1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

The Rocket Ratnik: AKA Heavy D Usability thread

Discussion in 'Ariadna' started by TriggerPuller9000, Jan 25, 2019.

  1. Tongfa

    Tongfa ULTRA INSTINCT UKR

    Joined:
    May 6, 2018
    Messages:
    351
    Likes Received:
    325
    The Ratnik Molotok is I think the way to go. Despite his heavy armor, the Ratnik really needs Suppression fire to live, and unfortunately the HRL profile has no such weapons (not even an SMG!) capable of suppression.

    Also he is the only solo piece in Ariadna to get 5 burst (dual molotoks), so can somewhat go crit-fishing, though I wouldn't rely on it. 54 points and 2 SWC is expensive and he's never a piece that is really going to "make back his points". His value more comes from the fact that he's a very different type of roadblock to the typical ariadna camo diversions people are used it.

    In terms of how he plays in the Vanilla Ariadna/TAK ecosystem - he makes a great Datatracker and his multiple wounds/high Armor are an exceptional contrast to the sea of 1-wound, no armor camo tokens that surround him.
     
  2. csjarrat

    csjarrat Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,744
    Likes Received:
    1,844
    Yeah he's a xenotech escort, point-man or datatracker by design really; he's got a couple wounds, decent armour and good enough guns so can get up the board and can drag a xenotech up with him. Also solid at scoring zones, especially the molotok variant as can sit in suppressive
     
  3. MATRAKA14

    MATRAKA14 Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    529
    Likes Received:
    975
    I disagree. The ratnik is not a roadblock, its a cannon ball. Its easy to hunt down If you leave it in suppression, its designed for the active turn.

    If you open an attack vector for him you can clean half of the enemy list. It's better to go berserk and kill as much stuff as you can in active using dogged and the 2 wounds rather than just leaving him in a safe spot in supression. The enemy is going to remove it safely and leave it die in dogged state.
     
    Jandrus and RasPuto like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation