FUBAR - Coordinated Order, Revealing Camo and LoF

Tema en '[Archived]: N3 Rules' iniciado por EpicDiceFail, 18 Feb 2018.

  1. EpicDiceFail

    EpicDiceFail Patron Saint of Horrible Dice

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    Got a question about revealing camo markers and ARO.

    As my example: The mission is Capture and Protect. The forces are Pan O and Yu Jing.

    During my active turn (Yu-Jing), with a coordinated order, I reveal three infiltrated TO Camo markers (wonder who they can be) about 2 inches from my opponent's beacon. The TO Camo markers are about an inch away from each other. Continuing with the order, I choose the middle marker as my spearhead.
    My first half of the order is to move into contact with the beacon. Within LoF I have one Hexa with a combi rifle and a 2 Fusiliers in a link team with another combi rifle as well. The ARO response is to hold order.
    upload_2018-2-17_19-42-34.jpeg

    My second half of the order is to reveal the middle token as Shinobu Kitsune. Neither Pan O model can draw a direct LoF to Kitsune throughout the entire order and only to the other 2 TO Camo tokens.

    upload_2018-2-17_19-43-28.jpeg

    Does revealing Kitsune reveal the other two TO markers (Ninjas or Oni) as well? Do my opponent’s troops even get a ARO response to this?
     
  2. daboarder

    daboarder Force One Commander
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    Depends,

    Whats the second skill, and does that second skill drop camo? such as button push or dodge?

    See what happens is the coordinated models declare the skill, reveal if applicable, and then idle.

    So for example if it was push button/console with shinobu the Ninja and the Oni would also declare push button, drop camo and then idle because they dont fit the resolution requirements of the skill.

    In terms of PanO the PanO troopers have held, they havent declared an ARO yet and hold is not an ARO itself, as the Ninja and Oni are now visible during the second short skill they are valid targets for when the PanO player does declare its ARO after the second short skill. (Probably shoot)

    This is slightly different when you have mixed camo and non-camo units where a "Hold" ARO means you forgo an ARO vs the models that you can see during the first short skill.
     
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  3. daboarder

    daboarder Force One Commander
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    also, in the above situation its worth noting that units declaring the "Move" short skill do not block LOF for that movement, so you cant hide shinobu behind the ninja and Oni anyway.

    Furthermore Camo Tokens dont block LOF anyway
     
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  4. Mahtamori

    Mahtamori Well-Known Member

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    Not to forget that your opponent have to declare which of your Markers they Delay their ARO against! They can't Delay against the whole group.
     
  5. daboarder

    daboarder Force One Commander
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    Do you have a link to that conclusion? I was under the impression it was Hold/Dont hold and then you could decide which after they reveal
     
  6. Mahtamori

    Mahtamori Well-Known Member

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    http://infinitythewiki.com/en/Coord...d_Order_example:_Coordinating_Marker_troopers

    When AROing, you may choose to delay your order, it follows through slightly obscure logic that order of procedure is important; first have to announce which model is reacting and then which model they are reacting to, after that you may declare you are delaying that reaction.
     
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  7. daboarder

    daboarder Force One Commander
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    Works for me but I would like to see it defined with more solidity still
     
  8. Mahtamori

    Mahtamori Well-Known Member

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    Agreed. It has very important tactical impact in favour of the active player.
     
  9. Herr Hörn

    Herr Hörn Well-Known Member

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    The first point I kinda get, as at least you should be able to say "I shoot Kitsune when she is at the beginning of her movement while the Oni are at the end of theirs", due to how choosing the location you shoot them at works (and I don't know of any rule stating that every unit moves each inch simultaneously).

    The second thing though, can you reference a rule? Because I know of no rule stating that Camo does not block LoF and it would be good to know where to find it if that's the case.
     
  10. daboarder

    daboarder Force One Commander
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    Unless otherwise indicated for specific purposes, Markers do not obstruct LoF.

    http://infinitythewiki.com/en/Line_of_Fire_(LoF)

    As to movement, no its not because you can pick timing, its because moving miniatures do not block LOF.


