I don't think it's too critical, as the gang-up bonus does exactly the same thing. EDIT - I checked, and the custom CCW allows you to allocate a Burst value anyway.
Got it, I didnt check there since she's only available to take for yu jing and IS. I forgot shes a merc.
Are there any others? KTS and Bashi (whom are also in non-Haqq sectorials) are listed under Haqq and Caterans under Ariadna, and I think those are the only three other Mercenary units with a fixed home faction (edit: where they are not listed as Mercenaries). If possible, I'd request Lunah being moved or duplicated to Yu Jing, she's a very common unit to cross-reference when building and discussing Yu Jing and ISS lists. I dare almost say she's my most checked Yu Jing unit
There are a few that are duplicated, but that mostly reflects models that have two entries in the PDF. There are two different Caterans in Infinity; one is from Ariadna and the other is a merc. Some of it also reflects how I’ve done the data for Mayanet - depending on various factors, I’ve either made a new unit with different profiles or I’ve referenced the same unit and applied filters. There’s no particular rhyme or reason to the latter.
Guard level 3 and 4 seems to be missing burst bonus. Spoiler: Manually adding Guard L4 Custom Unit - DA CCW vs. Speculo Killers - Monofilament CCW Active Player 51.50% Custom Unit inflicts 1 or more wounds on Speculo Killers (Spawn Embryo) 37.99% Custom Unit inflicts 2 or more wounds on Speculo Killers (Dead) Failures 18.92% Neither player succeeds Reactive Player 29.58% Speculo Killers inflicts 1 or more wounds on Custom Unit (Dead) 2+ 1 0 1 Active Model Base CC of 21 Opponent Martial Arts grants -3 CC Gang-up grants +1 B Additional modifier grants +3 CC Net CC is 21 Reactive Model Base CC of 20 Martial Arts grants +3 CC Net CC is 23 Spoiler: Trusting the drop-down menu Custom Unit - DA CCW vs. Speculo Killers - Monofilament CCW Active Player 35.30% Custom Unit inflicts 1 or more wounds on Speculo Killers (Spawn Embryo) 20.30% Custom Unit inflicts 2 or more wounds on Speculo Killers (Dead) Failures 23.90% Neither player succeeds Reactive Player 40.80% Speculo Killers inflicts 1 or more wounds on Custom Unit (Dead) 2 1 0 1 Active Model Base CC of 21 Guard grants +3 CC Guard grants +3 DAM Opponent Martial Arts grants -3 CC Net CC is 21 Reactive Model Base CC of 20 Martial Arts grants +3 CC Net CC is 23
I got a result today I don't quite understand on the dice calculator. I was replicating a situation that came up in game where Sheskiin Red Fury in a 5 member link was firing at a Blackjack AP HMG in cover and suppression fire at a range of 20". This is the result the calculator gave me: I don't understand what the 62.18% chance being printed twice means here, once without an outcome next to it. Surely there can't be a 62.18% chance of doing 2 wounds without a somewhat lower chance of doing 1 wound? Is this perhaps some kind of bug or inability of the dice calculator to represent Lo-Tech A (Fullpower /Battle Ravaged) correctly? Also, I think even if the Blackjack took 2 wounds from a Red Fury, it would go to Unconscious state not Dead, since Troops with Lo-Tech A count as having more than 1 wound on their profile (as per the FAQ).
Seems to happen with all Shock and Viral weapons against 1-wound targets, and yes it treats the Blackjack as a 1-wound target.
Thanks for the report, I'll try to clean the formatting up. As a very quick fix, I'll add Lo-Tech to the list of skills that is treated as multiwound.
Please test it out and let me know what you think. Cadmus vs. Blackjack (shows lo-tech / battle ravaged) Cadmus vs. 112 (shows fixed shock formatting)