I feel like Jazz bringing Maestro into Corregidor has made the iguana a lot more appealing. The repeater has always seemed like a giant weakness in a sectorial without good hackers. But now with Maestro as an ARO, the opponent isnt going to want to get anywhere near the Iguana with hackers and repeaters. This is a big boon I feel.
Yeah. The difficulty in exploiting the Repeater in CJC made Iggy always feel tied to Vanilla where it's fun (albeit feeling increasingly suboptimal). Still I'm disappointed about the price hike on her. She's managed to miss out on the biggest advantages of most of the recent TAG buffs. This means I'm not entirely excited to be running her.
The price increase is unfortunate, but I’m still excited. Corregidor has always seemed the most balanced of the nomad sectorials, so it’s nice to see it get even more fleshed out.
Yeah, I'm really enjoying where CJC is at the moment. The only thing I really feel is missing is a reason to use Wildcats except that they're really cool. There's probably a really interesting LI build based around a MB/Alg Core + Iggy. Edit: Jurisdictional Command of Corregidor ────────────────────────────────────────────────── 8 2 1 TSYKLON Spitfire, Pitcher / Electric Pulse. (1 | 31) MOBILE BRIGADA Missile Launcher / Pistol, Knife. (2 | 40) MOBILE BRIGADA Lieutenant Boarding Shotgun / Pistol, Knife. (0 | 33) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) JAZZ FTO undefined. (0.5 | 18) JAZZ Hacker Submachine Gun, Pitcher, Cybermine / Pistol, Knife. (0 | 18) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) IGUANA HMG, Heavy Flamethrower / . (2 | 75) IGUANA OPERATOR HMG / Pistol, Knife. () JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) 6 SWC | 300 Points Open in Infinity Army Or this: Jurisdictional Command of Corregidor ────────────────────────────────────────────────── 9 1 TSYKLON Feuerbach, Pitcher / Electric Pulse. (1 | 34) TSYKLON Spitfire, Pitcher / Electric Pulse. (1 | 31) MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) JAZZ FTO undefined. (0.5 | 18) JAZZ Hacker Submachine Gun, Pitcher, Cybermine / Pistol, Knife. (0 | 18) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) IGUANA HMG, Heavy Flamethrower / . (2 | 75) IGUANA OPERATOR HMG / Pistol, Knife. () LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) 5 SWC | 300 Points Open in Infinity Army
I don't see the appeal outside of defending it from enemy hackers. In order to leverage the repeater on the Iguana you need to pushing up into ranges it doesn't want anything to do with, and a normal HD isn't going to do a whole lot offensively speaking. But what Jazz does do for the Iguana is make most enemy hackers think twice before going near it. An assault team, that has lupe and/or a daktari in it can roll around the board ticking off pretty much every classified in exsistence, and on the topic of Jazz the BSG profile does come with deployable repeaters to help spread hacking influence.
It could already do that. Both make it marginally better at it but it's missing a little compared to the mixed Alg links. And realistically the same can be said of the mixed MB/Alg link. Particularly since the Engineer in the Wildcat link is probably what you lose to fit the Dak (Spitfire / HRL, Jazz, Dak, Lupe, BSG) as you have enough specialists and that link is too awkward to drag around repping REMs. With the current CJC line up Wildcats lends itself to 'no REM' lists. Don't get me wrong I think it's perfectly fun to play (I spent the first half of the year playing variations of it), I just think it's missing something in the current CJC build. I'd have preferred Tsyklons to be part of the Wildcat link rather than the MB / Alg one. The synergy of the Tsyklon + Wildcat Engineer. Also, I think that 'assault' cores are a bad idea in the current meta. It's too easy to lose a core that's pushed into the midfield (even with the Wildcats LFTs). The HRL comes in as inexplicably SWC heavy for the defensive / late game attack version. I do mean to try out an 8 "Wildcat" list. But I fear that it'll run into the fact that each Wildcat is too specialised (compare Bolts where certain profiles fill multiple roles: CoC + Drop Bears, BSG + Drop Bears + Haris, BSG + EMauler + Hacker).