    In the same way, troops declaring a Movement (As Move, Climb, Jump, Engage, Dodge in ARO...) do not obstruct LoF all along their trajectory.

    Same reference
     
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  11. EpicDiceFail

    EpicDiceFail Patron Saint of Horrible Dice

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    Thanks for the replies. The second order would have been to reveal (or leave Camo state) I suppose since the rules for the mission state you cannot be in a marker state to claim the beacon nor can an opposing enemy be in contact with the beacon.

    As for not blocking LoF, thanks for the reply as well.

    I guess ultimately my main goal is to take the beacon without a ARO, but it looks as if coordinated order won't get me there?
     
  12. daboarder

    daboarder Force One Commander
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    You'd have to declare a skill that drops you as "reveal" itself is not a skill. Dodge would work but that would drop the other markers as well.

    And no a coord wouldnt get you there, in those circumstances nothing you could do while the other two units are markers would prevent shinobu getting shot.

    Now if they were not markers and were say, HI of some sort, you could do it in multiple orders by moving just shinobu so they blocked LOF and then dropping camo
     
  13. EpicDiceFail

    EpicDiceFail Patron Saint of Horrible Dice

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    So then my order in that situation should probably be "shoot" vs the easier target. Hopefully she'd survive the firefight! :stuck_out_tongue_closed_eyes:
     
  14. daboarder

    daboarder Force One Commander
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    Or wait until you get another chance to drop in ARO or next turn
     
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  15. toadchild

    toadchild Premeasure

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    Looks like @daboarder covered all the major points. I just have one question about your opening line:
    When you say "reveal", did you mean that they started in Hidden Deployment? While that is legal, it does mean that you waste all three of their reserved regular orders.
    http://infinitythewiki.com/en/Hidden_Deployment

    Q: I have some TO Camo troopers in Hidden Deployment. They are all in the same group and they are all Regular. Now:
    c) If I coordinate 3 TO Camo troopers in Hidden Deployment in this way, will I add their Orders to the Order Pool, lose them, or something else?

    A: No. These Orders can only be used to reveal and activate the troop in Hidden Deployment. So these Orders will be lost.
     
  16. EpicDiceFail

    EpicDiceFail Patron Saint of Horrible Dice

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    I guess I should have phrased that better. When I say "reveal" I mean after the fact of the TO Camo markers being there regardless of hidden deployment. My question is about revealing the TO Camo marker (not hidden) during the coordinated order.

    I have read that Q&A post before, but I don't understand how I would have "wasted" their reserve orders since you can only spend that order on the model revealing from hidden deployment. Are you suggesting that it's a waste to reveal all three hidden models at the same time?
     
  17. toadchild

    toadchild Premeasure

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    Since coordinated orders have to come from your regular order pool, you can't use the reserved order of the hidden deployment model to pay for the coordinated order. Furthermore, since you can only use the reserved order to reveal from hidden deployment, you can't spend it once the TO Camo marker is on the table.

    It ends up being a tradeoff. If you use their own reserved orders to activate group of TO Camo markers, you have greater ARO exposure, but you don't spend any orders from your pool. In this example, it would be activating each of those markers in turn, and having them each do a move-activate. If instead you use a coordinated order, your opponent can't ARO all of them, but you must spend an order from your pool, and you lose access to the reserved orders.
     
  18. EpicDiceFail

    EpicDiceFail Patron Saint of Horrible Dice

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    Got it. So what you're saying is you can coordinate order multiple hidden TO Camo markers with an order from the pool, but you would lose out on the hidden model's reserved order to reveal out of hiding altogether.

    I never realized you could do that honestly. I always assumed you have to reveal an individual model out of hiding with only its own
     
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  19. Sabin76

    Sabin76 Well-Known Member

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    Note that this tradeoff is also there for AD troopers that want to come in with a coordinated order.
     
  20. daboarder

    daboarder Force One Commander
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    It doesnt need an order from the pool though, you can use one of the hidden orders for the coord.
     
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