1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Code One Army Builder

Discussion in 'News' started by ThomO, Jul 18, 2020.

  1. ThomO

    ThomO New Member

    Joined:
    Jun 8, 2020
    Messages:
    11
    Likes Received:
    2
    When I build an Army using the new Code One Army Builder and print out the list, the weapon ranges are in centimeters, even though I have it set for inches. Anyone know if this is going to be corrected?
     
  2. ReinEx

    ReinEx New Member

    Joined:
    May 29, 2020
    Messages:
    1
    Likes Received:
    0
    Same for me. Means I have to play in CM or enjoy my disjointed Inch\CM mishmash.
    Devs pls fix.
     
  3. tox

    tox SorriBarai
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,569
    Likes Received:
    3,551
    Did you try to reload the page with Ctrl + F5?
     
  4. Lawson

    Lawson Well-Known Member

    Joined:
    Jul 23, 2020
    Messages:
    533
    Likes Received:
    837
    There are multiple problems/inconsistencies with the army builder that I first noticed over a month ago that haven’t been fixed yet. They include.
    • the aforementioned weapon distances in cm regardless of whether the Army Builder settings are set to inches
    • the opposite problem with movement, which is that it always registers in inches even when the the army builder is set to metric
    • Pistols SHOULD be able to function both as BS and CC weapons, but the profile for the standard pistol’s BURST mode is missing in all instances where a figure carries a pistol. This problem does not exist for the Heavy Pistol, which retains its Burst mode stat line
    • “Light MULTI” is listed under the traits for the Multi Rifle. This trait is not explained anywhere in the rulebook, nor is it listed in the weapon’s stat line in the rulebook
    • Weapons like the Heavy Flamer list “CONTINOUS DAMAGE” in their Traits. This is a misspelling of “CONTINUOUS DAMAGE”
    • Some unit stats are cut-off in the print/pdf export
    • pdf/print export likewise does not show that units have CC weapons and/or pistols. This may not matter in all cases, since figures typically have these weapons by default, but in the case of other figures like the Infirmars of Saint Lazarus and Knights of Justice (carrying Monofilament and DA CC weapons respectively) the lack of a stat line showing who is carrying what in the printed sheet is a massive oversight and requires you to just remember who carries what un-listed weapon.
    The current state of the CodeOne Army app renders it nearly un-usable, so for now I’ve had to resort to building my own spreadsheet to properly create stat lines. Not the best way to be welcomed into a brand new game, especially since many unit stats exist officially in the app and in no ‘hard copy’ form anywhere else, so its very hard to know if the stats are even correct.

    The mistakes are so glaring that it makes it very hard to take any numbers at face value, and so I've started second guessing basic stats and load-outs that don't make 100% sense to me, simply because I'm not certain that anyone is looking closely at them. Here are a couple examples:
    • Both the Fusiliers and Zhanshi give the option to equip figures as Paramedic specialists with Medikits without any additional figure cost or SWC cost. I’m not sure if this is a mistake or not but it seems like there is no reason to NOT take a figure that can perform specialist actions and also get a free medikit if it costs the exact same as the vanilla version of the troop, unless I’m missing something. Full Infinity rules have unit costs that are 10x(ish) that of CodeOne and there is a 2-point difference in cost between the Paramedic and non-Paramedic versions. Perhaps they just couldn’t fit a small enough fractional cost difference here based on the simplified point costs? But if so, it seems like an oversight.
    • NOKKEN are listed in the rulebook Codeone quickstart rules on page 34 as having a Forward Deployment of 4”, whereas the CodeOne App lists +8”. Since the full Infinity rules give this unit Forward Deployment L2 (which is equivalent to 8”) I am assuming the CodeOne Army app is correct here… but its wrong in so many places that I don’t want to take it for granted.
     
    ThomO likes this.
  5. Lawson

    Lawson Well-Known Member

    Joined:
    Jul 23, 2020
    Messages:
    533
    Likes Received:
    837
    Another recent discovery - I'll probably keep tossing things I notice in here unless I discover a better forum for them.
    The Codeone quickstart rulebook lists the Orc Troops as having a CC rating of 15. This holds true in the standard Infinity Army Builder and wiki. However, the CodeOne Army builder lists them with a CC of 14. I realize that there are a handful of re-specced stats across CodeOne, including CC ratings, movement range, and etc. no doubt to balance the game. The only reason I question this one is because its different in the hard copy of the book and nothing up until now has implied to me that the army builder is being kept up-to-date.
     