I find wildcats are doing very well in my current meta. Multiterran helps them circumvent dazer shenanigans and being veteran stops e/m grenade and jammer shenanigans.
This is all well and good they can do a lot of classifieds but with 4-2 movement they aren't doing it in hurry.
I've played it a lot early n3 and late n2 and that has not been my experience, between the HFT and especially once suppressive fire was fixed. It brawls sometimes. Being basically immune to hacking is what allows it to do that. Even with how unusual my meta is assault cores are almost always regrettable. I think that's how it is for now. There are missions wildcats are very good for because of FD1 and their veteran classification and specialist variety. I normally take a haris with no heavy weapon. Take objectives, defend with decent BS and LFT. Not a wide variety of use thou.
I loved a defensive Wildcat link + 2 x Bandits list for Supremacy missions for a lot of the first half of the year. Could do pretty much any mission but for Supremacy it was excellent (everything except the Daktari and Jags started in a quadrant and there's was almost 100pts of Infil or AD). Really struggled once MSV cores became common as it was reliant on an Intruder to open doors. Swapping out the Intruder for an Iggy could work (not that Iggy is a great option for brute forcing top tier cores). Could be fun to play in Frontline because it has a real ability to get forward and Iggy is quite hard to kill outright if played intelligently: Jurisdictional Command of Corregidor──────────────────────────────────────────────────GROUP 1 9 1 IGUANA HMG, Heavy Flamethrower / . (2 | 75) IGUANA OPERATOR HMG / Pistol, Knife. () WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20) WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19) WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) JAZZ FTO undefined. (0.5 | 18) JAZZ Hacker Submachine Gun, Pitcher, Cybermine / Pistol, Knife. (0 | 18) LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | 23) SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)GROUP 2 3 MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 6 SWC | 300 PointsOpen in Infinity Army
Considering 90% of the orders you run through an assault team is Mov + shoot or something simmilar the second mov stat barely comes up, and with Lupe's smoke they can just a more direct path. Non HI assault teams viability is proprtional to the amount of warband/DTW spam you have. Brigada HMG (especially in an aggie team), is pretty good at this, but the Iguana can bully most infantry that leaves it head sticking out. Though something fun is playing it in Capture and Protect, run to the enemy flag, grab flag, run back taking every firefight until you get ejected then launch yourself towards your DZ with the flag. Had it work once and the look on my opponent's face was priceless.
It's better when you land in THEIR DZ. "Oh look, seems like I just need to warp back to MY DZ because I can't scatter there." My opponent knew it was coming and he was a touch perturbed. Note. This works even if Iggy is killed in the same order. You place the Operator and THEN you place the Macguffin next to where the operator Died. Unfortunately, Iggy actually struggles fighting all top tier core linked AROs. This is her vs a core-linked Regular Sapper (either towards the top of A tier or bottom of S tier): Iguana Squadron - HMG vs. Acontecimento Regulars (Sapper) - MULTI Sniper Rifle Active Player 36.19% Iguana Squadron inflicts 1 or more wounds on Acontecimento Regulars (Sapper) (Unconscious) 11.20% Iguana Squadron inflicts 2 or more wounds on Acontecimento Regulars (Sapper) (Dead) Failures 33.14% Neither player succeeds Reactive Player 30.67% Acontecimento Regulars (Sapper) inflicts 1 or more wounds on Iguana Squadron (1 STR) 4.05% Acontecimento Regulars (Sapper) inflicts 2 or more wounds on Iguana Squadron (Operator Ejected) Whereas a Core-linked MB: Mobile Brigada - HMG vs. Acontecimento Regulars (Sapper) - MULTI Sniper Rifle Active Player 48.40% Mobile Brigada inflicts 1 or more wounds on Acontecimento Regulars (Sapper) (Unconscious) 20.71% Mobile Brigada inflicts 2 or more wounds on Acontecimento Regulars (Sapper) (Dead) Failures 28.24% Neither player succeeds Reactive Player 23.36% Acontecimento Regulars (Sapper) inflicts 1 or more wounds on Mobile Brigada (1 W) 2.50% Acontecimento Regulars (Sapper) inflicts 2 or more wounds on Mobile Brigada (Unconscious) I'd take Iggy at 75pts if that extra cost had gotten her a CJC only MSV1 profile: this would have given her a role as an Intruder replacement vs SSL2 Mimmetism AROs. But as it is, she can't reliably bully common AROs so... what is it she's supposed to do again? (BTW, vs an Alg ML you're looking at >1/8 odds of losing the TAG in one order).
