1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

The definite N4 Comments, Suggestions, Ideas, wishlist's and Bugs that need fixing thread

Discussion in 'Access Guide to the Human Sphere' started by psychoticstorm, Aug 6, 2019.

  1. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,556
    Likes Received:
    3,509
    I like the idea that MI, HI, veteran, elite, etc etc can all accomplish different classified cards. it adds depth and encourages varied list building. I don't think we should remove classifications for that reason alone.
     
  2. Nuada Airgetlam

    Nuada Airgetlam Nazis sod off ///

    Joined:
    Jan 26, 2018
    Messages:
    3,071
    Likes Received:
    3,019
    Nobody builds lists with that in mind, not that I've ever seen it mentioned. Classifieds are randomized. Which means this is yet another non-interaction when you randomize a Classified that requires a Headquarters Troop and another that requires an Elite and you have neither and most of the time you even don't remember which is which without looking at Army or your roster.

    It's distinctive enough that Classifieds require actual meaningful roles that we know are there and we care about - Doctor, Engineer, Hacker, Chain of Command, etc.; all the tertiary bullshit distinctions should be removed along with the requirements on the cards.
     
  3. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,556
    Likes Received:
    3,509
    speak for yourself – but if I see Highly classified on the tournament mission roster and im playing vanilla PanO or ASA, you bet im bringing a Akal assault hacker – he accomplishes 2/3s of the cards.
     
  4. Armihaul

    Armihaul Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,470
    Likes Received:
    1,112
    I do... I try to have veterans and elite. The same way that I look for specialist with the bonus for the mission (except for CoC, which I cannot field), and different kind of specialist for different secondary objectives. Is almost impossible to make a competitive list that also can do all secondarys, but I don't need to do all of them, because there is a little choice, so I can "ignore" one (or two)
     
  5. Nuada Airgetlam

    Nuada Airgetlam Nazis sod off ///

    Joined:
    Jan 26, 2018
    Messages:
    3,071
    Likes Received:
    3,019
    That's why I said "actual roles" should be kept. A hacker is one of those I mentioned.
     
    Yog.0 likes this.
  6. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

    Joined:
    Nov 23, 2017
    Messages:
    3,395
    Likes Received:
    4,105
    As others have mentioned, seeing Highly Classified and Countermeasures on the list for a tourney means those classifications come in quite handy...
     
  7. Nuada Airgetlam

    Nuada Airgetlam Nazis sod off ///

    Joined:
    Jan 26, 2018
    Messages:
    3,071
    Likes Received:
    3,019
    OK, I guess I need to call you on that. Going by the Standard Objectives, which are used as a default in ITS events
    1. HVT Follow Up - HI or MI
    2. HVT ID Check - MSV, Biometric, Sensor
    3. Net Undermine - Veteran, Elite, CoC
    4. Capture - Veteran, Elite, CoC
    5. HVT Kidnap - Veteran, Elite, CoC
    6. HVT Inocculation - Doctor
    7. Sabotage - D-Charges
    8. Experimental Drug - Doctor, Paramedic
    9. HVT Espionage - Hacker
    10. Test Run - Engineer
    11. HVT Retroengineering - Engineer
    12. Nanoespionage - Doctor, Paramedic, Hacker
    13. Mapping - FO, Hacker
    14. HVT Designation - FO, Spotlight
    15. Data Scan - Hacker
    16. Telemetry - FO, Spotlight
    17. Predator - N/A
    18. In Extremis Recovery - N/A
    19. Rescue - N/A
    20. Extreme Prejudice - N/A
    There are 3 out of 20 cards you can randomly draw that have anything to do with Classification. On top of that, they all have a requirement that can also be done by both a CoC trooper and a Character. None of them mention Garrison, Line, Spec Trained, Headquarters, Mechanized, Support Troops. None. The Extreme cards are no different, they just have harder rolls or more rolls to make.

    Tell me, please, why are those Classifications so important, again? Do you really want to tell me you're specifically looking for Veteran / Elite Classified troops for those 3/20 objectives you might randomize when you're planning a 300/6 list, instead of having a CoC or Character and being done with it?

    Because I ain't buying that. The Classifications have zero actual meaning in the game and could be removed with no damage to the gameplay at all.
     
  8. Brokenwolf

    Brokenwolf Well-Known Member

    Joined:
    Mar 8, 2019
    Messages:
    1,203
    Likes Received:
    1,869
    Whoa...I just realized something. If HI becomes 6-2 standard, than difficult terrain will have a much greater impact. If they make terrain zones more prominent in N4 table setup, that would provide a reason for the use of MI.

