1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Ariadna in N4

Discussion in 'Ariadna' started by psychoticstorm, Aug 6, 2019.

  1. Marduck

    Marduck Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    590
    Likes Received:
    1,306
    Are we sure they are going to rebalance every faction in the game ? That seems like a very big task in one year. I don't think such a small team as CB can do it. My bet is don't expect much rebalance after the release of N4.

    Gutier said on White Noise they aim at a more simple and streamlined game (which is great imo) and that will probably affect the profil on the margin like replacing molotok wih AP spitfire or recosting weapons according to its new rule.
     
    BLOODGOD and Hecaton like this.
  2. Foxep

    Foxep Tropical Vet
    Warcor

    Joined:
    Mar 6, 2018
    Messages:
    727
    Likes Received:
    766
    My changes for a brand new N4 Merovingia would be:

    -Loup Garous get access to motorised profiles like the dynamos, without impetuous and with duo. Motorbike riot control police. Special duo, motorised 112 and a Loup garou. Do with the AVA as with the 112, if you take a Loup, motorised or not, it counts for the total AVA of the Loups.

    -Zuoaves cap discount, all go to 0 except special weapons. They get one of these three: mimetism, minelayer profiles or an haris option. They are mechanized deployment well trained troops, they have to be at least good at concealment or at keeping ground together.

    -Bruant gets Dogged skill, mines and mimetism. He is a dirty player and a hard to kill bastard, let him look like that.

    -Anaconda gets a special duo with alguacil hacker. The Nomads sellswords working together as a buy a tag and get the personal protection offer.

    -Moblots wildcard, up to 1 Moblot per fireteam. They are the hard trained special operations leader guys, let them guide the people.

    And for now thats my wishlisting. I already find Merovingia interesting, both in gameplay and fluff, and found the haris and mixed core additions nice, but it is nice to wishlist a bit :p The only thing of the above that i find important is the Zuoaves cap tax, its horrible and should be removed.
     
    SpectralOwl, csjarrat and Thjazi like this.
  3. Marduck

    Marduck Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    590
    Likes Received:
    1,306
    Well, if they want to go that way I think they should rebalance the Ava of merovingian troops in generic Ariadna. Make the chasseur, paracommando and maybe the moblot AVA 1 to reflect mero specificity. Let the zouave 0.5 SWC in vanilla and make him cheaper in Merovingia.

    I fell like the zouave would be more likely to have a bike since they have mecanized deploiement. I would love to have a molotok or an HMG on a bike with a side car (no need for special rule or 2 wound, just 2 guys in a bike ;D )

    Something like this :

    [​IMG]
     
  4. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,294
    Likes Received:
    17,066
    The only French combat motorbike I'll accept is a Vespa with recoilless rifle
    [​IMG]
     
  5. tilindir

    tilindir New Member

    Joined:
    Sep 9, 2019
    Messages:
    3
    Likes Received:
    1
    It fires baguettes, isn’t it?..
     
  6. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,294
    Likes Received:
    17,066
    Only if they're baked near the town of Báguetté, otherwise they just fire pain longue.
     
  7. saint

    saint Charming, but irrational

    Joined:
    Nov 23, 2017
    Messages:
    341
    Likes Received:
    545
    I really don't see bikes in FRRM, I don't feel that an outrider unit is something they would really use. but if standard Zouves would lose the .5 SWC that would be great. maybe swap the HMG for Molotok or maybe even a Spitfire as they're really dealing with things at a closer range with the Mechanized Deployment.
     
  8. csjarrat

    csjarrat Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,741
    Likes Received:
    1,842
    As they're a rapid reaction force, I'd like to see more mech deploy, it's an under represented skill in the game. Bikes would be cool, briscard profile on an ATV would be mint :-)
     
  9. McKaptain

    McKaptain Well-Known Member

    Joined:
    Oct 21, 2018
    Messages:
    329
    Likes Received:
    409
    And maybe for mech deployment change the deployment radius restriction to only units of the same unit (Zouves deploy together, Biscards together etc)
     
    csjarrat likes this.
  10. saint

    saint Charming, but irrational

    Joined:
    Nov 23, 2017
    Messages:
    341
    Likes Received:
    545
    Wouldn't a snowmobile be more fitting?
     
    RasPuto likes this.
  11. csjarrat

    csjarrat Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,741
    Likes Received:
    1,842
    Depends how high up the mountain they're going!
     
  12. nakar

    nakar New Member

    Joined:
    Jul 26, 2018
    Messages:
    20
    Likes Received:
    4
    What about quad bikes? They would fit the rough terrain conditions on Dawn.
     
    RasPuto likes this.
  13. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    951
    Likes Received:
    3,128
    Since I didn't get my dream come true with the USARF update, I'd love to see Ohio Minutemen get Multiterrain and Automedikits. The models already support the equipment, and it would add a lot of differentiation between them and Grunts, without just making them bad Veteran Kazaks.

    For Vanilla, I think the bigger issue is that camo spam is very powerful compared to other vanilla-style builds. Often times sectorials, like TAK or USARF actually provide more diverse ways to play than actual vanilla Ariadna, which seems backwards. This could be fixed by further restricting AVA on some camo units, there are just so many to pick from with AVA 2-3 (sorry Chasseurs, SAS, Tank Hunters, Foxtrot, Scouts, and Scots), but also by rebalancing a lot of the non-camo units to make them more desirable in comparison.
     
  14. Barrogh

    Barrogh Well-Known Member

    Joined:
    Nov 26, 2017
    Messages:
    2,062
    Likes Received:
    1,791
    I have a feeling CB is going to phase that out with Forward Deployment.
     
  15. csjarrat

    csjarrat Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,741
    Likes Received:
    1,842
    Yeah, that's an easy one to get rid of I guess
     
  16. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    They could just have an extra price hike for infiltration (or forward deployment or whatever) + camo, since it has such synergy. In general, there's a lot of points costs which need to be revisited in Infinity.
     
    theradrussian likes this.
  17. Stampysaur

    Stampysaur Wallace is my LT

    Joined:
    Nov 30, 2018
    Messages:
    170
    Likes Received:
    118
    Mormaers needs some sweet T2 HMG.

    I feel they are overpriced when you look at the TAK options.
     
    The Holy Knight likes this.
  18. AkiPL

    AkiPL Active Member

    Joined:
    Nov 23, 2017
    Messages:
    47
    Likes Received:
    30
    I would say they rather need specialist.
    Specialist Operative, Forward Observer or CoC would me more than awesome and give them a chance to see some play
     
    The Holy Knight likes this.
  19. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

    Joined:
    Feb 21, 2017
    Messages:
    4,069
    Likes Received:
    4,434
    I will be happy with NWI and a Fireteam Core option like grey+volunteers
     
  20. Stampysaur

    Stampysaur Wallace is my LT

    Joined:
    Nov 30, 2018
    Messages:
    170
    Likes Received:
    118
    I think that would be fantastic. Unfortunately they just feel overpriced for what you get. I really like the T2 rifle for suppression fire defense, but that’s about it. SWC isn’t usually much of an issue, but it also feels steep to put them in a team for 2.5.


    I’m not sure that is necessary. With a 4-2 move they just don’t have the speed required to effectively compete for objectives, especially when you look at Uxia or SAS.

    The slow move makes them more of a stationary tank, I just wish they had more of an oomph, as it were, to put them ahead of a grey with volunteers. I said T2 HMG only half as a joke, they need something to stand out above the grey. They have 2 more armor, cannot core, and move slower. They cost 10 more points and 1 more swc for a worse link.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation