Well, the new critical hit will contribute to that. I was trying that for a few matches and, it really make a diference
just throwing this out there for the sake of converse. as a mid ground how would it just be an order cap at 15 treating anything beyond 15 models as 15 order for purposes of counting orders of a 15+ unit list, at start of match irregular troops are counted first (before regulars) subtracting 1 order total count. eg: 20 unit list consisting of 3 irregulars will get 12 orders for game. any deaths will reduce the total order count by one that way you could take as many you point list can hold while 'breaking" the game less ?
Playing spam lists was not what CB envisage as the ideal way to play their game. To coin a phrase from the recently defunct Guildball, "this is not the Infinity we envisaged," and of course if the game is heading off in a direction which is not as envisaged and is also unsustainable, then that means that eventually it will fall through. Infinity is often a hardcore, competitive game and the players when it comes to each individual game are not thinking "how can I create a list which fully fulfills the creative dream of the designers," they are thinking "how can I win." And therefore players wanting to be able to take spam lists "because they are my playstyle" essentially translates to "because I think it's the best way to win." And that's fine! That, as a player, is totally what you are going to do. But if the best way to win creates a degenerate game state which is not conducive towards the survival of the game, then CB do have to take into account whether it matches their vision and if not take steps to rectify that. That's not me stanning for CB, that's just a clear and obvious fact and any game designer has to do that or their game will fall through (again, see Guildball). So while it is inelegant, playing against spam lists is something most players, especially new players, consider shitty and boring and a pain in the arse and the restriction clearly is to try and bring the game more in line with the vision of the creators and ensure that it is sustainable. You can see that CB is clearly really, really interested in ensuring that they can get in new players and prevent the game becoming entirely the preserve of very conservative and competitive players, hence Code One, hence making the game attractive to stockists through making some factions OOP etc etc etc.
And you will end up with models without orders after taking 15 casualties. Sounds weird to be losing while having alive troopers on the field.
wouldn't at that point if you lost 15 orders your almost certainly in retreat anyway? kind of makes surplus units double edged swords hehe (more theoretical aro control but deaths can be a detriment to cheerleading orders)
Depends on what has died though. 75 points in 5 models is easily feasible, if you go for cannon fodder spam on other 15.
"No sir, you cannot build a house upside down" "oh, so you're a lazy one, heh? What a lousy job you did, because I have unrealizable views on how to do your job!"
Unrealizable views = wanting a balanced game where both elite and spam are viable playstyles. Keep drinking the cool aid
I so wished you were correct :( Sadly, there's far too many factors that makes a unit cheap or expensive. As a side note on the new crit mechanic; my rule of thumb is that a unit with 2+ effective wounds need 3 ARM/BTS to break even (but experience it as more swingy) and 5+ ARM/BTS to benefit from it. Units like Wild Bill are the losers. --- Just... remember that you're discussing game balance. It's not anyone's fault if a mid-field specialist costs more, and the real discussion you need to have here is "when is an elite list a counter to order spam and is this often enough or possibly too often?". Spice up the discussion by remembering that an order spent on an elite unit backed up by a few elite units is not any more potent than the same elite unit backed up by several rank-and-file. Yes, nuance makes things several shades of grey. Strictly speaking, an architect shouldn't ever accept a job to make a house that's impossible to design, so if they were to take it anyway then the architect is still to blame.
You know, I can remember when "The Community" was a selling point for introducing players into the game. Now all the finger pointing should stop and remember that even though the new default model count for ITS (gasp! horror! There are non-ITS ways to play?) there is also an option to take that limit off. So everyone can play the style that they like! For whatever reasons they like! That I don't care about! If Corvus Belli finds that 75% of the ITS tournaments are taking that limit off... then they have choices to make.
That thread was useful and good IMO, even if I disagree that there's really much of an issue with the Volkola But yeah CB are not going to accommodate every single playstyle. They will accommodate the playstyles that they think are positive playstyles to be available to players for the betterment of the game for all. Which... is exactly what you would expect? Of course they would do that? Who could possibly expect them not to do that?
Exactly. Is the solution the most elegant or the best? Not likely. Is it straightforward, easy to apply and understand, and likely has the least amount of ripple effects? Most likely. Will it require some changes in thinking for some players and factions? Yes, it will. Do the first glimmers of N4 appear to indicate CB is aware of that and looking to mitigate it? In my opinion (which yes, is worth very little), yes, they are.
It may also be about the time of the game in a tourn situation. They comment that half of the games were already using a limit, so they just made it default to ease prep time.