  6. Lawson

    Lawson Well-Known Member

    Joined:
    Jul 23, 2020
    Messages:
    533
    Likes Received:
    837
    Its going on two months now since I initially reported the issues to CB via email, and still no fix. I'm sending them another email and I'd strongly urge everyone to report your issues as well. Having made the switch to Infinity from from GW products for CodeOne, I always heard CB was very receptive and had a much better product, but a completely broken army builder for months after the game's release is really testing my faith. See the attached pdf with my notated issues. This is NOT corner case stuff. It affects essentially every list made with the Infinity Army 7 online app (https://infinitytheuniverse.com/army/codeone/)
     

    Attached Files:

  7. Lawson

    Lawson Well-Known Member

    Joined:
    Jul 23, 2020
    Messages:
    533
    Likes Received:
    837
    And of course I'm just now noticing in my pdf that the Nokk doesn't show what level of Mimetism he has... it just says Mimetism, so that's another problem (edited and re-uploaded the pdf)
     
  8. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,079
    Bear in mind that we're in the run up to a very large release for the Army builder as N4 is being added to it next month.
     
  9. Lawson

    Lawson Well-Known Member

    Joined:
    Jul 23, 2020
    Messages:
    533
    Likes Received:
    837
    Yeah I get that CB has its priorities, its just that these are super basic fundamental issues like incorrect measurement units (inches for movement and cm for range on the same data-sheet) and completely missing and incorrect data for the small handful of units that exist in C1. And until N4 comes out, current Infinity players do have a functional list builder for N3 - but Infinity Army 7 is all we have for C1, I don't think its too much to ask that a game released at $130 and meant to lure new players like me away from GW be functional and make a good first (and second, and third) impression... and it certainly feeds into my insecurities about C1 being a redheaded stepchild of Infinity to suggest that they aren't fixing the army builder until N4 comes out.
     
  10. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,079
    The C1 army builder is the N4 army builder, same program, same app on mobile, once N4 launches there will be a C1/N4 toggle. So they're definitely going to fix it.

    I think you're over egging this as well, the list builder is fully functional as a list builder, your issue is with printing, which is something I've only ever done for tournaments. I get it's a feature you find useful but it's a single feature of a larger program, not the entire thing.
     
    Dragonstriker and Brokenwolf like this.
  11. Lawson

    Lawson Well-Known Member

    Joined:
    Jul 23, 2020
    Messages:
    533
    Likes Received:
    837
    Please try to understand it from the perspective of a new player, though - for old hat Infinity players is that its just a road-bump because they've been in this sandbox for years and don't care about the C1 lists since they have the N3 builder (and may not care about the new builder because they're not playing with N4 rules yet). I'm telling you that from the perspective of a new player, its an issue, and I'm sure CB wants to get new people into the game and not alienate them.

    Once you have your list created in the app, here's what it looks like:
    Screen Shot 2020-08-12 at 11.26.59 AM.png

    There's no way to see the stats for the individual figures as far as I can tell, without going to print view (or going back to the sidebar and hunting for them individually - clicking on the lines does not bring up the figure stats like it does in the old N3 Infinity Army). Also I have tried using the app on the phone (where you can click through to the unit stats) and find it to be a ton of clicking back and forth to get to stats and back to weapons and etc. - is that how everyone does it for Infinity or do people just memorize the stats for everything. I personally find a sheet printed with all weapons and figures and etc. listed on a single page to be helpful.

    I guess I'm legit confused, if this is not a big deal as you say, how I'm supposed to be interacting with it - if I'm not supposed to use the print feature? Have you tried to use it or are you just assuming it functions as well as the N3 version?

    Again, remember that this is coming from a new person to the game who went out on a limb and spent $130 to buy into a new system with the promise that it worked better than the previous stuff I came from. CB sold me a game and now I'm being told that part of that game doesn't work properly and they shouldn't be bothered to fix it after 3 months because they'd rather work on their next release for the real Infinity players?

    I've attached a pdf sheet that I made myself to show what I've done as a workaround to the builder - used Google docs to build a spreadsheet and added some cheat-info while I'm getting familiar with the game. I'm showing so you can see that I'm serious about trying to get up to speed on the game and not just blowing smoke here or trying to rile people up - this is the perspective of someone who would like to see other new people able to get into the game easily that traditionally has a high barrier to entry.
     

    Attached Files:

    #11 Lawson, Aug 12, 2020
    Last edited: Aug 12, 2020
  12. Gurtana

    Gurtana Member

    Joined:
    Apr 16, 2020
    Messages:
    11
    Likes Received:
    6
    Hello. Lawson has made an exhaustive list on the app's shortcomings. Although he's covered a lot of ground, even in repetition, I will explain the problems I experienced using it to play my first few games of Code One with my friend over the weekend. These are some issues my friend and I both noticed and were left scratching our heads wondering what was happening, until we realised the problems were bugs in the software - not because of choices we made when building our lists.

