No, it is not, you just don't put enouph effort and passion in it! oh and clearly not not have enouph madness to do it! Joking aside, working with metals is not more difficult than plastic it is different, there are a few things that one can appreciate with plastic, the melting catalyst they call plastic "glue" and the softness of the material, but the metals have a structural integrity plastic does not have, making wrong cuts and curves not as easy as is with plastic and takes sanding better than plastic, also parts breakdown is tremendously different in plastic and metals. What people think of conversion when they speak about plastic is GW multipart, multiposed kits, unfortunately this is kitbashing and not conversions, GW purposefully designs these kits with interchangeability in mind, making the need of conversions minimal at worst (hence why their monopose character kits get some flack for been "difficult" to convert). Converting in plastic (making something out of kits that are not designed to be interchangeable) is more or less the same as with metal, you trade a few good things for a few bad.
After watching you complain on FB messenger about converting, I ain't going near that. I'll let some other guy convert a model for the CB sacrifice for them to release the retail version.
I think I need to clarify one thing about Tohaa, Tohaa were always imagined and designed as a sectorial, this does not change, demote or minimise their status, it is a design ideology, they are not the umbrella (vanilla) faction like everybody else that will be cut and dissected to make more focused sectorials, they are a focused sectorial.
Weakling In general it is not that bad, but since CB does not design miniatures with conversion in mind (usually) it needs some careful planning on what you want to convert and what parts you will need.
I can understand a lot of Tohaa players frustration. Ofc you miss profiles and models, who wouldn’t? However I do believe there’s two key issues you have to factor in. 1. Tohaa as a faction are still a relatively new army. AFAIK they were released in the same time as Paradiso and has slowly been getting models. Of course this is annoying if you start the army and cb won’t release models for your new army! However, there are plenty of armies that have been overlooked since then. Look at mrrf that has been totally overlooked since then, not a single release, and they have some -old- models. 2. While at the same time CB wants to release new content its clear that they also wish to keep old models up to par to make the game as a whole look good. Factoring in these 2 ideas perhaps some vocal Tohaa players should build some other army while they wait, just like a lot of mrrf and Shasvasti players have done. Ofc I might be totally wrong.
Most of us Tohaa players do have multiple armies at this point. Personally I have enough Nomads to play Vanilla or either of the current sectorials, I have over 300 points of PanOceania, I have enough Combined Army to play Vanilla or Onyx, and I have enough to run the new Druze army too (though much building would be required for Pano, CA, and Druze) Still, is it Sakiel Box time yet?
What if we spam CB headquarters with little boxes with "Sakiel" written on them? I heard that a similar idea worked with Jericho when series were cancelled by CBS after first season.
@Brawler while Tohaa is a small army in terms of number of miniatures and fairly decently up-to-date in terms of modern releases per unit, they are not like MRRF or Shasvastii since Tohaa is an actively developing army and is not going to have any re-releases like the other two. Nor are Tohaa a sectorial like MRRF or a sectorial with vast amounts of overlap in another sectorial like Shas. There is a strong argument to be made for them receiving fewer releases per year than the main 5 humans and CA, but they are releasing nearly nothing which is a problem and you still need to keep people interested (keep that trickle-feed going). I suspect that a large amount of design space is being taken up by the upcoming Tohaa sectorial, but you know, those things are going to be released this year from what I know and certainly not yesteryear.
I can't stand duplicate models myself and go well out out my way to make each one look unique. I got 10 Usariadnan grunts and every one has a different pose. And the majority have weapon swaps too. I adore conversions. It's probably one of my favorite aspects to the model hobby (apart from the game itself.) I do find infinity a little trickier due to metal models (especially the newer way models like the druze are put together.) I also do find people not very accepting of conversions or alternative models made into infinity models. I've got a few Foxtrots that at a glance look quite a bit like the other officially released models but are all various bits from several kits.
I`m trying to avoid duplicates too. Because of that I hunt for old models (before two bodies boxes were invented) and use a lot of compatible body parts to make each one unique.
Valid points, all of them. However, since my only personal interest in new releases is for people to be happy, I only made the suggestions for people to have something to consider. However, I would say that CB has made it abundantly clear that their agenda in releases does not correspond 100% with logical choices for the players, or making the players totally content. They have their own plan to improve the game in the ways they see fit, which might not be clear to the playerbase. Regarding a tohaa sectorial, Bostria has made it crystal clear during seminars and the cancon videoseminar that no tohaa sectorial will be released during 2018. Either way, I doubt any of the thoughts Ive shared will change anyone's mind. I shuold've known beforehand that it's not about offering thoughts of ideas, but rather that people want to be listened to. It does make it hard to listen to people when it's parrot-talk for pages. Either way, I hope everyone gets a sakiel box.
Infinity miniatures are a little bit more difficult to convert than many other contemporary scale models. Being all metal, they're a little harder to work on than plastic or resin, and the vast majority of arms in the games come with guns melded into them, making weapon swaps somewhat difficult. Even headswaps are a little awkward with many models, often being one piece with the torso, with hair and the like being sculpted into the upper chest or back. The extremely high quality of infinity miniatures also makes people less willing to convert, as conversion skills that would easily pass on inferior models tend to stick out a bit when used on infinity miniatures, even for people who have fairly good skills with modelling putty. On models with seperate heads, simple headswaps can sometimes work, but for the most part I would hazard a guess that people are just too scared of even attempting conversations with infinity minis, compared with less detailed and less impressive models from other manufacturers.
This depends on particular player skills. Some may grow not on GW plastic kits bu on same GW or Privateer Press metal miniatures, so no difference in metalwork. Arms with guns are not a problem just require more to do and spare arms to be attached. And I found that quite a lot of miniatures are partially compatible in scale. Meh. Have to re-photo all the stuff.
I believe this is something that doesn't exist in the known universe. There are no concepts for the missing weapons.