Zones have to be clearly marker, so is Albedo where the trooper is "considered" to be under Zero Visibilty Zone also equivalent to being in a zone? I'm asking for three friends whom are all called Lei Gong, and they would be very upset if Albedo is an actual zone.
Because you wouldn't be able to hide a Kanren as Lei Gong because a Kanren wouldn't be able to generate a localized ZVZ.
It also matters because of Sixth Sense. Especially on a Linked unit with MSV2. White Noise Rule Effects A White Noise Zone acts as a Zero Visibility Zone, but only for troopers equipped with a Multispectral Visor of any Level, or any other piece of Equipment that specifies the same. This means Troopers wearing a Multispectral Visor cannot draw LoF through a White Noise Zone. Inside a White Noise Zone, troopers with a Multispectral Visor can only declare Skills that do not require LoF or that require them to be in base to base contact with their target. Any trooper with a Multispectral Visor who is the target of a BS Attack into or out of a White Noise Zone, or whose LoF traverses a White Noise Zone, may respond to the attacker even without LoF, provided the Visor-wearing trooper is facing the attacker. However, without a clear LoF to his target, the trooper's ARO (or second Short Skill of his Order in Active Turn) options are reduced to BS Attack with a -6 MOD or Dodge without the MOD. This -6 BS MOD stacks with other MODs to BS from Special Skills, Equipment, Partial Cover, Range, etc., but never with other Visibility Zone MODs. If the trooper is not facing the attacker, but the Attack is performed inside his Zone of Control, then the ARO can be Change Facing. Notes on White Noise Zones Speculative Fire from a trooper equipped with a Multispectral Visor whose LoF crosses a White Noise Zone or part of it need not apply the negative MOD for that Visibility Zone, only the -6 MOD for Speculative Fire. It says here it "ACTS as a Zero Visiblilty Zone" But is it considered one or not? I would say no. If it isn't a Zero Visiblity zone then that Kamau Sniper will have an addition -6 for it's ARO. @ijw please confirm one way or another. Thanks
From Albedo: "Players must consider a trooper in Active Albedo state as being inside a White Noise Zone, applying the Effects of this Special Terrain Zone." From SSL2: "Sixth Sense L2 allows its user to respond to Attacks against him through a Zero Visibility Zone without suffering the usual -6 MOD." The Trooper with Albedo is considered to be in a White Noise Zone which acts as a Zero Vis Zone for troopers with MSV. Troopers with both MSV and SSL2 ignores the -6 MOD of responding to attacks through a ZVZ. Attacks through a Zone include attacks that originate from within a Zone. That works regardless of whether the Active Albedo state actually generates a Zone or not: for all functional applications they're considered to be equivalent. Anything else is wishful thinking.
Only real implication i can think of is that an MSV guy wouldnt be able to see someone directly behind a trooper in Albedo state because it counts as a white noise zone.
That's true even if the Trooper didn't have Albedo as long they don't move. So it only applies to the edge case where the Albedo model and a second model activate simultaneously. In which case you're really asking: "what LOF does the White Noise Zone associated with Albedo block when a trooper with Albedo moves?" The easiest way to play that is that while moving Albedo only obscures LOF to the Trooper with Albedo. This is in line with the rule that you can draw LOF through SILs of troopers that would normally block LOF while those troopers are moving and also complies with an interpretation that troopers with Albedo are considered to be in a Zone, but not to generate a Zone.
While the language of the Albedo rule is not 100% waterproof, it's also not unclear enough for this kind of rules-lawyering. The trooper with Albedo "is considered to be within a White Noise zone, applying the effects of this Special Terrain Zone" [ http://infinitythewiki.com/en/Active_Albedo ]. Ergo, it's not in a Zone. It's not a Zone either. It's just considered to be within one. The same way as when you leave a model within base contact with a Smoke template [ http://infinitythewiki.com/en/Special_Terrain_Rules#Area_of_Effect_of_Special_Terrain_Zones ]. It's not physically within, but it's considered to be within and you still apply the effects of Smoke on it. Now, take away the actual Smoke template and still consider the trooper to be in Smoke. This is the way Albedo works. No template, no Zone, still apply the effects on the model and just the model.
if the dude with albedo moves, he will not obscure any other trooper. The same way a normal trooper doesn't obscure any other normal trooper while moving
I don't think this is a factual zone, my question was whether the effect would have to be specifically marked out, but IJW's answer effectively answered my question by basically saying "yes, but for a different reason than you thought". That said, I want to point out that a Trooper doesn't block LOF when it moves, but a Zero Visibility Zone is not a Trooper, it is a visibility zone, so in the very hypothetical situation where a trooper has an actual bona-fide Zero Visibility Zone centred on them, they will block LOF while Moving similar to how Stratuscloud works - meaning that All At Once may mean that there is a point where someone behind them might not have LOF blocked, but certain movement can keep such a trooper blocked.
Yeah, if you do have a Zone, sure, if a Stratuscloud S2 (Draal) stands in front of an S5 Kiel-Saan, he doesn't obscure the Kiel from the model in ARO directly in front of them both. During the deployment of the Draal though he activates Stratuscloud and the 5" Zone handily obscures the Kiel-Saan behind him. Or he can activate this in Active, for the same effect.
Well, I mean, imagine the two extremes, where the enemy first see Kiel-Saan and where the enemy last see Kiel-Saan in the order - if the Draal can be placed in a spot anywhere on the Draal's movement trajectory so that the Stratuscloud isn't shielding Kiel-Saan, then Kiel-Saan won't be protected if the opponent chooses to shoot Kiel-Saan in that spot. I think. Maybe that deserves its own thread...
Sounds correct. The same as if the zone was static and the Kiel-Saan moved out of it for part of their movement. Basically think of it as a static zone that is a template centered on the Draal's for all of the Draal's movement.
Yeah, if the Draal moves in a way that exposes a Line of Sight from the shooter to the Kiel Saan that doesn't go through the Zone (because White Noise and Saturation Zones affect everything that goes through them - not only what affects models within them), then sure, the Kiel won't be protected. I now kinda want a mobile Eclipse Zone :P
Now that CB has established how Special Terrain Zones Move with troops, White Noise (programme) would make a lot of sense as a White Noise Stratuscloud-like effect that a Hacker assigns to either themselves or to a Repeater as Supportware. Would be a buff to troops with Repeaters as attacking options vs MSV, as it can get quite inefficient if you need to put multiple White Noise Zones down. Probably would be balanced by forcing the zone to be centred on a Repeater and making it Supportware (so killing the Hacker takes it down).