Ikari Scarface

Tema en 'Ikari Company' iniciado por Space Ranger, 2 Sep 2019.

  1. Space Ranger

    Space Ranger Well-Known Member

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    Well I played him yesterday with the new rules. I din't like him before and still don't like him. Frenzy is a huge drawback for a guy that's essentially a bigger, overpriced HI. I'd rather take the Al Faseed by far. How to be fair, he was going up against a Maggy, but still he was very ineffective.
     
  2. atomicfryingpan

    atomicfryingpan Well-Known Member

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    Scarface really only shines imo in the Druze sectorial where he can duo so you don't have to worry about the frenzy so much.
     
    A oldGregg le gusta esto.
  3. Fathoym

    Fathoym Well-Known Member
    Warcor

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    Scarface is neat. Not great, but neat.

    The main advantage SF gets over other big pieces (Al Fasid and Daiyokai) is you can hop the pilot out after he's unconsciou. This means he can take quite a few hits before he's not contributing any more.
     
  4. Remnar

    Remnar Well-Known Member

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    Looks like his pilot profile gets Fatality L1 (at least on army), so that's neat too.

    Bringing 3 orders on frenzy might be fun, or more likely get him killed quicker.
     
  5. atomicfryingpan

    atomicfryingpan Well-Known Member

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    Wait? I thought you could only hop out before the tag was unconscious?
     
    A Brother Smoke le gusta esto.
  6. Space Ranger

    Space Ranger Well-Known Member

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    I think you are correct. You need to be able to declare a movement skill to Dismount. Only the Iquana has a pilot that automatically takes him out of the TAG. And that's only if it goes to exactly 0 structure.
     
  7. Remnar

    Remnar Well-Known Member

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    Anaconda too
     
    A oldGregg le gusta esto.
  8. colbrook

    colbrook Grenade Delivery Specialist

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    From the Manned rule:

    • This Special Skill allows the user to receive Orders from its Order Pool despite being Unconscious. These Orders can only be used to Dismount the Pilot (see General Movement rules, Move), and use the Pilot's Troop Profile.
     
    A Fathoym, Space Ranger y atomicfryingpan les gusta esto.
  9. Space Ranger

    Space Ranger Well-Known Member

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    I hope they combine Pilot and Manned at some point.
     
  10. Fathoym

    Fathoym Well-Known Member
    Warcor

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    Yeah it's a legacy rule from before the days of all TAGs having a pilot/remote pilot. They definitely should be merged into one rule.
     
  11. Cannon Fodder

    Cannon Fodder Well-Known Member

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    I thought it worked even if it went past 0 S. The damage carries over to the pilot as it ejects.
     
  12. colbrook

    colbrook Grenade Delivery Specialist

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    Correct, Evacuation and Escape device always happen, even if the pilot ends up being ejected in the Dead state.

    The Iguana and Anaconda essentially work like Transmutation/Lo-tech A.
     
    A oldGregg le gusta esto.
  13. Space Ranger

    Space Ranger Well-Known Member

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    Well, all i know is, I got him into a good position but because I caused a wound on a Maggy, the next turn he lost the cover he needed and was destroyed. I think because of it too. Frenzy or impetuous should never be on a TAG that can’t take the consequences. If he was ARM 9 and Total Invulnerable, sure. But he’s an overgrown HI instead.
     
  14. Cannon Fodder

    Cannon Fodder Well-Known Member

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    I find he's generically fun, Also I've used him a bait to draw fire away from my fire teams (In QK). As a stand alone piece he's better in DBS due to the Fireteam Duo option which cancels his frenzy. Now if DBS in general had more options.
     
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