Sapper + Prone

Discussion in '[Archived]: N3 Rules' started by Leviathan, Jul 31, 2019.

  1. Leviathan

    Leviathan Hungry Caliban

    Joined:
    Feb 6, 2018
    Messages:
    966
    Likes Received:
    970
    So, going prone while in a foxhole will cancel the foxhole state. That's fine and well understood.

    What happens if a troop with Sapper is prone, and uses the Sapper long skill to enter the Foxhole state? is it the foxhole state automatically cancelled, or is the prone state cancelled?
     
    Ogid likes this.
  2. RobertShepherd

    RobertShepherd Antipodean midwit

    Joined:
    Jan 2, 2018
    Messages:
    2,053
    Likes Received:
    4,205
    I believe the prone state is cancelled as a consequence of the Foxhole state applying a silhouette change. Either way, being prone and using the sapper skill shouldn't result in failure because only entering the prone state cancels a foxhole.
     
    Mahtamori and xagroth like this.
  3. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,099
    Likes Received:
    15,415
    Like RobertShepherd wrote, strictly mechanically neither should cancel, though I'd like it if in future versions of the game Foxhole just like Jump was not allowed while Prone. I would personally rule that effects of Foxhole, being the latest applied, supersedes Prone.
     
  4. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,353
    Likes Received:
    14,845
    Nothing in the Prone rules or the Sapper rules will cancel the Prone state.

    However, I strongly suggest applying the Cancellation clause for Prone state, period, not just for entering Prone state.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation