Infinity: Code One - Now with actual rules!

Tema en 'News' iniciado por colbrook, 5 Oct 2019.

  1. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.155
    From the wording it seems not, especially the bullet points at the end of page 8 which seem to call out the fact that Cover is a MOD.
     
  2. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.076
    Me Gusta recibidos:
    15.387
    Well, the document also don't seem to have a rule regarding capping MODs at 12, so it's mostly a random musing that'll probably not be answered until this autumn
     
    A colbrook le gusta esto.
  3. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.155
    Or maybe the end of month, these QSRs seem significantly simplified even compared to what we know of C1 (no crits/silhouettes, for example)
     
    A Mahtamori le gusta esto.
  4. Bri77le

    Bri77le Member

    Registrado:
    20 Feb 2018
    Mensajes:
    39
    Me Gusta recibidos:
    20
    do we have info on the army availability sheet like Pano and Yu Jing for o-12 and CA yet? alot of news of delays would be nice to see this info and shed light to stem bad news.
     
  5. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

    Registrado:
    28 Nov 2017
    Mensajes:
    1.803
    Me Gusta recibidos:
    2.804
    I'm doing an E->J translation of the Quick Start rules now, and one thing I've noticed is that there's no step at the end of your turn to remove all of your remaining orders. This doesn't seem intentional to me, but it could lead to weird things if not fixed in the full release.
     
  6. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.155
    There's also no rules for how much has to be obscured to count as cover, Silhouette rules, crits, jumping, climbing, ladders, weapons other than a combi, etc. A lot has been trimmed to get it this small.
     
  7. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

    Registrado:
    28 Nov 2017
    Mensajes:
    1.803
    Me Gusta recibidos:
    2.804
    I assumed that they meant that the cover change was from 1/3 to any amount of your model being hidden. I'm just commenting on that as a potential rule omission that does have a big impact on gameplay in quick start, not just things that are missing but would be nice to have. (Maybe they shouldn't have opted to devote 40% of the rulebook to adds for other products, but I'm not the marketing guy.)

    Second quirk I've noticed (and this is a small one) is that the Composition of an Order diagram references Entire Order Skills, which don't exist in Quick Start.

    Quirk three. The order expenditure sequence tells players to remove an order from the table instead of their order pool. I like that it gets players in the habit of physically marking and showing order use, but not a fan of the rules talking about your order pool and then quickly dropping it.
     
    #587 meikyoushisui, 3 Abr 2020
    Última edición: 3 Abr 2020
    A ChoTimberwolf y SpectralOwl les gusta esto.
  8. SpectralOwl

    Registrado:
    5 Oct 2018
    Mensajes:
    2.109
    Me Gusta recibidos:
    3.674
    Interesting that Partial Cover has been simplified to "if it's obscured at all by something it's touching, it's in Cover". I actually like that, it's bound to save a ton of arguments about handrails and gratings.
     
    A Xeurian le gusta esto.
  9. toadchild

    toadchild Premeasure

    Registrado:
    22 Feb 2017
    Mensajes:
    4.268
    Me Gusta recibidos:
    8.102
    I'm waiting to see the "full" Code 1 rules PDF before I make too many conclusions.
     
    A CabalTrainee, DukeofEarl y Willen les gusta esto.
  10. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

    Registrado:
    28 Nov 2017
    Mensajes:
    1.803
    Me Gusta recibidos:
    2.804
    I'm waiting too, of course. But if I'm going to teach the game from the Quick Start, I would like all the bugs to be ironed out (or at least confirmed as features.)
     
  11. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.155
    Well, in the QSR the end of turn doesn't happen until after the states phase, and that doesn't happen until all orders have been spent, so reaching the end of turn with orders remaining isn't possible.
     
    A toadchild le gusta esto.
  12. toadchild

    toadchild Premeasure

    Registrado:
    22 Feb 2017
    Mensajes:
    4.268
    Me Gusta recibidos:
    8.102
    Yeah, as written, there are a bunch of things we're used to taking for granted that aren't actually spelled out.
     
  13. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

    Registrado:
    28 Nov 2017
    Mensajes:
    1.803
    Me Gusta recibidos:
    2.804
    No, you can enter the states phase by choosing not to use any more orders.

    "Once the Active Player runs out of Orders, or decides not to use the remaining ones, both players will carry out any checks for those States or Skills that require it." (Bottom left corner of page 6.)

    Unless there's another clause that makes that rule pointless?

     
    A Florian Hanke le gusta esto.
  14. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.155
    Ah, I was reading the example.

    Still, you're trying to work out the plot to a film by watching a trailer, there are going to be gaps.
     
    A meikyoushisui le gusta esto.
  15. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

    Registrado:
    28 Nov 2017
    Mensajes:
    1.803
    Me Gusta recibidos:
    2.804
    I mean, I don't think it's too much to ask that the basic rules be complete in and of themselves, but I'm not going to waste really any energy complaining about it, because it's quick start rules, and I'm definitely not going to use it to make assumptions about the C1 ruleset.
     
  16. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Registrado:
    25 Abr 2017
    Mensajes:
    7.353
    Me Gusta recibidos:
    14.845
    Bear in mind that the QSR is equivalent to the first mission of one of the Operation: X booklets. It's massively cut down, even compared to CodeOne.
     
    #596 ijw, 3 Abr 2020
    Última edición: 3 Abr 2020
    A Xeurian le gusta esto.
  17. ObviousGray

    ObviousGray Frenzied Mushroom

    Registrado:
    27 Nov 2017
    Mensajes:
    1.848
    Me Gusta recibidos:
    3.155
    Really? We were already translating it.. :/
     
    A Stuffist le gusta esto.
  18. solkan

    solkan Well-Known Member

    Registrado:
    19 Dic 2017
    Mensajes:
    1.336
    Me Gusta recibidos:
    1.985
    That's wonderful enthusiasm, but you still have to understand that this is just the 'quick start' rules.

    You'll have plenty more translation work later. :)
     
  19. wes-o-matic

    wes-o-matic Meme List Addict

    Registrado:
    22 Dic 2019
    Mensajes:
    672
    Me Gusta recibidos:
    1.105
    I've already noticed a couple of typos/weird grammar bugs in the English version on first skimming it. Any chance that volunteering to submit copy edits would get the version online updated to clean those up? Since it's posted online, it seems like an easy fix to open the layout, tweak a few things, re-export to PDF and upload to the web server. (I do this all the time for my work.)
     
    A csjarrat y Croepoek les gusta esto.
  20. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.155
    You can always message them directly via contact@corvusbelli.com IIRC
     
    A wes-o-matic le gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation