The interesting one is when you disclose your LT has died. But you do not go into LoL at the start of the next turn due to CoC which is private information.
Next paragraph Private Information about a trooper becomes Open Information when that trooper falls Dead and is removed from play as a casualty. Edit: that is howeve an ancillary discussion. Triumph is arguing he does not need to disclose private information when it becomes open information.
It doesn't. All it does is make private information open, so your opponent can ask if the model they made enter the dead state was an LT. They are once again paraphrasing extra rules that don't exist and ignoring the rules that are written.
@Triumph I get where you are coming from with this, but I would pose the following scenario as a red face test. Holy Sepulchre Knight (who lost MA2 because he flunked out of the academy and I don't want this nitpicked apart) is Holo'd up as a Fusilier and Moves into an Interventor's ZoC but out of LoS. Interventor declares change facing, Holy Knight then shoots at another model and reveals itself. If I was the knight's controller, I would have a really difficult time explaining that behavior to a TO as a player.
As for the main argument, this is going back to much broader philosophical differences on gameplay that I'm not even going to get into.
The only issue that lies in there, is that you would need to inform your opponent that the Knight/Fusilier is moving and opting not to use the Stealth rule. If the other player doesn't catch onto the fact that a Fusilier should not have stealth and start asking questions then that's on them. Other tells aside from that should be why am I being bum rushed by a Fusilier. Do they not normally hang out at the back of the board when not in a link team? Otherwise that's part of the game. Pan-O player has succeeded in his bluff, well done to him. The point of HP is to allow for crafty and deceptive play, that's part of the fun in the game.
Well, to be fair, it doesn't say that Private information becomes Open, it just says it is revealed at the game event that forces it to be disclosed. The only time it actually BECOMES Open information is on Death, as per the rule you quoted.
It's not intended to allow you to circumvent sportsmanship, that's all your doing. As I said, there's no middle ground between information that must be disclosed and information that's secret. When you create an incentive for your opponent to ask if *every* model that traipses into their models' hacking area is hackable, and, if so, to what programs... we just create a shortcut. And, as I mentioned, if you force your opponent to do this, you're wasting time at a tournament, and I'd give you a warning if I was running the thing.
someone dislikes the idea that they cant walk a HI Holo2 unit past hackers. And hey, I dont like it either, but it is what it is...though the KotHS has stealth....so he kinda can walk past them
This may be the case, but simply means that every time any event takes place that could change the available open information in the game, your opponent must ask you every possible question. Perhaps they might take the time to create a suitable flash card with all available questions on it and present it to you during every short skill in order to speed up the process... most players would simply agree that keeping each other informed is the least trouble for all parties, however.
There is no sportsmanship circumvention, the only person being unsporting is the player whining about the rules being played as designed. You try to pretend there is some moral high ground here, that the act of going through the motions to ask questions is a laborious and time consuming affair. It's not, you're making things up. "Hackable?" "Yes." "Do Claw or Sword programs work?" "Yes to both" You now know it's a HI Hacker. What a difficult and time consuming process that was to have that 5-10 second conversation the first time a very forward model pushed into your repeater range. Given that you are an adult and managed to get yourself to the gaming location under your own steam, we'll also assume that you're clever enough to only need to ask this question once. The fact is this question doesn't come up that much and it's not even a long conversation to have. You put on average 15 models on the table. Pretending that you're going to jam all of them into your opponent's ZOC without firing a shot or doing anything to reveal these models or give away that they aren't in a holo state is just being completely facetious. We're also not even factoring in the part where there will be many models that clearly can't be HP, Palbots, Bikes, TAGs, S3 stuff, most faction's link teams, etc. Let's say your opponent is playing Hassassin Bahram. He's got a Muyib/Asawira Haris, a Ghulam core, and 4 Ghazi, and 2 Remotes amongst his models. That's 14 models right off the bat you don't need to ask questions about and we haven't even mentioned infiltrating Daylami or Fidays. None of those can be an Ayyar for various telling reasons. If you needed to repeatedly ask questions every time these models move into a ZOC to check if they're an Ayyar I'd be giving you a warning for slowplay, not your opponent. This stuff should be obvious. Get off your high horse and stop trying to pretend this is a sportsmanship issue. You're simply unhappy your opponent played with his Holoprojector as it's designed and successfully bamboozled you. Be a gratious opponent, congratulate him, and take it in stride. Or don't, I'm not your mum.
@Triumph "Could you give me a complete rundown of all of your open information" Would get old hearing that twice every order, wouldn't it?
@Triumph how often do you play with a significant amount of hackers / repeaters in your lists? Because I get the feeling that you don't. Me: 'I fire a Pitcher so that the Repeater lands <position that will be within ZOC of a strong HI attack piece' *Repeater goes down* Me: 'I spend an order on my Hacker and Carbonite them' Opponent: 'I Redrum with the Kanren KHD' Me: 'Fuck off. TO, would you mind coming over here please? I've got an issue with the way my opponent is playing' Alternatively Me: 'I fire a Pitcher so that the Repeater lands <position that will be within ZOC of a strong HI attack piece' *Repeater goes down* Opponent: 'I think you should know that you've just discovered the HI is Hackable but can be targetted by programmes that affect Hackers' Me: 'Well fuck, didn't expect that to be a Kanren.... hmmm, it's probably a KHD.... do I risk the FTF, or kill it some other way... do I even have enough order left, well fuck... that's thrown me off my game' You still get significant benefit from the Holo. It's just in all the orders it takes setting up the hack; once it's in ZOC it's over. What you don't do is get a gotcha by deliberately with-holding information your opponent is entitled to know. And that's before we account for REMs / HIs moving within ZOC of an Holo'd AHD or a poor sap co-ordinating a Hacker and a REM (with repeater) so that the REM's ZOC covers a Holo'd KHD (umm my really quite excellent Hacker will Reset vs your Redrum....). It's extremely easy to get caught out Holo'd Hackers even when your opponent is forthright with volunteering that information. If it was a case of you've told him once, he'd forgotten and THEN you gotcha'd him; I'd be sympathetic.