That addition appears to be the most substantial power increase. At 90 points with Rosie a HF and 2 Paramedics, they are bit stronger than the Marauder version with the paramedics having a good chance of reviving the Minuteman. I don't really see the need for MM haris. Maybe if you wanted to take 2 ML and hide them next to a doctor?
Might come in nifty for towing a specialist up the board where orders are at a premium? There's a few missions in campaign paradiso that are punishing on order expenditure, Harris teams help a lot with those types of thing
Looks like I missed that Marauder Haris is now free. That makes 2x ML haris and 2x MSV1 sniper haris at 81 3 SWC and 80 SWC1 Those are both more interesting options.
So thinking about this one the real improvements here will be: Grunt Sniper tower with ML MM Grunt Link with MM HMG MM Haris with two ML Marauder Haris with 2 Snipers Marauder Haris with HLR and Rosie Marauder Core with Rosie I still don’t think the UKR is a good option at all. He is very expensive still and including the MM AP HMG at 34 points seems better than having mimitism and one of his weapons.
Marauder Haris with Rosie and a HRL or Molotok is going to be a real thing... I can’t wait to drop that on the table. Also a mid-ranged mobile Grunt link is going to be fun to try, with Wild Bill pumping out 3 DA+shock shots on 16’s ignoring cover at 16”.
I have always used a Maurader Haris with BS and HRL. I’ve always been super pleased with them but frustrated by the lack of a specialist. With this update I can drop the BS and add Rosie for no point increase AND one less SWC? FORGET. ABOUT. IT. This just made my freaking day. You can shove all the other changes where the sun don’t shine. This alone is huge.
Yea those are some cool options. Wild Bill especially will be good to get those annoying in cover snipers out of their camping spot. After that you pop smoke and move into BS 19 territory. Also I please write some more articles, despite my disagreement on the Devil Dog I think you are have the best tips out there for the faction.
Also think about the minute Haris with burst 5 ap hmg, burst 3 of flamethrower, option to shotgun with grenades or rosy specialist. It's not a bad idea to support them with a 112 bike in the other group.
Will do! I’m working on my first impressions of the update right now, then a wild bill article. Also, in my last 2 games with the shotgun dog has killed Shinobu, a Keisotsu HMG, 2 Grunt snipers, Marauder HRL, a Grunt FO, Hard Case, and revealed a foxtrot for my Desperado to kill. I love that beast, haha. :)
A full link of Grunts with Bill seems the way to go, the man can bring the pain and don’t forget he shoots burst 3 of DA+shock in active while in the fireteam, on normal circumstances he is wrecking face at 19, quite scary. Although I think this was a pretty paltry update, we are better than before, we just need some more D charges or engineer options, a chance to make a Haris with Blackjacks, maybe Shock immunity for the UR and a fix for the doggo, BtW guys, how would you fix them?
Rosie as a spare tire for the Marauder fireteam that can deploy upfield with them is going to be HOT.
The order innefficiency of CC is what does it for me. If he had a T2CCW he’d be much more interesting. Having the +1 Burst of the Antipode and the ability to deal multiple wounds off of one hit would make it worth the points and order investment to move him up the field. I know some swear by the heavy shotgun, and I’ve had good games with it, but I’m not sure I’m sold on that profile yet. It’s good in Limited Insertion...
I think he needs BS 11 and Mimetism. The pup's price needs to be reduced to 5 like the ones in the Assault pack. (he has no extras and is actually weaker with just mimetism). This gives him a mod to make up for no cover and increases his lethality with his primary weapon. The shotgun needs a second profile with no puppy. I see what you are saying by the T2 thing. It would be harder to avoid doing a F2F against the DD if you run the risk of your avatar going straight to dead from 2 auto hits. That said, his CC game is still his main form of attack and its his shooting side that is weak so I would rather take that as a buff.
If you feel like giving Rosie or the UR a partner to lead up the field. Maybe put into suppression once your there. It's a puzzling one. The vet kazak at least has two of them. Though he's more likely to duo with the many other duo options in Tak
People generally misunderstand Duos. The bonus is that you get to move two models at once, so the point of them is to move two models twice as efficiently. I often took Rosie on her own, now I can have her with a Marauder who gets to move for free any time she does. Or you can take a Marauder with Molotok and a Marauder Duo, move them both around shooting things, then split them off to go into suppressive or do other jobs. Units which aren't getting link bonuses to their burst or BS are still capable of shooting things. :)
Id personally make him regular. If he's good enough to boss a mini doggo around, he's good enough to follow orders himself. Then he could take cover and wouldn't need mimetism. An extra pip of BS would be good too or a weapon with higher burst