1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

The Heavy Infantry Problem

Discussion in 'Access Guide to the Human Sphere' started by Weathercock, Jun 15, 2019.

  1. Armihaul

    Armihaul Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,470
    Likes Received:
    1,112
    Or if you win the roll. Reset can do guts move even when winning, not only when failing and passing the bts one
     
    Nenyx likes this.
  2. Nenyx

    Nenyx Well-Known Member

    Joined:
    Nov 25, 2017
    Messages:
    772
    Likes Received:
    794
    Missed that point, thx
     
  3. cazboab

    cazboab Definitely not Cazboaz.

    Joined:
    Nov 30, 2017
    Messages:
    1,083
    Likes Received:
    1,462
    The descriptions of the rules are almost always abstraction, and certain rules are used in place of giving a unit a unique rule, mimitism as a bullet proof shield is quite literally one of these abstractions:[​IMG]
     
  4. Kreslack

    Kreslack Unknown Ranger lead the way!

    Joined:
    Nov 24, 2017
    Messages:
    583
    Likes Received:
    800
    Yeah but the shield also improved his armor score as well.
     
    #364 Kreslack, Jul 8, 2019
    Last edited: Jul 9, 2019
    Hecaton and Abrilete like this.
  5. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,428
    Likes Received:
    5,385
    That would be called Nanoscreen, if ported completely... but unlike Mimetism and extra ARM, Nanoscreen does not stack with cover
     
    cazboab likes this.
  6. Andre82

    Andre82 Well-Known Member

    Joined:
    Dec 27, 2017
    Messages:
    494
    Likes Received:
    559
    I would rather Mimetism stayed the same just to keep it simple.
    As I am sure has already been said in the 19 pages so far, I don't really have a huge issue with HI other then to say that I don't value armor or even the extra wound as much as the point costs seam to value them.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation