Infinity Dice Calculator

Tema en 'News' iniciado por toadchild, 5 Dic 2017.

  1. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    I don't think it's too critical, as the gang-up bonus does exactly the same thing.

    EDIT - I checked, and the custom CCW allows you to allocate a Burst value anyway.
     
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  2. KnightSavant

    KnightSavant Member

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    Maybe it's just me derping, it is rather late, but it seems major lunah is missing from yu jing.
     
  3. toadchild

    toadchild Premeasure

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    She’s under mercenaries; I don’t have most of those troops cross-listed.
     
  4. Section9

    Section9 Well-Known Member

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    Awesome!
     
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  5. KnightSavant

    KnightSavant Member

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    Got it, I didnt check there since she's only available to take for yu jing and IS. I forgot shes a merc.
     
  6. Mahtamori

    Mahtamori Well-Known Member

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    Are there any others?
    KTS and Bashi (whom are also in non-Haqq sectorials) are listed under Haqq and Caterans under Ariadna, and I think those are the only three other Mercenary units with a fixed home faction (edit: where they are not listed as Mercenaries).

    If possible, I'd request Lunah being moved or duplicated to Yu Jing, she's a very common unit to cross-reference when building and discussing Yu Jing and ISS lists. I dare almost say she's my most checked Yu Jing unit
     
  7. toadchild

    toadchild Premeasure

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    There are a few that are duplicated, but that mostly reflects models that have two entries in the PDF. There are two different Caterans in Infinity; one is from Ariadna and the other is a merc.

    Some of it also reflects how I’ve done the data for Mayanet - depending on various factors, I’ve either made a new unit with different profiles or I’ve referenced the same unit and applied filters. There’s no particular rhyme or reason to the latter.
     
  8. Section9

    Section9 Well-Known Member

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    I'm going to second the request for Lunah in YJ/ISS, please.
     
  9. Mahtamori

    Mahtamori Well-Known Member

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    Guard level 3 and 4 seems to be missing burst bonus.

    Custom Unit - DA CCW vs. Speculo Killers - Monofilament CCW
    Active Player
    51.50% Custom Unit inflicts 1 or more wounds on Speculo Killers (Spawn Embryo)
    37.99% Custom Unit inflicts 2 or more wounds on Speculo Killers (Dead)

    Failures
    18.92% Neither player succeeds
    Reactive Player
    29.58% Speculo Killers inflicts 1 or more wounds on Custom Unit (Dead)

    2+ 1 0 1



    Active Model
    • Base CC of 21
    • Opponent Martial Arts grants -3 CC
    • Gang-up grants +1 B
    • Additional modifier grants +3 CC
    • Net CC is 21




    Reactive Model
    • Base CC of 20
    • Martial Arts grants +3 CC
    • Net CC is 23

    Custom Unit - DA CCW vs. Speculo Killers - Monofilament CCW
    Active Player
    35.30% Custom Unit inflicts 1 or more wounds on Speculo Killers (Spawn Embryo)
    20.30% Custom Unit inflicts 2 or more wounds on Speculo Killers (Dead)

    Failures
    23.90% Neither player succeeds
    Reactive Player
    40.80% Speculo Killers inflicts 1 or more wounds on Custom Unit (Dead)

    2 1 0 1



    Active Model
    • Base CC of 21
    • Guard grants +3 CC
    • Guard grants +3 DAM
    • Opponent Martial Arts grants -3 CC
    • Net CC is 21




    Reactive Model
    • Base CC of 20
    • Martial Arts grants +3 CC
    • Net CC is 23
     
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  10. toadchild

    toadchild Premeasure

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    Thanks, I may have forgotten to update the tables with the last book. I’ll make a note.
     
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  11. toadchild

    toadchild Premeasure

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    I've added O-12 and the ITS 11 TAG updates. Wild Bill to follow.
     
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  12. toadchild

    toadchild Premeasure

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    Found and fixed. Thanks for the report!
     
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  13. Yvain

    Yvain Well-Known Member

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    I think your website is down.
     
  14. toadchild

    toadchild Premeasure

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    Haha, I’m a dumbass. I’ll fix it shortly.
     
  15. Yvain

    Yvain Well-Known Member

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    I am just glad you keep putting out this free service for me.
     
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  16. toadchild

    toadchild Premeasure

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    Updated the data files with Unknown Ranger Mk12 and Wild Bill and his ridiculous pistols.
     
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  17. Hachiman Taro

    Hachiman Taro Inverted gadfly

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    I got a result today I don't quite understand on the dice calculator.

    I was replicating a situation that came up in game where Sheskiin Red Fury in a 5 member link was firing at a Blackjack AP HMG in cover and suppression fire at a range of 20".

    This is the result the calculator gave me:

    Screenshot 2019-11-15 19.21.21.png
    I don't understand what the 62.18% chance being printed twice means here, once without an outcome next to it. Surely there can't be a 62.18% chance of doing 2 wounds without a somewhat lower chance of doing 1 wound?

    Is this perhaps some kind of bug or inability of the dice calculator to represent Lo-Tech A (Fullpower /Battle Ravaged) correctly?

    Also, I think even if the Blackjack took 2 wounds from a Red Fury, it would go to Unconscious state not Dead, since Troops with Lo-Tech A count as having more than 1 wound on their profile (as per the FAQ).
     
  18. Mahtamori

    Mahtamori Well-Known Member

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    Seems to happen with all Shock and Viral weapons against 1-wound targets, and yes it treats the Blackjack as a 1-wound target.
     
  19. toadchild

    toadchild Premeasure

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    Thanks for the report, I'll try to clean the formatting up. As a very quick fix, I'll add Lo-Tech to the list of skills that is treated as multiwound.
     
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  20. toadchild

    toadchild Premeasure

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    A Robock le gusta esto.
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