    These are the problems that occur when trying to print an army list:

    Weapons chart:
    • Weapons are not alphabetically ordered. This makes finding your weapon of choice from the list a bit confusing. Weapons are alphabetically ordered in the N3 army builder print-outs and in the Code One desktop faction window view - but not the "list" window.
    • As mentioned, the weapon ranges are in cm, not in inches.
    • As mentioned, the weapon list does not include the pistol's burst mode - leading to some confusion on whether the pistol has a burst mode - but it does, and for anyone that's interested, the pistol's burst mode chart is found on P59 of the Code One rules. Please update the weapons chart to include this.
    Hacking Programs:
    • Even if your list does not include a trooper which is a hacker, with a hacking device, the print out auto-includes the two hacking programs "Carbonite" and "Spotlight" regardless, leading to some confusing as to how, without a hacker or hacking device are you supposed to use these programs?
    • In the Hacking programs table, there is a translation error. One of the columns (5th column) is listed as "lista.rafaga" - which I take to mean: "Burst"?
    Group/Troop Profiles:
    • Troop profiles do not list ALL weapons available to the Trooper. It currently only lists their ranged/primary weapons, but not their melee/CC weapons.
    • Strange numbers for the inches movement stat in the printed list for positions two and three. ie. "position two" is the right hand column, first profile. "Position three" is the left column, second profile down. These strange numbers also appear on the desktop app when selecting troops for your list.
    • Some "Equipment" slots are empty. If the trooper doesn't have any equipment, it would be a good idea to remove the equipment entry altogether so as to not leave it blank like it is missing a piece of equipment
    • There is no way to see on the printed list profile if a troop is "hackable". We have the little symbol for regular order, and we have the abbreviation for infantry type (LI, HI, MI, SK, etc), but no indication if a trooper is hackable.
    • Some special skills do not list their new Code One style values, e.g. The Locust for PanO Winterfor has "mimitism" but with no value (-3, -6)??, etc. This is not the only trooper missing +/- info, there are many where the trooper's +/- is not listed in brackets. Obviously because this a reference tool, it's essential that this info is included to assist gameplay - especially because Code One has removed specific skill names associated for -3, -6, +3, +6 modifiers, etc.
    I have included a photo of one of the printouts I have made and how I had to edit it by scrawling on it with my (messy) handwriting to include the missing details that were required play the game.

    But overall, I do appreciate the effort you have made to bring us an army builder. Reference sheets and player aids are ALWAYS welcome! With a few tweaks and some attention to detail, I'm sure the Code One Army builder will be great - it's just not quite there yet.
     

    Attached Files:

    #12 Gurtana, Aug 17, 2020
    Last edited: Aug 17, 2020
    Lawson likes this.
  13. Fett

    Fett New Member

    Joined:
    Oct 7, 2019
    Messages:
    2
    Likes Received:
    0
    Is the army builder down? None of the download links are working.
     
  14. Red Harvest

    Red Harvest Day in, Day out. Day in, Day out. Day in, DAY OUT

    Joined:
    Nov 23, 2017
    Messages:
    553
    Likes Received:
    1,231
    And bear in mind that CB would certainly like to hear how they can make its launch as error free as possible, which is what this thread can help them do.

    Who oversees the Army Builder these days? It used to be -V-, but he seems all in on the Aristeia! right now.
    When there is a conflict, the Army Builder is correct since it is the 'living' version, and the official ITS list builder.
     
    Lawson likes this.
  15. Lawson

    Lawson Well-Known Member

    Joined:
    Jul 23, 2020
    Messages:
    533
    Likes Received:
    837
    Just discovered another new issue with Infinity Army 7 for C1 that's worth adding to the list...

    I was trying to figure out why the Breaker Combi Rifle seemed to just be an AP Combi Rifle - I didn't realize what 'Breaker' meant until I went back to the N3 rules to look it up. Then I noticed that the issue is that the Army Builder doesn't have a category for "Saving Attribute" - neither in the app nor in the 'printout'.

    See below:
    Screen Shot 2020-09-04 at 10.49.24 AM.png Screen Shot 2020-09-04 at 10.50.29 AM.png
    You'd never know, just by looking at the info for the weapon, that it actually targets BTS, unless you checked the rulebook for the full stat line.
    Screen Shot 2020-09-04 at 10.51.37 AM.png

    There's a similar situation for things like the the PARA CC WEAPON carried by drones (the save is PH-6) or any other non ARM save weapon (Nanopulser, Riotstopper). Presumably this is something that players just "know" if they're familiar with the game, but it definitely tripped me up. The N3 Army builder seems to get around the need for this extra line-item because of the greater number of actual ammunition types (e.g. Breaker, Nanotech tells the player that they are dealing with ammo that is vs BTS instead of ARM). I think C1 has simplified things by separating ammo types from the save type, but in forgetting to include the line item for save type in the weapon list, or at least under Traits, the list by itself is not comprehensive. Definitely feels like a design oversight to me.
     
    DamnDaemon and miguelbarbo84 like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation