Part of me thinks we're only seeing the most generic units, it's like comparing Nomads vs PanO from the contents of Icestorm, you don't really get a feel for the overall faction identity. Hopefully we get another video with Team Serious profiles and maybe a glance at the Beyond Box contents.
By "list", I'm referring to the lists that you usually see in these Operation booklets. I'm fairly sure(I don't have the booklets handy for any of them right now) that they haven't included the LE model. Going off what was posted: 3SWC 170pts without Hippolyta and 3SWC 208pts with. It's likely to be much closer to 200 without Hippolyta when we see the Sirius but since she didn't get previewed it's problematic to make a definitive statement.
Dude Cut it off already! That new PanO has 24 units vs the 54 units your PanO enjoys, not to say the 4 sectorials. Besides O-12 can't dream with ever catching up in number of units with your PanO. And PanO after the rework is a very strong and solid faction. It's your problem if you suck at playing.
On the Facebook images you've also got dakini and Deva as options for 300point lists and a swathe of common remotes to proxy. They're gonna need a frantic release schedule or a battlebox to get them properly functional though
Well, there will be a "Beyond Operation Wildfire" box in a few months, so that might bring them up to 300
So.. Zeta and/or Razor should be HI or TAGs, given the position in the table... Beta (Remote activity unit beta) sounds like a version of Karakuri, HI REM... The Character, Cuervo Goldstein, is the fifth Delta unit. I'm already falling for him... Cyberghosts (quantronic surveillance) should be all rounder hackers... Cannot wait for them...
My guess for peacekeeper is that it give the same bonus as baggage in relation to casevac and civac. Also not allowed to cou de grace. Would make some of the classified realistically playable.
I'm more inclined to believe what Koni posted above ;) When playing narrative campaigns or scenarios with rules about weapons forbidden by the Concilium Convention, the owner of this Special Skill can ignore them as it is considered they load ammunition that causes non-real damage. This skill has no effect on the game table.