I had my 1st code one game last night, introducing a beginner. My biggest struggle was accidentally teaching some n3 rules and not being confident about the rules which are the same as n3. I note that change facing has gone and you can dodge ARO when someone is in your zone of control. From what I have read this is a straight physical roll. The only phys-3 dodges I can see are against mines and template attacks with no line of sight. Have I been playing correctly?
You get a malus on the Dodge roll in the following circumstances (found on page 64 (of the May edition) of the PDF): 1. If an enemy trooper acts inside your ZoC but outside LoF. 2. If dodging a template weapon without LoF to the attacker. 3. If dodging a template weapon from a deployable item. From your description you missed line number one.
Ah awesome thanks, I read the main bulk of the rule and didn't read the "IMPORTANT!" section. ZOC Dodging was amazing for Liang Kai to get into close combat. I hope this is consistent with N4.
From what CB have said everything in C1 is in N4. The "full" game adds and expands on the C1 rules but doesn't change any of the fundamentals. Though we'll find out for sure in a couple of months!
On dodge, but separate question. In active turn. A moves, B aro shoot, A Dodge. In active you can move up to 2 inches in Dodge. Can I engage in this Dodge?
Yes, "Engage" is no longer a skill and there's no restriction against moving into Silhouette contact with an enemy. If both troopers dodge then Active moves first, which means the Reactive trooper can always escape (if they pass the roll, of course).
For reference, it’s specifically called out in the last bullet point for Dodge movement: Allows the user to enter Engaged State with an enemy, as long as the movement is enough to reach Silhouette contact with that enemy. And then there is a whole example for entering Engaged State further down the page.
Order of resolution came up in a question today, could you please provide a source for where it says Active moves first, I couldn’t find it anywhere. Thank you very much! :)
https://infinitythewiki.com/index.php?title=Dodge - A successful Normal or Face to Face Dodge Roll allows the user to move up to 2 inches. This movement: - Is measured, declared, and the Trooper moved, during the Effects step of the Order Expenditure Sequence. If both players have Troopers that successfully Dodged, the Active Player will move their Troopers first, then the Reactive Player will move theirs.
Bostria showed an example of a Morat speculating a grenade at a Gangbuster during the live stream where the Gangbuster only got -3 to their Dodge, so... it might be that the "enemy in zoc" is under-explained in CodeOne considering mechanics should carry over from CodeOne to N4. As for the other two, they stack. There's an example in CodeOne where a Zhanshi is hit by a Mine outside LOF during Reactive turn and getting -6 versus that mine (but not versus the Fusilier's combi shots)
Miniatures that are clumped up and blocking each others line of fire will hate any fast unit or skirmisher with mines, so this is a small... correction downwards... for Fireteams
Just for my clarity: if a model with a template weapon approaches an enemy from behind them and comes into their ZOC, and attacks with the template weapon, the enemy would suffer a -6 to dodge? But if the same enemy came up behind them but did not enter their ZOC, and attacked with the template weapon (e.g. a chain rifle), the enemy would only suffer a -3 to dodge? Edit: I'll post a separate thread about it rather than clutter up this one.