Not sure how Corregidor actually should deal with SS2 Mimetism 14-16 BS 2 B AROs that can hit a Brigada past their unconscious state in one hit. That sounds specific but it's pretty common now. It would seem Core Brigada HMG is the best option. Intruder seems specialized but isn't too great, especially since many have their own MSV. Decent backup (with hmg). Most of the time in Infinity you can build a counter to something that someone crutches on too hard but I'm not seeing it. Fortunately no one here is riding that too hard. I would probably always take a linked Brigada HMG, keep a doctor near (spending extra orders to move out of ML template if applicable) and pray. Every few games it won't work out and you spend the rest of it catching up by throwing smoke and dropping around the ARO. AD and Bandits (unless you can manage CC) don't really work cuz of SS2. Maybe Tomcat LFT can manage if you can target more than 1, so you're not risking the whole turn off one ARM roll. Maybe McMurrough can make it sometimes, I don't have a lot of experience with that. Shooting a pitcher long distance can work if they have a linked hacker. When all else fails, focus on making close range AROs and do the objective. If army score matters kill weak guys with AD/bandit and try to make it a slog to get thru yours at close range. Hide hide hide. Anyways back to the subject. Iguana isn't really a solution for anything but it's an option.
The counter to that kind of link team is speculative fire grenades. It’s not a shooting face to face, and you ignore their odd/mimetism. I’ve done good work with the Lizard HGL in Bakunin against those links. At the very least you can kill a couple guys and knock them out of their 5 man link bonus. I’m trying to think what the best option for Corregidor would be though. Maybe running the intruder with grenades up the board?
Yeah, spec fire is a total crapshoot though. You can go 8 orders in and still not have killed anything due to misses/dodges/saves. When it works it's brutal, just damn dicey!
4 Panzer Faust Jags works ok. Any mix of that and a tough HMG (Iggy and MB both count) and similar low burst high damage weapons (Feurbach Tsyklons, ML Brigada etc). Massacre Haris to move past it and attack it under 16". Break the core first with a Bandit/Hellcat/Tomcat and then fight it with an Intruder. Tomcat Minelayer. Core linked MML2 Tsyklon with an Engineer nearby (I recommend playing Tubthumping while you do this). Spitfire under 16" works reliably, whereas Feurbach inside 32" is twice as likely to kill the Kamau as it is to Die to it: but you need the orders to heal it when it doesn't hit. Jazz + Tsyklon + Vertigo is probably an option as well. It'll take a few orders, but it should do it without losing anything. There aren't any particularly good options, but they exist. ---- CJC is why I think an active Claw-2 program that breaks Coherency should be in the game.
I do like the coord order, we have a lot of weapons that work. A new edition is coming out so we'll see how things end up.
There are 4 players in my meta that run it. so lately CJC has been spending a lot of time on the shelf until I come up with a reliable solution, getting a tomcat or bandit through the fugazi, helot and zulu line makes getting them on target incredibly difficult, even a linked HI HMG has kinda trash odds against it. BJC and TJC can just trivially get rid of it through white noise and any taskmaster with CKs, or coordinating a Kriza and Lunokhod, things that you have in the list anyway. While there are answers to it the fact that it requires everyone to have a specific answer for otherwise, on an average table it's going to dominate and cause all kinds of headaches.