I'd say a change in how Jammers and generally similar things work would be in order. That said, I wouldn't be surprised if they remain unchanged but other things changing alongside them indirectly changing them. Like changing how Isolated or the ARO process works would change how Jammers work indirectly, kinda like that. T:
Based on the recent WBA Jammer Wildcard? Could go both ways, honestly. They released it like that because they knew it'll get changed in N4 OR this is exactly as intended. ...honestly, it now feels like the balancing process itself is an S2 Holoprojector L1...
So, we got confirmation that the Crit change is +1 damage roll, which means that a DA crit will be 3 rolls and an EXP crit will be 4 rolls (these latter cases were not spelled out, but until we see the actual language used in the rules we can safely assume it will be that based on Bostria's "extra roll" verbiage).
To be fair, that would make the most sense for consistencies sake. And it's a nice indirect buff to high ARM units.
That is... a good point. ''Command, I've performed a critical spotting on the enemy REM. You can now target in on the patch of rust on it's license plate below it's back left legs upper joint.''
That's still CodeOne though, and we don't know how many different ammo types will be included in CodeOne. It could expand out in N4.