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Infinity Dice Calculator

Discussion in 'News' started by toadchild, Dec 5, 2017.

  1. Mahtamori

    Mahtamori Well-Known Member

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    Is Electric Pulse modelled somewhere? Can't find it.
     
  2. inane.imp

    inane.imp Well-Known Member

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    Nope. Soon (we live in hope). :)
     
  3. toadchild

    toadchild Premeasure

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    I never did electric pulse; it’ll require more changes to the actual rolling backend and has interactions with a lot of special skills.
     
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  4. toadchild

    toadchild Premeasure

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    A couple quick updates today - I made Martial Arts (and other CC skills) apply to opponents who are dodging. I also made i-Kohl apply if the bearer is dodging (and the opponent is using CC).
     
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  5. toadchild

    toadchild Premeasure

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    I also updated the textual labels for Guard; the calculations were using the correct values, but the UI did not reflect this.
     
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  6. toadchild

    toadchild Premeasure

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    I actually took a second pass on the CC stuff and it should be much more correct now. Covers all sorts of weird cases like hacking vs. CC that were ignored before.
     
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  7. toadchild

    toadchild Premeasure

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    Added Krit Kokram to the calculator
     
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  8. Section9

    Section9 Well-Known Member

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    Hey, @toadchild , the Custom Unit option isn't letting me do CC above 22, I was trying to model High Burst DA or EXP CCWs for the CC change thread.
     
  9. toadchild

    toadchild Premeasure

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    That should be a pretty minor change; I’ll try to get it done in the next day or two.
     
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  10. bladerunner_35

    bladerunner_35 Well-Known Member

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    What’s the odds that electric pulse will be added?

    It’s not very hard to calculate but would be nice.
     
  11. toadchild

    toadchild Premeasure

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    I’ve been putting off electric pulse because the fixed numerical result has a greater impact on how I calculate the probabilities in the backend. I’ll have to adjust a bunch of things that expect to generate ranges of number to understand that sometimes it’s different. It just hasn’t been a priority item.
     
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  12. bladerunner_35

    bladerunner_35 Well-Known Member

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    No worries! With cc often being bust 1 its fine as is.
     
  13. Section9

    Section9 Well-Known Member

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    Awesome, thanks!

    (oh, and does the Custom Unit allow increased B in CC?)
     
  14. toadchild

    toadchild Premeasure

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    I’d have to check; it really depends on how I wrote the custom weapon. The game does not have any CC weapons with a base B other than 1, so I make no promises about that being functional.
     
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  15. RobertShepherd

    RobertShepherd Antipodean midwit

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    I'm not sure if I've posted this here before, but just wanted to say: this is an awesome resource, and thankyou for keeping it up to date.
     
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  16. Iro

    Iro Unidron, Dron, Dron, saca los cuernos al Sol~~

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    As I said before, this is a MUST in competitive Infinity. Thank you for doing that gorgeous tool. Let´s hope for O-12 soon :D
     
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  17. Urobros

    Urobros Well-Known Member

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    Thanks for the effort :) It is a really funny tool, specially when I'am with friends and chat about posibilities in a concrete list against some troups :)
     
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  18. n21lv

    n21lv SymbioHate

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    @toadchild I think it wasn't repoted yet, but Surprise is not being ignored by 5 member link.
     
  19. toadchild

    toadchild Premeasure

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    Thanks, folks. O-12 is not forgotten, but I just got really busy last weekend.
     
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  20. toadchild

    toadchild Premeasure

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    That is correct, I do not have any concept of sixth sense in the die-roller. For now, you will need to not select the surprise checkbox when testing this scenario.
     
    Urobros likes this.
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