    Just a thought.
     
  9. Aldo

    Aldo Spare 15

    Joined:
    Nov 23, 2017
    Messages:
    1,216
    Likes Received:
    1,832
    Would be nice if they just went with the Online Campaings version of terrain zones where they added movement to the troops with the terrain instead of fucking everyone who didn't have it.
     
  10. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,079
    Providing the difficult terrain rules don't change...
     
    Brokenwolf and DukeofEarl like this.
  11. GingerGiant

    GingerGiant Well-Known Member

    Joined:
    Mar 28, 2018
    Messages:
    68
    Likes Received:
    67
    Will the existing sectorials be available to play in Code One?
     
  12. Ariwch

    Ariwch Tournament benthotic lurker

    Joined:
    Mar 5, 2018
    Messages:
    393
    Likes Received:
    373
    No, C1 is vanilla only, it was said earlier.
     
  13. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Or alternatively, C1 heavily take troop options from SWC, WB, SEF and vanilla O-12. These form the basis of vanilla factions in Code One or can be used as a stepping stone to sectorials in N3/4.
     
  14. Armihaul

    Armihaul Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,470
    Likes Received:
    1,112
    Veteran/Elite have more presence than biometric visor, engineer or HI/MI in the classified deck, and equal presence than doctor or FO. At least or secondary purposes. Then we enter in the mission by mission requirements and so...
     
  15. fatherboxx

    fatherboxx Mission control, I'm coming home.

    Joined:
    Jan 18, 2018
    Messages:
    661
    Likes Received:
    933
    Yes in fact I do consider having Characters and Veteran troops for my Countermeasures list.
    It especially matters for redundancy and the amount of cards a given trooper can do.
    Which is why Intruder Hacker is one of the best choices for that mission - on top of being WIP 14 hacker in a marker he has visor and an elite trooper - oh, and also an MI. Just by keeping him alive you leave yourself a chance to accomplish almost ANY card that you draw regardless of what specialist assassinantions the opponent accomplishes.

    Also just ask any NCA player about how they feel about the current classified deck in Highly/Countermeasures and how frustrating it had been for them that Swiss is a headquarters troop.
     
  16. SpectralOwl

    Joined:
    Oct 5, 2018
    Messages:
    1,900
    Likes Received:
    3,151
    And the Aquila. And the Hexa.

    And don't even get me started on Predator, it's almost like mixing Secure HVT into the deck by accident if you're playing NCA.

    Keeping the Classifications could be fun, but they need to stop being as arbitrary as they are if rules and scoring will hinge off them because needing to have a Bolt walk halfway up the field is in no way comparable to instantly achieveing it with an Infiltrator or AD guy.
     
    Nuada Airgetlam likes this.
  17. fatherboxx

    fatherboxx Mission control, I'm coming home.

    Joined:
    Jan 18, 2018
    Messages:
    661
    Likes Received:
    933
    The problem is that ITS is managed solely by Hellois who has a lot of ideas for competetive play and how different specializations and classifications perform - while main rules are done by other guys and they still work with a lot of stuff that was set up arbitrarely (most likely just guided by flavor reasons).

    Hopefully N4 gets more cooperation in that from the start.
     
  18. Armihaul

    Armihaul Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,470
    Likes Received:
    1,112
    ITS has a lot of minor problems. For example, one is the testing: each season is the testing phase for the next one. Another is that some TO don't fully follow ITS "rules". Another is that Interplanetario's extras and format are more replicated overall. Also, I miss the "surprise mission" from years ago, when based on the type of tournament (killing, objectives and so), there was one missing mission that was known for the players the day of the tournament, making it harder to prepare, but that one is a personal preference. There are a few more, but they are just minor ones
     
    Nuada Airgetlam likes this.
  19. Brokenwolf

    Brokenwolf Well-Known Member

    Joined:
    Mar 8, 2019
    Messages:
    1,203
    Likes Received:
    1,869
    Looking at the Code 1 videos, I am definitely thinking that Martial Arts has changed. It looks like MA2 gives -3,+3, and +1 damage. I am hoping this means that MA now stacks (like all the other skills) so M2 includes the benefits of M1. If so, that would be great and definately streamline the rules (just always use the best MA.)
     
  20. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    I was hoping that N4 would do something about Jammers, but it looks like whoever's making the design decision for Infinity doesn't understand why they're a problem.
     
    Djase01, injenegr and Nuada Airgetlam like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation