM solo and have them be equally effective as opposed to RGs which go from good to awful after they cause a wound. Mirror buddies dont mean anything, they will all drop around the same time and odds are they were all going to be killed anyway as your opponent guts that fireteam. Brawler also has a mirror buddy in his fireteam and you have the option to have a CoC piece on the other side of the dz away from it so they can't all be put down at the same time. While the TM is a points hog, its BJC it doesnt matter with everything else being dirt cheap, between the DTW, multiple wounds, Koalas, not irrelevant CC and supp. fire when he digs in he can be a pain in the ass to remove. especially considering they will need to get past the zeros, morlocks and rems to get to it. About as interesting and effective as a Moira core, at least Grenzers have a DTW for when things get way too close.
Taskmaster's definitely a quality LT, especially considering there's reasons to run that profile as something other than LT once in a while so a shell game might actually work. In a lot of my old BJC tournament lists the LT could have been a Taskmaster, Custodier or half the Moderator link, and most potential assassins had to fight their way through a mix of TR bot, Morlock, linked Sniper and possibly Hacking in order to threaten any of them. I usually still went with the Custodier LT though, I adore Hacker LT options because they're both safe and useful. We'd have to see the Hacking Program lists to know just how useful they'll be in N4 though; Assisted Fire and/or White Noise going away would be a pretty big blow to my ability to justify keeping a Custodier in the backlines, instead of getting off the couch and helping.
I used to use moderator LTs exclusively but I favor the taskmaster for most missions now. Taskmasters don't have to worry about shit except E/M light grenade launchers and I prefer to be able to use my LT order. For a faction with no COC I can say I don't worry at all about loss of lieutenant either way.
I'm mostly a Mod Lt guy because burying them to generate orders is the easy no-brainer, but if I need a tough Lt in BJC I go to the TM. I've only lost them when I get stupid aggressive with them or to USARF guided/spec fire spam (Foxtrots actually work as FOs); they have enough tools that nothing is guaranteed to 1 shot them, and Nomads/BJC has enough tools that you can prevent things getting a second shot. I used to love the Custodier LT, but it's too vulnerable to late-stage N3 Anti-hacker shenanigans to be viable in the metas I play in.
If your meta somehow lets you play Hollow Men unpunished then you can easily run Riot Grrls and even Moiras in it because Hollow Men core is trash and very easily countered
I stand corrected, though JSA has 2.5 Core options with 3 Tanko/2 Domarus. Also StarCo has 2.5 with Emily and Riot Grrls, FoCo has a bunch of A-Team type Core options. Ikari only has one traditional Core but a number of conditional options like the Wu Ming. Spiral has 1 but they're mostly Tohaa anyway. I was thinking of core army Sectorials though - NA2 are just sort of interesting options which are deliberately limited. WB and OCF are interesting, because they each have a unit profile with global Haris (which I presume is free).
can you explain why is that? because HM are the only reason TJC has acceptable results (without its performance goes down), even if most of its good performing is in limited insertion. Riots are good too, but moiras are too overcosted. They can work, of course...but they are not good anymore
I haven't played HM core, so how is one "easily" countered? Hit them in CC? Most things die to a CC specialist, even Taskmasters.
and moiras have better active option (HMG over spitfire) and a better FtF roll thanks to ODD (works more times, against more enemies). Both are expensive, both are underperforming, both are shadowed by other options in their sectorials, but moiras as a core is more meaningfull as grenzers because grenzers are used mostly in a securitate FT, and even in there, they are not so powerfull. Imagine a moira inside a moderator FT all the rage and complaints it would have caused! And, in the event we could mix observancy (or at least, reverends), putting a custodian inside a moiras FT wouldn't end in a anti-sinergic combination as happens with grenzers/interventors
They still have the issues of full HI cores in being a massive clump of points that people would aim to crack while you cant effectively protect/screen and support them. Low PH and non-existant CC capability means that single Krakot/warband can kill the whole team in a lucky charge, Dart throwing E/M from behind the wall would end in a disaster etc. Basically you are screwed if you go second. Also if you take Hollows then your LT (probably Interventor) is guaranteed to die to specfire/impersonator if, again, you go second bc Tunguska is extremely bad at ARO game. Just taking Securitates for ARO/Veterans backup for Loss of LT/turn 2-3 wandering with Perseus and relying on solo units to do the job is a better plan.
if you go 2nd, it doesn't matter if you go HM or secs, if the enemy wants your LT hunt down, it will be hunt down because they will know which model with ease (a 50% to guess right who is who in a FT, which will be really close one from another, are not low chances), and if it is not the LT, it will be the pupetmaster, or any other important piece because TJC lacks defense tools in that regard. HM are "cheap" for a HI core compared to most BS13 arm4 HI out there, that's why they work, but they are not OP because they have those drawbacks you mention, which are also drawbacks for all TJC, not only HM. At the moment, I am sure HM bring more wins to TJC players than securitates, at least for me has been that way
Well in our meta, me and the other Tunguska player pretty quickly determined that Securitates are the way to go bc spending budget on various threats (hopefully concealed) was more profitable than squeezing value from one core without a gun for 24+ range.
How's a Krakot going to take out more than one of them after taking a bunch of Burst 2 Chain-colts etc. on the way in? Also, Sixth Sense and high BTS puts Dart on about 20% chance of working, and that gets worse in N4 because any successful Dodges can be used to move and split up.
Now, my most hyped unit has to be Wolfgang Amadeus Wolff. Also, looks like Tsyklons are no longer Mobile Brigada counts-as: now Wildcard, along with Vostoks (!) and Mobile Brigada (!!) and just about everything else including the kitchen sink. Though this was kind of expected, I guess. Senhor Massacre *FTO* can be part of a Fireteam, I wonder what his loner profile has now? Daktaris are AVA2 now, that's nice. Sombras are AVA2, as are Vostoks. Evaders are AVA5. And now, linked REM Assisted Fire BS is much harder to obtain (needs EVO). Also, Enhanced Jump needs an EVO. Guess they need to sell Baggage REMs, huh.
They have to change the one responsible for names ... after Starmada now this? Mwahahahahahahaha. SCNR.
Double Chain Rifles is more than enough to kill several, especially since it is an extremely upwards value trade
That doesn't seem very likely. You'd need to fail both saves at 45% failure chance (20.25% cumulative chance) for them to go unconscious - that's one dude in 5. And another two for them to die for good... P.S. I mean, even with equating unc with dying (for example, if you are not taking engies) losing more than one Hollow to dual chainrifles is extremely unlucky - especially if you position them in a way that Krakot can't get them all under a single template for max damage.
Generally known as a rookie error. One which people can still make, but easier to avoid with Super-Jump units.