I'm entering the final stretch on spec-ops updates. Hopefully I'll have a beta ready by the end of the weekend.
It's looking pretty good, I'm just going to do a little bit of upgrade/compatibility testing before I ship it out.
Beta should be available tomorrow - I've got a couple of small fixes that just didn't make the cut, but they'll be in the full release. I think Krit's profile is going live very soon as well, so I'll add him once the web builder is updated.
MayaNet 4.1 with updated spec-ops and Krit Kokram should be hitting Testflight over the weekend and the main app store by early next week!
@toadchild Just a heads up, it looks like Sforza has 2 different profiles in Mayanet for the OSS sectoral. This does not match Army, they only have the Holo 2 profile.
I’ve got a short list of minor fixes for Mayanet that I’ll try to get out this weekend. After that will be the O-12 release, which will go live on Army on August 1st. I’ll aim to have MayaNet updated by the middle of August.
Let me make sure I understand this correctly. There are two versions of Sforza - Authorized Bounty Hunter (irregular), and Registered Bounty Hunter (regular). Authorized is a generic merc, and shows up if you enable that option. Regular exists in ISS, OSS, and Dahshat. ISS and OSS have the 30 point Holo2 version, while Dahshat has access to both that and a 28 point Holo1 "FTO". Edit: correctness
New release going out this weekend as promised. Features include: Spec-Ops models count against their base unit's AVA Removed Sforza FTO from ISS and OSS Updated wiki to include FAQ 1.7
Hi Thanks for your amazing work In the Tohaa spec -ops there's an error with hyperdynamic in Mayanet it's written L1 instead of L2 in army
Update: I was working out of the book, not off of the web builder, which says Hyperdynamics 1. I'm going to leave it as it is for now, but raise a question in the bug thread to see whether Army or the book is correct.
Just noticed McMurrough is missing berserk on ability list btw Pumped for the update, the app makes everything go so much smoother, do you have a patreon or anywhere we can throw donations for support?
I'll add a note to check McMurrough. I don't have any sort of donations set up at the moment. Please just tell others how great MayaNet is and have fun playing Infinity.