Yes, you are choosing wrong ammo, he would be shooting DA or Stun Also, depends on the table but in the real game usually it is not that easy to get into 24" and in cover unless the sniper is placed on the edge of enemy deployment. If the table is so dense that sniper cant get a good firelane then sniper's effectiveness drops drastically. against generic ARO fireteams it is easy - set smoke, get into 24 or even 16, shoot with advantage; linked MSV2 kills that tactic
I put in DA ammo and the Ru Shi still is at 48.88% Spoiler: Ru Shi vs Kamau Double Action rounds Active Player 48.88% Yáoxiè Rui Shi inflicts 1 or more wounds on Kamau Amphibious Intervention Teams (MSV 2) (Unconscious) 20.15% Yáoxiè Rui Shi inflicts 2 or more wounds on Kamau Amphibious Intervention Teams (MSV 2) (Dead) Failures 19.18% Neither player succeeds Reactive Player 31.94% Kamau Amphibious Intervention Teams (MSV 2) inflicts 1 or more wounds on Yáoxiè Rui Shi (Unconscious) 18.03% Kamau Amphibious Intervention Teams (MSV 2) inflicts 2 or more wounds on Yáoxiè Rui Shi (Unconscious 2) 4.03% Kamau Amphibious Intervention Teams (MSV 2) inflicts 3 or more wounds on Yáoxiè Rui Shi (Dead)
Marksmanship L2 doesn't ignore Cover, it ignores the BS MOD portion of Cover. Give Kamau back its Cover and give it a manual -3 MOD instead. Usually getting within 24" of a Kamau can be hard without first going past a couple of Zulu Cobra, but not impossible. In such circumstances, a Rui Shi can do the work it needs.
Camo tokens achieve this easily. A Zero Boarding shotgun or Spektr. Also, jump troopers are much underutilized.
Maybe this is more accurate? I checked over and gave the ru shi a +3 for assisted fire. Spoiler: Ru Shi vs Kamau Active Player 43.94% Yáoxiè Rui Shi inflicts 1 or more wounds on Kamau Amphibious Intervention Teams (MSV 2) (Unconscious) 14.82% Yáoxiè Rui Shi inflicts 2 or more wounds on Kamau Amphibious Intervention Teams (MSV 2) (Dead) Failures 24.11% Neither player succeeds Reactive Player 31.94% Kamau Amphibious Intervention Teams (MSV 2) inflicts 1 or more wounds on Yáoxiè Rui Shi (Unconscious) 18.03% Kamau Amphibious Intervention Teams (MSV 2) inflicts 2 or more wounds on Yáoxiè Rui Shi (Unconscious 2) 4.03% Kamau Amphibious Intervention Teams (MSV 2) inflicts 3 or more wounds on Yáoxiè Rui Shi (Dead) 2+ 1 0 1 2 3+ Active Model Base BS of 12 Cover grants -3 BS Cover grants opponent +3 ARM MSV ignores CH modifier Range grants +3 BS Additional modifier grants +3 BS Net BS is 15 Reactive Model Base BS of 13 Cover grants -3 BS Cover grants opponent +3 ARM Link Team grants +3 BS Range grants +3 BS Link Team grants +1 B Net BS is 16
Co-order of Hsien, a couple of AK Bounty Hunters, and someone like Sforza, Lunah, or Susan is also very solid.
Yeah, Susan the Transform-a-cat. The nice thing about Co-orders is that the Kamau has to choose to dodge or risk 3-4 unopposed shots, the AKs are particularly nice as they pin it in place so you can destroy it at your leisure.
Going back to my previous post: if you take the Hsien Haris and place a Nimbus on top, you get 55% vs 17.76% odds of inflicting a single wound. Those are good odds. When the Kamau goes unconscious, you can advance up the field and try to flank the other members of the Fireteam/kill the doctor/reduce the order pool/etc. You have the orders to do those things in ISS, and the pieces. Putting the Kamau/other strong ARO pieces to sleep/go behind full cover with the Hsien Haris gives your mid-range-smoked Crane link or Su Jian hunter free range over the table to take control (taking advantage of the Kuang Shi-fuelled order pool). My two cents.
Well, yeah. I was trying to show best possible attacks for YJ, which means being in +3 range bands for the Active Turn units.
You can do all the math you want. Still depends on how you use them. I say have fun and try something out! Throw some dice.
