1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Rosie

Discussion in 'Ariadna' started by Disko King, Feb 23, 2018.

  1. Sgt. Nurofen

    Sgt. Nurofen Member

    Joined:
    Jan 15, 2018
    Messages:
    13
    Likes Received:
    7
    1. Hello, I'm Ariadna player and I have no problems with classifieds. What am I doing wrong? Metro Paramedic and Line Kazaks often help me to win the game. Defence Grunt link, with snipers who waste Marksmen X, without missile launcher... Hope you kidding, son. Def Links for kids, pushing mid-field turn 2 Links - for Men.
    2. Hardcase + Grunt can't do Sabotage, can't break wall by 1 order to make new path or break only 1 door in Armory like houses. They can only kill ppl. But they are good enough. Why not to take em and Rosie?
     
  2. vsolitario

    vsolitario Member

    Joined:
    Dec 10, 2017
    Messages:
    21
    Likes Received:
    13
    I play Ariadna and USARF.
    In Ariadna i never think to use a grunt spec ops. We have Uxia and if we need to open only one door, Isobel.
    In Ariadna vanilla we have a lot of best option than rosie.
     
  3. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

    Joined:
    Nov 27, 2017
    Messages:
    473
    Likes Received:
    358
    I think in vanilla Ariadna Rosie will bring limited mileage but I think in USARF she will be a game changer.
    She is a pretty sturdy (ARM3 dogged) specialist. That is not bad.
    She also rocks a solid weapon (LRL - circular template FIRE weapon with decent range) for NO SWC cost at all. When you start spending your SWCs on double Spetsnaz, double minelayer Chasseur and the like, you will quickly realize how useful a zero-swc trooper with a solid weapon can be.
    She is a pretty good ARO piece (thanks to dogged she will not go down easily).
    I think the main selling point in vanilla Ariadna is her doubling as a sturdy specialist and a decent gunfighter at the same time. Can be especially handy in 10-order lists.
    Regarding USARF she can be shoveled into a fireteam. Her wepon is useful as an ARO and an offensive weapon - making her useful addition to a defensive and an offensive fireteam in equal measure. I think this is huge. At decent price tag she brings a specialist and a relatively long range weapon to the party. The selling point - even more than in vanilla - is the zero SWC cost. I presume you will not have a hard time spending those SWCs on infiltrating HFT Grunts... Last time I checked USARF maxed out on SWC cost almost always.
     
    #23 Káosz Brigodéros, Feb 26, 2018
    Last edited: Feb 26, 2018
    Thandar likes this.
  4. robot_jones

    robot_jones BEES!

    Joined:
    Nov 24, 2017
    Messages:
    157
    Likes Received:
    809
    maybe, but vanilla has access to more efficient source for powerful AROs, cost effectiveness, and/or camo/infiltrating specialist roles. Rosie just doesn't stand out to me in vanilla when she's also competing with just a ton of units in the 20-25pt mid cost range. She definitely shines brightest in USARF
     
  5. Sgt. Nurofen

    Sgt. Nurofen Member

    Joined:
    Jan 15, 2018
    Messages:
    13
    Likes Received:
    7
    Try Intel Grunt with Sniper, BS12, Mimetism, comrade. It almost the same as old, N2 TankHunter Sniper. But costs only 10 points.
     
  6. Maloc

    Maloc Well-Known Member
    Warcor

    Joined:
    Nov 28, 2017
    Messages:
    68
    Likes Received:
    45
    I like the profile for USARF. There are other choices for vanilla but this changes the game completely for,grunt links. I typically run snipers to,lock down parts of the board. This adds flexibility and a weapon that was not available to grunt links previously.

    I am not sure why people think ariadna has trouble with classified objectives. Having a specialist with d charges makes it even easier. Hacking we have limited choices but it is still available. We are spoiled for FOs and have good access to medics.

    I am bringing her to rumble next week and see how she does
     
  7. deltakilo

    deltakilo Bear of Butcher bay
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    684
    Likes Received:
    1,809
    she is solid without being gamechanging, which would normally be fine. except when you compare her neighbour of the box who is amazing and totally changes onyx.
     
    Hecaton and daboarder like this.
  8. robot_jones

    robot_jones BEES!

    Joined:
    Nov 24, 2017
    Messages:
    157
    Likes Received:
    809
    I hate it, but I agree. Kerr-Nau's profile seems far better compared with Rosie. I think Rosie will need to rely on being in the grunt fireteam where kerr-nau could be useful either way.

    Obviously the points is reflect all this. I just wish Rosie had an SMG instead of the Light Shotty.
     
  9. deltakilo

    deltakilo Bear of Butcher bay
    Warcor

    Joined:
    Apr 26, 2017
    Messages:
    684
    Likes Received:
    1,809
    Which ironically would have made Rosie cheaper too
     
  10. robot_jones

    robot_jones BEES!

    Joined:
    Nov 24, 2017
    Messages:
    157
    Likes Received:
    809
    Really? I didnt know the smg was cheaper. But I think giving her a Suppression Fire option would've been perfect
     
  11. Barrogh

    Barrogh Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,062
    Likes Received:
    1,791
    SMG is pretty cheesy tbh. I can't complain when it's given to already expensive troopers though.
     
    the huanglong and Magonus like this.
  12. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    SMGs need to have their ammo options removed. They're too powerful.
     
  13. Magonus

    Magonus Well-Known Member

    Joined:
    Dec 13, 2017
    Messages:
    264
    Likes Received:
    817
    SMGs would be quite balanced without AP mode and without Suppressive Fire. Right now they're MULTI Rifles but for -9 points.
     
  14. Barrogh

    Barrogh Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,062
    Likes Received:
    1,791
    Depending on who you ask, shock may be more annoying than AP.

    Removing SF is a bit drastic I think.
     
  15. Magonus

    Magonus Well-Known Member

    Joined:
    Dec 13, 2017
    Messages:
    264
    Likes Received:
    817
    It would be fair for the cost, consistent with previous editions, and put some stock in all those poor Bioimmunity profiles.
     
    T. Rex Pushups likes this.
  16. the huanglong

    the huanglong Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,023
    Likes Received:
    3,657
    SMGs should be damage 12 and lose AP and shock, maybe pick up burst 4. Assault pistols should be damage 11.
     
  17. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

    Joined:
    Nov 27, 2017
    Messages:
    473
    Likes Received:
    358
    SMGs are awesome for basically three reasons:
    1) cheap as chips
    2) can overcome the drawback of shortish range via SF
    3) huge versatility with ability to use AP or shock ammo
    Take away one of these and SMG profiles will be far less popular.
    Take away two of them and players will not take these profiles. (At least I feel so.)
     
    T. Rex Pushups and xagroth like this.
  18. Barrogh

    Barrogh Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,062
    Likes Received:
    1,791
    I doubt losing some of their ammo options will be felt that badly tbh. In terms of profile attractiveness, I mean.
     
  19. robot_jones

    robot_jones BEES!

    Joined:
    Nov 24, 2017
    Messages:
    157
    Likes Received:
    809
    Huh I never really took any of all that about SMGs into account. I knew there was a reason I always field Thorakitai with SMGs in SP.
     
    T. Rex Pushups likes this.
  20. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    I think they should take away the ammo modes as a default, keep everything else the same. Still room for them to put ap or shock smgs on profiles that could use them.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation