Aleph and Steel Phalanx: I like Teucer. 1 TEUCER (Multispectral Visor L2) Feuerbach, Nanopulser / Pistol, Knife. (2 | 48) Open in Infinity Army Keeping him in reserve and placing him where he can see most of the others forces, in your first turn you can destroy almost everything that peeks out. With a smoke grenade (from a fellow Myrmidon) and his Marksmanship Lv X he's almost to good.
I can't believe nobody mentioned this badass: You want to talk about optmized asskickers, this is the unit. At 54 points the HMG is basically a mimetic HRMC for much cheaper that that loadout would actually be. This guy is lean, mean and will kick down any door and shoot everyone inside without breaking a sweat. This is by far one of my favorite HI units in the game, and is arguably the best Super Heavy one. Love it.
Ikari Company ────────────────────────────────────────────────── TANKŌ Missile Launcher / Pistol, Monofilament CC Weapon, Shock CC Weapon. (1.5 | 32) BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) Dahshat Company ────────────────────────────────────────────────── LIBERTO (CH: Mimetism) Submachine Gun, Chain-colt, D.E.P. / Pistol, Knife. (0 | 9) ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34) VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21) RUI SHI Spitfire / Electric Pulse. (1.5 | 20) 2.5 SWC | 84 Points Yu Jing ────────────────────────────────────────────────── TAI SHENG Mk12, Chain-colt, Stun Grenades / Heavy Pistol, Knife. (0 | 45) 0 SWC | 45 Points
MRRF: The heavy rocket Briscard with MSV1, one of the most overlooked pieces in the faction. Best taken as a solo piece or in a Haris team. USARF: Devil dogs. Very hard hitting and aggressive unit, a big element of surprise in a sectorial that's perceived as defensive. Fielding 2+ units of them leads to hilarious results for an unprepared opponent. Between the two profiles, I prefer the shotgun one.
This guy finds its way in a lot of my lists lately: NAHAB Hacker (Killer Hacking Device) Submachine Gun + E/Mitter, Nanopulser / Pistol, Viral CC Weapon, Knife. (0 | 30) Depending on the table and turn order you can infiltrate him or AD him at a later turn. Cybermask + NBW makes him a potent close combat fighter and NWI gives you some sturdiness as long as you're not facing shock. He has won me a surprising amount of games! The highlight being him dismantling an IA fireteam.
O-12 ────────────────────────────────────────────────── 1 EPSILON HMG, Nanopulser / Pistol, Knife. (1.5 | 30) 1.5 SWC | 30 Points Open in Infinity Army For 30pts? An absolute steal. Always performs and often my MVP.
At 41 pts vs 32 pts of McMurder Dog and how ridiculously better he is, it's a meh choice for USARF, maybe, a complete whiff for general Ariadna. Shame because of the cool model :|
Most of this depends on the angle you want to look at it. Raw power costs points, the game's three most expensive TAGs - Avatar, Marut and Cutter - are all extremely deadly but also extremely expensive. They're easily the most powerful troops in their native Factions, however I don't think that's the question this thread asking. Going by performance/cost it's hard to beat the dirt cheap toolboxes that are Warbands. Mutts being the standout, but pretty much all of them outperforming Linetroopers. They don't usually provide Regular Orders, Specialists and their agenda is mostly opportunistic, so they're very useful but ultimately not what wins a game. For this thread's purpose I'd go with the best bang for your buck, both in points and how well suited they are to spend your Orders on. As a result a lot of midrange Active Turn pieces will be disqualified by default, not because they're bad, but because something else outshines them in using a full Order pool. Aleph: Achilles, Posthumans Just by sheer value of well composed synergetic Profiles combined with massive rebates through Frenzy/G:Jumper. Neither of these troops would be bad if they were full price without Frenzy/G:Jumper. You essentially end up with an extra 75 points on the table in raw value without the (technical) downsides of Frenzy and G:Jumper factored in. It's