Hello, So I bought a lot of JSA as just like the models. I am still a totally new player and hoping to have Tunguska as my second army that I create ideally with just 2 (max 3) variants. I don't want to have so many models to paint. My first list is as follows: Jurisdictional Command of Tunguska ────────────────────────────────────────────────── 10 SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90) SZALAMANDRA PILOT Contender / Pistol, Knife. () KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 21) GRENZER Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 25) MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) 6 SWC | 300 Points Open in Infinity Army Please feel free to criticize and change it as much as you want. I really appreciate any and all feedback. Secondly, how would you go about creating a similar list using Zondnautica ROU instead of the TAG? Add Hollowmen too or something else? thanks in advance!
The Kriza HMG and Szalamandra overlap a bit in terms of role although a lot of opponents will be surprised to see that much long range firepower coming at them. Can I suggest dropping the Grenzer out of the team, as they aren't doing much there, and putting a Securitate Repeater in who Mary Problems can work though? Not sure what you'd want to do with the extra points but turning the Securitate Sniper into a Grenzer Sniper could be useful as BS 13 and MSV1 are quite nice upgrades for them.
I am still working on that first list and have taken your feedback on board. Also now put my second list together which does without the TAG as follows: Jurisdictional Command of Tunguska ────────────────────────────────────────────────── 10 1 KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) HOLLOW MEN (Fireteam: Haris) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 32) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27) GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32) SPEKTR Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Pistol, Knife. (0 | 34) ZONDNAUT Boarding Shotgun / Pistol, Knife. (0 | 24) ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5) 6 SWC | 296 Points Open in Infinity Army Please feel free again to criticize/change whatever you feel is necessary. These are literally my first two lists I did myself. Final 4 points, should I upgrade two of the Securitate's to medic, get a Warcor, or do something else? Thanks for your help!
I update the original list with TAG to: Jurisdictional Command of Tunguska ────────────────────────────────────────────────── 10 SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90) SZALAMANDRA PILOT Contender / Pistol, Knife. () KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32) MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) 6 SWC | 299 Points Open in Infinity Army
That's not bad, Mary is a good hacker but I'd be tempted to make a couple of tweaks as that grenzer MSR is expensive and slows the link if they need to get up to do stuff. For missions where you've got objectives to grab, I'd be tempted to switch the grenzer out for a securitate Feuerbach, switch out Mary for a heckler KHD and maybe upgrade the jammer guy to a red fury as a nice surprise attack piece. You should then have enough spare points to put a paramedic or two into the link and get a zondbot for the clockmaker
By the time the team needs to move out more often than not the Grenzer is dead, also when you're moving and shooting the 2" move is barely relevant, but if you desperately need to make a turn 3 dash to an objective just leave him behind, you still have both the important bonuses. In a fireteam the Grenzer has a pretty good chance at putting down the Kamau.
Depends on the mission, there's plenty where you'll need to be up the board earlier than turn 3. Waiting for the grenzer to die is hardly a sure bet either lol