It seems the Kamau sniper has hi-jacked this post. So to bring it back a little, what we see clearly is that the Crane is not up to the Hsien in the terms of gunfighting. He is not going to break through enemy ARO link teams. So, what is his role? I guess we should start at the profiles. The two standouts are obviously the Sensor/Multi and Spitfire. I'd like to suggest the AHD is one I'd like to try. Now the next question is, do we make him Lt or not? EDIT*: Spoiler: Profiles Imperial Service ────────────────────────────────────────────────── 3 CRANE IMPERIAL AGENT (Sensor, X Visor) MULTI Rifle, 2 Nanopulsers / Pistol, DA CCW. (0 | 52) CRANE IMPERIAL AGENT (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54) CRANE IMPERIAL AGENT Hacker (Assault Hacking Device) MULTI Rifle, 2 Nanopulsers / Pistol, DA CCW. (0.5 | 53) 2.5 SWC | 159 Points Open in Infinity Army What are the synergies that he brings over the Hsien if it's not the gunfighting? For a start the link team is cheaper, with smoke built in, additionally if you include some FO's you can have a pretty respectable ARO presence with Flash pulse. (As demonstrated by @Sedral - fantastic list!) Free range Kuang Shi - That is a consequence of taking the core fireteam spot. What will that mean? What kind of synergy can we expect here? For one, picking up a KS with caseevac to provide additional hacking protection, pretty niche. Further using the KS to flood the midfield, using bio locator to help with spec-fire/easy attack on enemy Camo markers. Case for the Sensor/Multi - Inbuilt sensor, means when you push into midfield you can effectively clear out enemy camo markers. Multi rifle gives access to shock ammo. Further, also viable against HI with AP rounds. Very versatile. Monster in CC Case for Spitfire - superior burst gives more confidence for firefighting. Really quiet dangerous up to 32inches. The loss of sensor could make camo clearing harder? However with Free-range KuangShi, if you can utilize their biolocators/explode to trade for camo markers. May not be too much of a loss? Monster in CC Case for AHD - This profile at first seem vulnerable to KHD. However, stealth, wip14, bts6, madtraps and potentially a repeater(caseevac kuangshi) with a KHD ninja/pheasent on standby, should in theory mitigate some of that weakness and marks this as a viable option. Further, the loss of sensor and x-visor reduce the punching power and utility. However what it does give us is a dangerous two wound specialist in midfield. Still with Shock ammo and triple template weapons to deal with enemy camo. Furthermore, AHD gives potential to really wreck enemy HI/TAGS in CC. Also free-range KS, can really extend hacking net. Seeing as they are cheaper than the Hsien link, you can more likely justify something like a Su-Jian/Sophetect, Pheasent Multi/Lunah or potentially Wu-Ming duo. Who could be equipped with either nimbus grenade-launcher/regular GL to make use of the KS. In theory, -3 to dodge 2 nanopulsers is pretty nasty. Spoiler: List example Imperial Service ────────────────────────────────────────────────── GROUP 1 10 5 CRANE IMPERIAL AGENT Lieutenant (Sensor, X Visor) MULTI Rifle, 2 Nanopulsers / Pistol, DA CCW. (0 | 52) CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13) CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13) CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13) CELESTIAL GUARD Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 17) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) GROUP 2 6 WÚ MÍNG (Fireteam: Duo) Combi Rifle + E/Mitter, Antipersonnel Mines / Pistol, Knife. (0 | 32) WÚ MÍNG MULTI Rifle + Nimbus Light Grenade Launcher / Pistol, Knife. (0 | 35) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) RUI SHI Spitfire / Electric Pulse. (1 | 20) PHEASANT IMPERIAL AGENT (Chain of Command, Killer Hacking Device) Combi Rifle + E/Mitter / Pistol, DA CC Weapon. (0 | 34) MAJOR LUNAH Viral Sniper / Pistol, Knife. (1.5 | 29) 4 SWC | 298 Points Open in Infinity Army
Yuandun had an AHD Lt that would be pretty sweet. I wish they had modified ISS to make the Yuandun fireteams and profiles legal there.
Look, the only reason the list with a 5-manned Hsien was anywhere remotely balanced was that it was predictable and had some internal issues that would be solved if it was allowed in free-building mode.
Yeah, I know fireteams are getting wilder and crazier by the day, but the last thing this game needs is a 5-man link on the Hsien.