just nuts. CA: Anathematic. Fast, 6 wounds of sinlge target damage potential multiplied by a template, impressive Specialist option or Sepsitor all neatly packaged up in TO Camo, not to mention G:Mnemonica. Sheshkin. Cheap, efficient, unhackable, deadly. Nomads: Not quite as minmaxed as some of the other choices, having Firepower compareable to a Core Linked LI HMG on a single body is remarkable. More so because the game doesn't provide a way to mitigate the -3 MOD inflicted by Full Auto L2. PanO: Swiss Guard. Maximum Camo MODs and highest BS in the game combined with TO for protection, versatility and increased offense through Surprise Shot. Tikbalang. HFT, Mines, Mimetism, easier to hide than usual thanks to S6 and with C+ to enable some very nasty options from the safety of a DZ. Being able to sweep rooftops and abuse verticality at HMG ranges is a sight to behold. Varuna Core Linked Kamau Sniper. MSV2 combined with Core Link boni inlcuding Sixth Sense mitigating the downsides. There are ways to do something about him, but most involve spending a couple Orders and sacrificing a piece just to be able to get rid of a badly deployed one, overwatching the entire battlefield, while still breaking even. YJ: Hac Tao. Not quite as good at raw offensive power than a Swiss. But a lot more versatile up close. KHD option, Nanopulser and DA CCW are serious upsides over the +1 of a Swiss - in a Vanilla Faction with generous access to pretty much any supporting cast. Sujian. Combined with the existence of Kuang Shi and the pricetag low enough to run almost 2 full groups in ISS and Vanilla, the Sujian provides internal synergy with the lists you can fit him in, exceeding what his well optimized kit already suggests. Tohaa: Sukeuls are just all you could ever want. Honorable mention to Triads and Mates acting as massive force multiplier. There's obviously other Factions and very efficient choices. Tarik, Spetznaz, Yojimbo, Joan Lt, Linked Magisters, Libertos and the humble Warcor to just name a few. However the ones on top are the stand outs for me
More like 25 vs 32. The K9 costs 7. Not saying the K9 is great terrible, but I am saying that it skews the points and unit role quite a bit and forces you to use the unit differently to get optimal performance out of it
This, one billion percent. I hate (x100) Proxies. They are so frightfully cheap for being so damn good, and even our dedicated Aleph / OSS player agrees that he would still run them if they were nerfed down a bit. It's bonkers that they can have a NWI BS13 WIP 15 guy for 10 points, on top of not losing the order if he dies. And shall we talk about the TO NWI Infiltrating BS13 MSR for 24 points?
Which also doesn't lose an order when in hidden deployment because of the shared single order between the other proxies... oh Posthumans you cheesy sonsofbitches (I say that as someone who uses them).
While While I agree that PostHumans are very powerful, and probably my favorite unit of OSS (lorewise it's very interesting), I would like to add that this argument is a bit off as the PostHumans don't add orders to your list either. Having said that, the Mk2 Sniper is worth it alone, even if you added 10 points to the profile and didn't get an Mk1 or Mk5.
A single posthuman does, and the others don't take up slots. For 3 Proxies, you might be paying...~55-60? There are factions that pay as much for a single order, and that order can't be all over the table.
Yeah, the fact that a Posthuman Sniper has higher BS and WIP than the equivalent Daysus sniper but is otherwise identical apart from costing eighteen points less sort of speaks to how powerful poshumans are relative to their contemporaries.
FO dasyu in Aleph and OSS: CH:TO (hidden deployment, marker state, -6 to hit ...) + infiltration. NWI for extra resilience on top of that. FO (WIP 14 specialist + flash pulse). Has 2 templates (mines and nanopulser). Mines on their own can be used for many things. He even has multiterrain if one day terrain rules becomes a thing :) For 36 pts it's a good piece that can be useful in many ways, versus many opponents.