I never did electric pulse; it’ll require more changes to the actual rolling backend and has interactions with a lot of special skills.
A couple quick updates today - I made Martial Arts (and other CC skills) apply to opponents who are dodging. I also made i-Kohl apply if the bearer is dodging (and the opponent is using CC).
I also updated the textual labels for Guard; the calculations were using the correct values, but the UI did not reflect this.
I actually took a second pass on the CC stuff and it should be much more correct now. Covers all sorts of weird cases like hacking vs. CC that were ignored before.
Hey, @toadchild , the Custom Unit option isn't letting me do CC above 22, I was trying to model High Burst DA or EXP CCWs for the CC change thread.
What’s the odds that electric pulse will be added? It’s not very hard to calculate but would be nice.
I’ve been putting off electric pulse because the fixed numerical result has a greater impact on how I calculate the probabilities in the backend. I’ll have to adjust a bunch of things that expect to generate ranges of number to understand that sometimes it’s different. It just hasn’t been a priority item.
I’d have to check; it really depends on how I wrote the custom weapon. The game does not have any CC weapons with a base B other than 1, so I make no promises about that being functional.
I'm not sure if I've posted this here before, but just wanted to say: this is an awesome resource, and thankyou for keeping it up to date.
As I said before, this is a MUST in competitive Infinity. Thank you for doing that gorgeous tool. Let´s hope for O-12 soon :D
Thanks for the effort :) It is a really funny tool, specially when I'am with friends and chat about posibilities in a concrete list against some troups :)
That is correct, I do not have any concept of sixth sense in the die-roller. For now, you will need to not select the surprise checkbox when testing this scenario.